http://bugs.winehq.org/show_bug.cgi?id=18146
Summary: EvE Online;Salvage Beams and Warp (or so i think) are rendered incorrectly and cause a FPS drop Product: Wine Version: 1.1.19 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gajo01@gmail.com
As the summary says. salvage beams are rendered incorrectly: white garbled textures instead of red light, and warp looks pixelated (i'm assuming these two are caused by the same thing).
I'm using wine 1.1.19 patched with http://bugs.winehq.org/attachment.cgi?id=20410, I have Nvidia 7600 GT (it wouldn't render any models before applying those fixes). I'm runing 64bit Archlinux, I'm using wine through 32 chrooted environment. In both the chrooted environment and in the 64bit environment I'm using the same version of the driver, the bug exhibits both on 185.19-2 (my current) and 180.44-1.
I've also talked in the ingame linux channel, and it seemed that someone else is having the same problem (altough he has the same graphics card), reportedly it started happening from the newest patch (I wouldn't know as I wasn't playing the game).
I've tried nearly all sorts of eve options : shadows off/on, HDR off/on, Bloom off/on, Dither off/on. The resulting images were taken with all of it off.
tractor beam bug http://img66.imageshack.us/img66/1689/tractorbeam.jpg
warp bug http://img158.imageshack.us/img158/8041/warp.jpg (not so visible, but you can see that it's pixeleted if you look closly)
My config files: xorg.conf http://codepad.org/MARyATJ5 important part of user.reg http://codepad.org/4F3IjOQ1 entire user.reg http://codepad.org/5hMhGnKF glxinfo (glxinfo is the same in 64bit and 32bit chroot): http://codepad.org/fPOKCSny
My error log: The error log also includes switches done when changing options, not just the errors that happened while playing. Since the log is _huge_ (some 42MBs), i've decided to get the unique lines with uniq and sort them in descending order, the first number displays occurances: http://codepad.org/OduPtW1c If you want a chronological order, let me know and I'll what I can do about it.
http://bugs.winehq.org/show_bug.cgi?id=18146
Gajo Petrovic gajo01@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|enhancement |minor
http://bugs.winehq.org/show_bug.cgi?id=18146
2jp 2jp.ebd@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #1 from 2jp 2jp.ebd@gmail.com 2009-04-24 14:24:37 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=18146
Brian Vuyk brian@brianvuyk.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |brian@brianvuyk.com
--- Comment #2 from Brian Vuyk brian@brianvuyk.com 2009-04-26 12:24:49 --- I also have this - salvage beam is white and messed up, and pixellated warp. This began happening when the game was last patched.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #3 from Gajo Petrovic gajo01@gmail.com 2009-04-26 13:10:10 --- What's your configuration? Are you using Nvidia 7600 or an ATI card, or is it something different.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #4 from Brian Vuyk brian@brianvuyk.com 2009-04-26 15:00:12 --- I should have included more detail.
Nvidia 7300GS, Fedora Rawhide, using the nvidia drivers.
Using Wine from Git with the patch to show all the models.
http://bugs.winehq.org/show_bug.cgi?id=18146
Christian Widmer shadow@umbrox.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |shadow@umbrox.de
--- Comment #5 from Christian Widmer shadow@umbrox.de 2009-05-02 14:16:26 --- I can confirm this bug using Ubuntu 9.04 with a NVidia 7600GT and the proprietary driver.
http://bugs.winehq.org/show_bug.cgi?id=18146
Raenock raenock@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |raenock@gmail.com
--- Comment #6 from Raenock raenock@gmail.com 2009-05-12 14:30:51 --- Can confirm the exact same behaviour and fps drop, specially with the salvaging beams, causing a huge fps drop.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #7 from Gajo Petrovic gajo01@gmail.com 2009-05-14 16:32:34 --- Just an update: the bug persists in the newest patch (Apocrypha 1.2)
http://bugs.winehq.org/show_bug.cgi?id=18146
Aigars Mahinovs aigarius@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aigarius@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=18146
N3o diafoirus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |diafoirus@gmail.com
--- Comment #8 from N3o diafoirus@gmail.com 2009-06-19 12:43:50 --- Is still bug present in last wine version (1.1.24) if not, please close it...
(This bug in my current conf, never cant be reproduce)
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #9 from N3o diafoirus@gmail.com 2009-06-19 12:45:40 --- (In reply to comment #8)
Is still bug present in last wine version (1.1.24) if not, please close it...
