http://bugs.winehq.org/show_bug.cgi?id=19775
Summary: Largo Winch: crash with hardware vertex shader Product: Wine Version: 1.1.27 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net
Created an attachment (id=23166) --> (http://bugs.winehq.org/attachment.cgi?id=23166) Full log +all,-several, stripped from GetTick line noise.
With default settings in winecfg, the application crashes immediately before displaying the logos, upon return from d3d8 CreateVertexShader.
Disabling the hardware vertex shader in winecfg allows the game to start (but see bug #19773). This is the first application I faced where I had to do this -- can I expect 3D applications to generally work well without hardware VS?
The full log (attached) shows a NULL pointer access by the application immediately following return from IDirect3DDevice8Impl_CreateVertexShader.
fixme:d3d8:ValidateVertexShader (0x102d278 (nil) (nil) 1 0x33ef20): stub [2x] 0009:trace:d3d8:parse_token 0x40010007 REG(D3DVSDE_TEXCOORD0, D3DVSDT_FLOAT2) 0009:trace:d3d8:IDirect3DDevice8Impl_CreateVertexShader (0x15e4e0) : returning 0x10426f0 (handle 0xf0000021) 0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x48b24d ip=0048b24d tid=0009 wine: Unhandled page fault on read access to 0x00000000 at address 0x48b24d (thread 001c) =>0 0x0048b24d in largowinch (+0x8b24d) (0x7ee2b010)
I'm not aware of a demo of this application. Running Ubuntu Intrepid with Intel i915, but the crash also occurs on MacOS with NVidia 9400M.
http://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2009-08-18 23:14:39 ---
Full log +all,-several, stripped from GetTick line noise.
DO NOT attach logs with +all! Make sure you do have debug sybmols installed and attach plain terminal output WITHOUT any WINEDEBUG flags unless explicitly asked.
http://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #2 from Jörg Höhle hoehle@users.sourceforge.net 2010-03-24 17:42:45 --- Created an attachment (id=27026) --> (http://bugs.winehq.org/attachment.cgi?id=27026) console log
Console log with wine-1.1.41; symptoms unchanged
http://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #3 from Jörg Höhle hoehle@users.sourceforge.net 2011-01-23 11:13:59 CST --- Still present in wine-1.3.13, Ubuntu Intrepid
http://bugs.winehq.org/show_bug.cgi?id=19775
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #4 from joaopa jeremielapuree@yahoo.fr 2011-06-09 13:08:28 CDT --- still a bug in current git?
http://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #5 from Jörg Höhle hoehle@users.sourceforge.net 2011-06-23 09:15:13 CDT --- Still present with wine-1.3.22 and Intel i915 graphics. Crashes immediately before displaying the logos when the hardware vertex shader is not disabled.
http://bugs.winehq.org/show_bug.cgi?id=19775
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #6 from Jörg Höhle hoehle@users.sourceforge.net 2013-03-03 14:01:58 CST --- As of wine-1.5.23, the former registry entry VertexShaderMode became "MaxShaderModelVS"=dword:00000000
Changing the registry is still required (checked on Snow Leopard with Apple X11 and nVidia Mac Mini). Stefan Dösinger wrote in bug #19773, comment # 22: "I spent some time to find a proper fix for bug 19775, but didn't have any success. The game seems to choke on its internal data structures, I don't think the crash has anything to do with vertex shaders, other than selecting a different codepath in the game."
https://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #7 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for over 700 days. Is this still an issue in current (1.7.36 or newer) wine?
https://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #8 from joaopa jeremielapuree@yahoo.fr --- No download, no news since 5 years.I think it is time to close this bug as ABANDONED.
https://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #9 from joaopa jeremielapuree@yahoo.fr --- I tested the game. Everything is working fine with wiune-5.1
Can an administrator close this bug as FIXED?
https://bugs.winehq.org/show_bug.cgi?id=19775
--- Comment #10 from joaopa jeremielapuree@yahoo.fr --- Still working fine with wine-5.13. Can an administrator close this bug as FIXED?
https://bugs.winehq.org/show_bug.cgi?id=19775
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED CC| |o.dierick@piezo-forte.be Status|NEW |RESOLVED
--- Comment #11 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
Reported fixed, resolving.
Regards
https://bugs.winehq.org/show_bug.cgi?id=19775
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.14.