http://bugs.winehq.org/show_bug.cgi?id=31383
Bug #: 31383 Summary: Might and Magic Heroes crashes with GL_INVALID_OPERATION Product: Wine Version: 1.5.10 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: moonbane@gmx.net Classification: Unclassified
When playing Might and Magic Heroes VI the game crashes randomly. There does not seem a specific action to trigger this.
this ist the relevant console output:
err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 48 err:d3d_draw:drawStridedInstanced >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ ../../../dlls/wined3d/drawprim.c / 547 err:ntdll:RtlpWaitForCriticalSection section 0x7d849b40 "../../../dlls/wined3d/wined3d_main.c: wined3d_cs" wait timed out in thread 0067, blocked by 004f, retrying (60 sec) fixme:dbghelp:elf_search_auxv can't find symbol in module wine: Critical section 7d849b40 wait failed at address 0x7bc37372 (thread 0067), starting debugger...
http://bugs.winehq.org/show_bug.cgi?id=31383
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #1 from Xavier Vachon xvachon@gmail.com 2012-10-10 15:28:48 CDT --- I did extended playing with the retail version of the game (overrides d3dx9_36, vcrun2008 have to be used), v1.7.1, nvidia hardware, arch linux X64 and wine 1.5.14, and it does not crash like that.
Marco, is your bug still valid? If yes, what video hardware do you use?
http://bugs.winehq.org/show_bug.cgi?id=31383
--- Comment #2 from Marco D moonbane@gmx.net 2012-10-11 01:48:29 CDT --- (In reply to comment #1)
I did extended playing with the retail version of the game (overrides d3dx9_36, vcrun2008 have to be used), v1.7.1, nvidia hardware, arch linux X64 and wine 1.5.14, and it does not crash like that.
Marco, is your bug still valid? If yes, what video hardware do you use?
I'll be back home next week. Will test and check then.
http://bugs.winehq.org/show_bug.cgi?id=31383
Marco D moonbane@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #3 from Marco D moonbane@gmx.net 2013-03-10 15:05:06 CDT --- I don't know why but it stopped happening after wine 1.5.24.
After installing old versions (.22) it still crashes randomly. Between once in a hour or every five minutes.
Marking as Fixed.
http://bugs.winehq.org/show_bug.cgi?id=31383
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org 2013-03-15 14:47:30 CDT --- Closing bugs fixed in 1.5.26.