(This bug in my current conf, never cant be reproduce)
fix comment: "This bug never in my current conf, can be reproduce"
http://bugs.winehq.org/show_bug.cgi?id=18146
Christoph Hohmann reboot@gmx.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |reboot@gmx.ch
--- Comment #10 from Christoph Hohmann reboot@gmx.ch 2009-06-20 10:07:33 --- The problem is still present with wine 1.1.24 with
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7600 GT/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 177.82
(I know this is not the newest driver, but the newest causes other problems)
I have been on the test server and with the EVE version 6.12.92511 I had the FPS drop all the time very similar to the FPS drop when you see a salvage beam. But this only happened with High shader quality, with Medium shader quality the FPS rate was ok. With the latest build on the test server 6.12.92970 the problem with the High Shader is fixed. But the salvage beam still causes a very low FPS rate. So maybe CCP noticed a bug in the shader that was fixed, and the same bug is also present in the salvage beam shader.
http://bugs.winehq.org/show_bug.cgi?id=18146
Sven Dack sven.dack@ntlworld.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sven.dack@ntlworld.com
--- Comment #11 from Sven Dack sven.dack@ntlworld.com 2009-07-02 11:07:01 --- I can confirm the bug with the salvage beams being rendered white instead of red.
Warp however does look normal to me.
FPS drop appears to be normal behaviour and is not major.
WINE 1.1.24, NVidia GTX 260, 185.18.14 NVidia driver, x64 Debian 5.0/testing, kernel 2.6.26
http://bugs.winehq.org/show_bug.cgi?id=18146
Vince vyankey@bresnan.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vyankey@bresnan.net
--- Comment #12 from Vince vyankey@bresnan.net 2009-07-16 19:13:19 --- The salvage beam renders white for me and the frame rates drops drastically, to 0 sometimes.
My current system: Slackware 12.2, Linux kernel 2.6.27.7, Wine 1.1.24, Nvidia 7600GT 512M driver 185.18.14, Eve-Online Apocrypha 6.13.94168.
http://bugs.winehq.org/show_bug.cgi?id=18146
coteyr coteyr@coteyr.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |coteyr@coteyr.net
--- Comment #13 from coteyr coteyr@coteyr.net 2009-08-02 13:26:46 --- I can confirm that the salvage beam renders white. On my ATI laptop; there is no noticeable drop in frame rate (though the beam is still white) On my Nvidia laptop; the frame rate drops to nothing (the frame won't change until salvaging is over, or the frame will change but only once ever 60 seconds or so).
The only real difference between these two laptops is the video card, and the ATI laptop have 1G less ram. (as far as stats go)
I think the white beam is the wine bug and the frame rate is the cards drivers not being able to handle the bug. But that is a guess.
Happens on 1.1.24 and 1.1.25
amd64 system
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #14 from coteyr coteyr@coteyr.net 2009-08-02 13:46:11 --- Also can say that it still exists in 1.1.26 (sorry for the extra email, just saw the new version)
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #15 from Christian Widmer shadow@umbrox.de 2009-08-02 14:40:56 --- The white salvage beam is not a bug because it's also white on windows. The FPS drop, however, is one.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #16 from coteyr coteyr@coteyr.net 2009-08-02 15:51:57 --- Then could it be a Nvidia driver bug? Because it works fine on my ATI laptop at the same settings (and actually I just copied the .wine folder over), how can we tell if it is an nvidia drive issue or a wine issue, what information do you need.
http://bugs.winehq.org/show_bug.cgi?id=18146
Paweł szaybus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |szaybus@gmail.com
--- Comment #17 from Paweł szaybus@gmail.com 2009-08-19 03:03:24 --- Workaround:
If you just have to salvage and don't want to wait for a fix disable "Effects" in Effects section of ingame video setting. Unsure what other things this disables but worked for me. The salvager beam is not rendered anymore thus resulting in no fps drop.
http://bugs.winehq.org/show_bug.cgi?id=18146
mizipzor mizipzor@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mizipzor@gmail.com
--- Comment #18 from mizipzor mizipzor@gmail.com 2009-08-22 16:48:38 --- Confirming on wine-1.1.27 using Nvidia drivers.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #19 from mizipzor mizipzor@gmail.com 2009-10-14 12:41:20 --- Currently trying to unpack the .stuff files found in the EVE install directory. My aim is to find the problematic shader (since there appears to be only one, the salvager) and recreate a test case with it. Trying to find out what instructions in the shader causes this fps drop.
So far though I havent had any luck. There seems to be some tools for the windows platform:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=469080
http://eve-search.com/thread/496054/page/1
Has anyone tried to extract the contents of the files? Any luck?
