http://bugs.winehq.org/show_bug.cgi?id=13701
Summary: MBAC Ver. B Trial crash Product: Wine Version: 1.0-rc3 Platform: PC-x86-64 URL: http://e56.info/mbacwin/mbacwin.cgi?trial OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: karlthepaladin@yahoo.com
Created an attachment (id=13704) --> (http://bugs.winehq.org/attachment.cgi?id=13704) Crash log of the bug
Melty Blood Act Cadenza Version B. (the trial version) freezes/crashes when trying to start a fight. Note that I have tested the full version and this bug IS NOT PRESENT there. It only applies to the trial version.
Crash log included.
The game is downloadable from http://e56.info/mbacwin/mbacwin.cgi?trial.
http://bugs.winehq.org/show_bug.cgi?id=13701
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
--- Comment #1 from Lei Zhang thestig@google.com 2008-06-05 01:11:03 --- what nvidia card / driver are you using?
Backtrace: =>1 0x7d77f156 glEnableVertexAttribArrayARB+0x3e6() in libgl.so.1 (0x7adecd60) 2 0x7e97f457 in wined3d (+0x8f457) (0x7adecdc0)
http://bugs.winehq.org/show_bug.cgi?id=13701
--- Comment #2 from Karl H. Grube karlthepaladin@yahoo.com 2008-06-05 01:15:29 --- I am using a Geforce 6800 Ultra. Driver version=169.12
http://bugs.winehq.org/show_bug.cgi?id=13701
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Component|-unknown |directx-d3d Ever Confirmed|0 |1
--- Comment #3 from Austin English austinenglish@gmail.com 2008-06-05 17:59:15 --- Confirming in git.
http://bugs.winehq.org/show_bug.cgi?id=13701
--- Comment #4 from Austin English austinenglish@gmail.com 2008-06-05 18:04:06 --- Created an attachment (id=13736) --> (http://bugs.winehq.org/attachment.cgi?id=13736) +d3d,+d3d_caps in git
http://bugs.winehq.org/show_bug.cgi?id=13701
Philip Nilsson leffeman@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leffeman@gmail.com
--- Comment #5 from Philip Nilsson leffeman@gmail.com 2008-07-02 09:04:33 --- Removing This->Flags |= SFLAG_DYNLOCK from surface_prepare_system_memory in wined3d/surface.c makes it run, but I don't really know where or why it crashes.
http://bugs.winehq.org/show_bug.cgi?id=13701
--- Comment #6 from Philip Nilsson leffeman@gmail.com 2008-07-02 09:19:42 --- Adding some FIXMEs for debugging indicates that this line crashes:
GL_EXTCALL(glGenBuffersARB(1, &This->pbo));
http://bugs.winehq.org/show_bug.cgi?id=13701
--- Comment #7 from Philip Nilsson leffeman@gmail.com 2008-08-25 06:38:26 --- This seems to be working for me now.
http://bugs.winehq.org/show_bug.cgi?id=13701
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #8 from Austin English austinenglish@gmail.com 2008-08-25 08:46:13 --- Reported fixed
http://bugs.winehq.org/show_bug.cgi?id=13701
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #9 from Alexandre Julliard julliard@winehq.org 2008-09-05 10:39:25 --- Closing bugs fixed in 1.1.4.