http://bugs.winehq.org/show_bug.cgi?id=7643
--- Comment #54 from Andy Brook javahollic@gmail.com 2008-03-09 15:40:29 --- I thought it was related to the in-game build-cycle however, I just checked by cancelling the current, and it crashed at exactly the same 'time' as if it were continuing. So it looks like its just hitting some critical point in game-play that triggers the crash/deadlock.
Yea, its bang on reliable, I've test about 4 versions of wine now on Ubuntu 7.10 x86_64 (current is wine-0.9.57), and it fails in an identical manner.
The save-game appears to be 33MB. Unlikely to be able to attach to ticket, can dump on an ftp server somewhere?