https://bugs.winehq.org/show_bug.cgi?id=39583
Bug ID: 39583 Summary: Fallout 4 crashes on start Product: Wine Version: 1.7.54 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: derlafff@ya.ru Distribution: ---
Created attachment 52737 --> https://bugs.winehq.org/attachment.cgi?id=52737 output log (WINEDEBUG=+d3d,+d3d11)
As I can see from here, this problem is different from #39577
I have tried both 1.7.54 and git HEAD.
On the same hardware on Windows it works, but only in windowed mode.
https://bugs.winehq.org/show_bug.cgi?id=39583
Alexey Kharlamov derlafff@ya.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |derlafff@ya.ru
https://bugs.winehq.org/show_bug.cgi?id=39583
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- Looks like in your case it fails even earlier on device creation:
--- trace:d3d:wined3d_get_device_caps wined3d 0x9c3f0, adapter_idx 0, device_type WINED3D_DEVICE_TYPE_HAL, caps 0x23f0c0. fixme:winediag:dxgi_check_d3d10_support Direct3D 10 is not supported on this GPU with the current shader backend. trace:d3d11:d3d_device_inner_Release 0x94e98 decreasing refcount to 0. warn:d3d11:D3D11CoreCreateDevice Failed to create device, returning 0x80004005. warn:d3d11:D3D11CreateDevice Failed to create a device, returning 0x80004005. warn:d3d11:D3D11CreateDeviceAndSwapChain Failed to create a device, returning 0x80004005. ---
https://bugs.winehq.org/show_bug.cgi?id=39583
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |focht@gmx.net Resolution|--- |DUPLICATE Summary|Fallout 4 crashes on start |Fallout 4 crashes on | |startup, reports 'Direct3D | |10 is not supported on this | |GPU with the current shader | |backend' (needs support for | |Mesa OpenGL >= 3.2 core | |profiles, Shader Model 4)
--- Comment #2 from Anastasius Focht focht@gmx.net --- Hello folks,
dupe of bug 38648
--- snip --- trace:d3d:wined3d_adapter_init_gl_caps GL_RENDERER: "Mesa DRI Intel(R) Haswell Mobile ". trace:d3d:wined3d_adapter_init_gl_caps GL_VENDOR: "Intel Open Source Technology Center". trace:d3d:wined3d_adapter_init_gl_caps GL_VERSION: "3.0 Mesa 11.0.4". trace:d3d:wined3d_parse_gl_version Found OpenGL version 3.0. --- snip ---
Regards
*** This bug has been marked as a duplicate of bug 38648 ***
https://bugs.winehq.org/show_bug.cgi?id=39583
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Austin English austinenglish@gmail.com --- Closing.