http://bugs.winehq.org/show_bug.cgi?id=19823
Summary: Completion of support for various pixel formats Product: Wine Version: 1.1.28 Platform: PC URL: http://source.winehq.org/git/wine.git/?a=blob;f=dlls/w ined3d/utils.c;h=3c25ebeb3e0ad7cce94cba904fb9645a1e38d aad;hb=HEAD#l2029 OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: Markus.Elfring@web.de
I would appreciate the support for more pixel formats so that messages like the following can be switched off for games like Civilization 4.
err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R16G16_FLOAT ... err:d3d:getColorBits Unsupported format: WINED3DFMT_R16G16B16A16_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R16G16B16A16_FLOAT ... err:d3d:getColorBits Unsupported format: WINED3DFMT_R32_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32_FLOAT ... err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT
http://bugs.winehq.org/show_bug.cgi?id=19823
--- Comment #1 from Vitaliy Margolen vitaliy@kievinfo.com 2009-08-23 13:56:37 --- The problem with your game is what again? Or you just complaining about fixmes?
http://bugs.winehq.org/show_bug.cgi?id=19823
--- Comment #2 from Markus Elfring Markus.Elfring@web.de 2009-08-23 14:11:27 --- This error or fixme message is just another indication where a specific functionality might be incomplete. I find it remarkable because of the log amount that appears for it in the console window.
http://bugs.winehq.org/show_bug.cgi?id=19823
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #3 from Vitaliy Margolen vitaliy@kievinfo.com 2009-08-23 15:02:29 --- Fixme messages are not bugs on their own. If you do not have anything wrong with your game don't open bugs.
http://bugs.winehq.org/show_bug.cgi?id=19823
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Vitaliy Margolen vitaliy@kievinfo.com 2009-08-23 15:05:57 --- Closing invalid
http://bugs.winehq.org/show_bug.cgi?id=19823
--- Comment #5 from Austin English austinenglish@gmail.com 2009-08-23 18:30:43 --- (In reply to comment #2)
This error or fixme message is just another indication where a specific functionality might be incomplete. I find it remarkable because of the log amount that appears for it in the console window.
Does the game have an actual bug? If it's just console output, ignore it, use WINEDEBUG=-all, or &> /dev/null.
http://bugs.winehq.org/show_bug.cgi?id=19823
--- Comment #6 from Markus Elfring Markus.Elfring@web.de 2009-08-24 06:30:54 --- I do not know when the pixel formats "D3DFMT_R16G16", "D3DFMT_R16G16B16A16", "D3DFMT_R32" and "D3DFMT_R32G32B32A32" will be needed by the game. Their availability is checked several times.
D3DFORMAT: http://msdn.microsoft.com/en-us/library/bb172558%28VS.85%29.aspx
I imagine that the missing support might result in reduced frame rates.
http://bugs.winehq.org/show_bug.cgi?id=19823
--- Comment #7 from Henri Verbeet hverbeet@gmail.com 2009-08-24 06:51:27 --- That's not what that code does.
http://bugs.winehq.org/show_bug.cgi?id=19823
--- Comment #8 from Markus Elfring Markus.Elfring@web.de 2010-02-06 07:51:43 --- It seems that the issue "Civilization 4 shows a myriad of errors of unnecessary wined3d check." (bug #21469) fits also to my report.