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #20 from coteyr coteyr@coteyr.net 2009-10-15 11:54:25 --- Have you tried arj
http://linux.die.net/man/1/arj
also the salvager and "maybe" the mining beam share the same issue. I have noticed the same errors and slow down when I see others mine. I do not have the issue when I mine, unless I use mining drones. That said I do not mine often.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #21 from mizipzor mizipzor@gmail.com 2009-10-15 14:24:17 --- (In reply to comment #20)
Have you tried arj
Thanks, Ill check it out :)
also the salvager and "maybe" the mining beam share the same issue. I have noticed the same errors and slow down when I see others mine. I do not have the issue when I mine, unless I use mining drones. That said I do not mine often.
Ive mined quite a lot, and my miners havent caused any problems as far as Ive noticed. But thats Strip Miners now that I think of it. Havent seen any of the regular mining beams, nor mining drones.
On another note, the warp effect havent posed any problems for me either. Its just the salvaging beam, which essentially brings the rendering to a halt.
http://bugs.winehq.org/show_bug.cgi?id=18146
Philip J. Fry dabljuh@dabserver.dyndns.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dabljuh@dabserver.dyndns.or | |g
--- Comment #22 from Philip J. Fry dabljuh@dabserver.dyndns.org 2009-11-02 20:53:14 --- confirming on 1.1.31 and nvidia card.
I'd like to point out that I have extreme fps drops (down to the point where the system / gfx card simply stops responding to anything) with regular (turret) mining lasers and salvagers. Strip miners and tractor beams on the other hand cause no issue whatsoever. I have no problems with warp tunnels.
So people who have (no) problems with "mining lasers" please make clear whether you are using strip miners (who don't give me problems either) or regular (turret) mining lasers.
I cannot say if turret mining lasers and the salvager beams are rendered correctly, I haven't noticed anything, but that may be because as soon as either of those effects make up more than a few pixels on the screen, the game essentially locks up.
As a workaround, "effects" can be turned off but this is a severe to near-total loss of visual cues on what's going on on the screen.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #23 from Christian Widmer shadow@umbrox.de 2009-11-03 11:34:27 --- Confirming mining lasers also cause the FPS drop for me.
http://bugs.winehq.org/show_bug.cgi?id=18146
Matthias Bach marix@marix.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marix@marix.org
--- Comment #24 from Matthias Bach marix@marix.org 2009-11-14 14:06:43 --- I have the same problem on an NVIDIA GeForce 7600 GT. I use wine 1.1.28 as shipped with OpenSUSE 11.2.
http://bugs.winehq.org/show_bug.cgi?id=18146
Incinerator inciner@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |inciner@gmail.com
--- Comment #25 from Incinerator inciner@gmail.com 2009-11-30 19:19:14 --- I've got the same situation with mining lasers here. I'm using nVidia 6800 GS with 185.18.36 driver, wine 1.1.33, running on gentoo, kernel 2.6.31-r6.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #26 from Philip J. Fry dabljuh@dabserver.dyndns.org 2010-01-31 12:34:08 --- Salvage Beams and Turret Mining lasers still cause an FPS drop to the point of freezing the game in the latest version of EVE Online (Dominion 1.1.1) and the latest Wine.
http://bugs.winehq.org/show_bug.cgi?id=18146
evanh evanh@clear.net.nz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |evanh@clear.net.nz
--- Comment #27 from evanh evanh@clear.net.nz 2010-02-11 19:28:53 --- I'm guessing it's some sort of emulation the driver is performing to achieve a feature that is not hardware available in the Geforce 6/7 cards. Maybe Wine is being too demanding or maybe it's a difference between OGL and D3D that nVidia deem needs a higher end GPU.
http://bugs.winehq.org/show_bug.cgi?id=18146
Carter Young ecyoung@grandecom.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ecyoung@grandecom.net
--- Comment #28 from Carter Young ecyoung@grandecom.net 2010-06-15 09:33:00 --- I opened a post on this over at NVNews.net Forums. I'm waiting on a response. See http://www.nvnews.net/vbulletin/showthread.php?t=152047
http://bugs.winehq.org/show_bug.cgi?id=18146
Matthew Thompson matt.t.911@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matt.t.911@gmail.com
--- Comment #29 from Matthew Thompson matt.t.911@gmail.com 2010-08-09 20:49:52 --- Bug is still present in Wine 1.3.0 using a GeForce 7600GT.
