https://bugs.winehq.org/show_bug.cgi?id=45501
Bug ID: 45501 Summary: Darksiders - Slow player movement with builtin d3dx9_42 Product: Wine Version: 3.13 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 61875 --> https://bugs.winehq.org/attachment.cgi?id=61875 +d3dx
0009:fixme:hlsl_parser:hlsl_parse Array. 0009:fixme:hlsl_parser:hlsl_parse Array. 0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs. 0009:err:d3dcompiler:compile_shader HLSL shader parsing failed. 0009:fixme:d3dcompiler:make_assignment Check for casts in the lhs. 0009:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Output shows that game calls d3dcompiler_43 only. But actually also needs d3dcompiler_42.
Combinations:
d3dcompiler_43 - builtin d3dx9_42 - builtin = black screen
d3dcompiler_43 - native d3dx9_42 - builtin = no black screen, slow player movement
d3dcompiler_43 - native d3dx9_42 - native = black screen
d3dcompiler_42 - native d3dcompiler_43 - builtin d3dx9_42 - native = no black screen and no slow player movement
https://bugs.winehq.org/show_bug.cgi?id=45501
zzzzzyzz@hacari.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zzzzzyzz@hacari.org
https://bugs.winehq.org/show_bug.cgi?id=45501
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- With wine-5.0 just d3dcompiler_47 as 'native,builtin' is enough.
https://bugs.winehq.org/show_bug.cgi?id=45501
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.1.