https://bugs.winehq.org/show_bug.cgi?id=40356
Bug ID: 40356 Summary: Space Engineers: Scenario load fail due to GL_INVALID_FRAMEBUFFER_OPERATION Product: Wine Version: 1.9.6 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 Assignee: wine-bugs@winehq.org Reporter: logger89@web.de Distribution: ---
Created attachment 54042 --> https://bugs.winehq.org/attachment.cgi?id=54042 Repeating console output
After launching Space Engineers, when trying to load a Scenario (or load a new world), the game will proceed normally through the loading screen.
After some time, this loading screen will hang and stop, sometimes with stuttering music playing in the background, and the game will freeze.
During this time, the console is flooded with a repeating error message (view attachment).
The game has to be forced to close after this point.
https://bugs.winehq.org/show_bug.cgi?id=40356
David Bailey logger89@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://www.spaceengineersga | |me.com/
https://bugs.winehq.org/show_bug.cgi?id=40356
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3dx9 |directx-d3d
--- Comment #1 from Matteo Bruni matteo.mystral@gmail.com --- Can you please attach the entire plain log?
https://bugs.winehq.org/show_bug.cgi?id=40356
David Bailey logger89@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #54042|0 |1 is obsolete| |
--- Comment #2 from David Bailey logger89@web.de --- Created attachment 54065 --> https://bugs.winehq.org/attachment.cgi?id=54065 Full console output of the event
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #3 from David Bailey logger89@web.de --- Hello Matteo! Sure, the full logs of the console output are attached. I compressed them to a .zip file since the whole .txt was 17Mb large, mostly however was a repeat of the error message mentioned before.
https://bugs.winehq.org/show_bug.cgi?id=40356
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #54065|text/plain |application/zip mime type| |
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to David Bailey from comment #3)
Hello Matteo! Sure, the full logs of the console output are attached. I compressed them to a .zip file since the whole .txt was 17Mb large, mostly however was a repeat of the error message mentioned before.
Hi! Yep, that's fine.
The culprit seems to be:
err:d3d:wined3d_debug_callback 0x1803ce8: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture.".
If the game also has a 64-bit client you could try with that one. If that's not the case, I'm not sure there is much to do except trying to decrease texture details and similar graphical settings...
https://bugs.winehq.org/show_bug.cgi?id=40356
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=38200
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #5 from David Bailey logger89@web.de --- The game does actually have a 64bit version to it! I have already attempted to launch the game in a 64 bit wineprefix, however it does not work.
I've attached the console log with the according error message, although I myself could not get much detail out of it, and it seems to be a fatal error with the mono framework.
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #6 from David Bailey logger89@web.de --- Created attachment 54066 --> https://bugs.winehq.org/attachment.cgi?id=54066 Console output of a 64 bit run
https://bugs.winehq.org/show_bug.cgi?id=40356
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #7 from winetest@luukku.com --- (In reply to David Bailey from comment #6)
Created attachment 54066 [details] Console output of a 64 bit run
This looks like some mono bug, installing some dotnet files via winetricks (if possible) could help.
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #8 from David Bailey logger89@web.de --- (In reply to winetest from comment #7)
(In reply to David Bailey from comment #6)
Created attachment 54066 [details] Console output of a 64 bit run
This looks like some mono bug, installing some dotnet files via winetricks (if possible) could help.
I am not sure how useful that is for now. As the game switched over to DirectX11 which, to my knowledge, is not yet well supported under Wine, only older versions can be run properly (under DirectX9)
If however this changed, I will give it a try!
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #9 from winetest@luukku.com --- (In reply to David Bailey from comment #8)
(In reply to winetest from comment #7)
(In reply to David Bailey from comment #6)
Created attachment 54066 [details] Console output of a 64 bit run
This looks like some mono bug, installing some dotnet files via winetricks (if possible) could help.
I am not sure how useful that is for now. As the game switched over to DirectX11 which, to my knowledge, is not yet well supported under Wine, only older versions can be run properly (under DirectX9)
If however this changed, I will give it a try!
To my understanding EVE online can be played with DX10/11 with no issues with wine. And I don't believe that witcher 3 is dx9 game either that is alreay playeable with some graphic issues.
https://bugs.winehq.org/show_bug.cgi?id=40356
--- Comment #10 from David Bailey logger89@web.de --- (In reply to winetest from comment #9)
(In reply to David Bailey from comment #8)
(In reply to winetest from comment #7)
(In reply to David Bailey from comment #6)
Created attachment 54066 [details] Console output of a 64 bit run
This looks like some mono bug, installing some dotnet files via winetricks (if possible) could help.
I am not sure how useful that is for now. As the game switched over to DirectX11 which, to my knowledge, is not yet well supported under Wine, only older versions can be run properly (under DirectX9)
If however this changed, I will give it a try!
To my understanding EVE online can be played with DX10/11 with no issues with wine. And I don't believe that witcher 3 is dx9 game either that is alreay playeable with some graphic issues.
That sounds rather promising ... I'll give the game another try sometime soon, and update this bug/the game entry accordingly.
https://bugs.winehq.org/show_bug.cgi?id=40356
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEEDINFO Ever confirmed|0 |1 CC| |focht@gmx.net
--- Comment #11 from Anastasius Focht focht@gmx.net --- Hello folks,
could you retest with recent Wine 5.x series?
According to:
https://steamdb.info/patchnotes/?appid=244850
The game is at least at v1.194 so it might have been fixed on game and/or Wine side?
Regards