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #30 from Carter Young ecyoung@grandecom.net 2010-08-11 14:25:03 --- (In reply to comment #19)
Currently trying to unpack the .stuff files found in the EVE install directory. My aim is to find the problematic shader (since there appears to be only one, the salvager) and recreate a test case with it. Trying to find out what instructions in the shader causes this fps drop.
So far though I havent had any luck. There seems to be some tools for the windows platform:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=469080
http://eve-search.com/thread/496054/page/1
Has anyone tried to extract the contents of the files? Any luck?
I can do that now, I will provide a directory listing and the steps I did to do it...
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #31 from Carter Young ecyoung@grandecom.net 2010-08-11 15:29:52 --- Created an attachment (id=30105) --> (http://bugs.winehq.org/attachment.cgi?id=30105) File to View Stuff Archives
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #32 from Carter Young ecyoung@grandecom.net 2010-08-11 15:32:04 --- (In reply to comment #30)
(In reply to comment #19)
Currently trying to unpack the .stuff files found in the EVE install directory. My aim is to find the problematic shader (since there appears to be only one, the salvager) and recreate a test case with it. Trying to find out what instructions in the shader causes this fps drop.
So far though I havent had any luck. There seems to be some tools for the windows platform:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=469080
http://eve-search.com/thread/496054/page/1
Has anyone tried to extract the contents of the files? Any luck?
I can do that now, I will provide a directory listing and the steps I did to do it...
Attached Zip File to view stuff Archives. Modifying the archive may be against the EULA. Please only view them so we can find the one that needs fixing...
http://bugs.winehq.org/show_bug.cgi?id=18146
Dave Drouin DaveDrouin@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |DaveDrouin@hotmail.com
--- Comment #33 from Dave Drouin DaveDrouin@hotmail.com 2010-09-20 14:49:57 CDT --- This defect is still present. Both salvaging and mining laser beams cause a dramatic slow down in FPS when the beams are visible on the screen. Beams from laser cannons or Hulks cause no problems at all. No issues with warp drive tunnel effects.
Work-around - turn your point of view around in such a way as no beams happen to appear in your view (basically look at your ship from the front instead of from behind if you're heading towards miners / salvagers).
Wine 1.3.3. Ubuntu 10.04 Kernel 2.6.32-24-generic
Graphics Card: GeForce 7900 GS VBIOS Version: 05.71.22.41.51 Card Memory: 256 MB NVIDIA Driver Version: 195.36.24
http://bugs.winehq.org/show_bug.cgi?id=18146
Alan Luth alanluth@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alanluth@gmail.com
--- Comment #34 from Alan Luth alanluth@gmail.com 2010-10-20 05:32:42 CDT --- Confirming BUG in 1.3.5 with an 7900GTX. (Does not happen on the 9600GT machine)
Changing the graphical settings in eve down to 24 bit colours with no stenciland to 16 bit did improve performance quite significantly. Setting the z-buffer to 16 further increased performance.
Someone please try to confirm this with their setups
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #35 from N3o diafoirus@gmail.com 2011-02-12 11:50:43 CST --- --- Reporting : Not occur on 1.3.13, please close this bug ---
http://bugs.winehq.org/show_bug.cgi?id=18146
--- Comment #36 from Philip J. Fry dabljuh@dabserver.dyndns.org 2011-02-12 20:05:52 CST --- (In reply to comment #35)
--- Reporting : Not occur on 1.3.13, please close this bug ---
Negative on that. I just tested this in reaction to your post and: The bug still occurs just as always. It's a combination of a specific set of near-ancient geforce cards, the nvidia drivers, and wine. Most likely this will end in a "wontfix" and people who experience the bug either have to upgrade their graphics card or live with "effects" turned off.
http://bugs.winehq.org/show_bug.cgi?id=18146
Commander Commander.Alchemy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |Commander.Alchemy@gmail.com
--- Comment #37 from Commander Commander.Alchemy@gmail.com 2012-10-13 05:50:29 CDT --- Im having an ATI card and I do have performance slowdowns during warp/jump but dont know if this is related at all to this bug.
The salvager works fine here though same with the warp effects.
So is this still an issue for you guys?
http://bugs.winehq.org/show_bug.cgi?id=18146
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |ABANDONED
--- Comment #38 from Ken Sharp imwellcushtymelike@gmail.com --- Abandoned.
http://bugs.winehq.org/show_bug.cgi?id=18146
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED CC| |wylda@volny.cz
--- Comment #39 from Wylda wylda@volny.cz --- Closing.