https://bugs.winehq.org/show_bug.cgi?id=40925
Bug ID: 40925 Summary: Flame in the Flood crashes with a Fatal error Product: Wine Version: 1.9.13 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: blue-t@web.de Distribution: ---
Created attachment 55034 --> https://bugs.winehq.org/attachment.cgi?id=55034 Log output
Now that R16-Typeless is supported as of b53b717 the game no longer crashes with a fatal error in CreateTexture2D. The crash window now only talks about Fatal Error without any additional hints.
https://bugs.winehq.org/show_bug.cgi?id=40925
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |40909 Severity|critical |normal
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d CC| |joseph.kucia@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Flame in the Flood crashes |Flame in the Flood crashes |with a Fatal error |when rendering to 3d | |texture
https://bugs.winehq.org/show_bug.cgi?id=40925
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #1 from fjfrackiewicz@gmail.com --- The Solus Project also crashes the same way with a Fatal Error.
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #2 from fjfrackiewicz@gmail.com --- Created attachment 55087 --> https://bugs.winehq.org/attachment.cgi?id=55087 Ethan Carter Redux Terminal output Wine 1.9.14
The Vanishing of Ethan Carter Redux (Unreal Engine 4 version) also crashes with this error after the initial loading screen. Terminal output attached in case there's anything useful within.
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #3 from fjfrackiewicz@gmail.com --- Into the Stars also does this now that a swapchain feature has been implemented in the latest Wine-git.
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever confirmed|0 |1 Assignee|wine-bugs@winehq.org |joseph.kucia@gmail.com
--- Comment #4 from Józef Kucia joseph.kucia@gmail.com --- Created attachment 55267 --> https://bugs.winehq.org/attachment.cgi?id=55267 Patch
This patch should prevent the crash.
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |patch Summary|Flame in the Flood crashes |UE4 games (Flame in the |when rendering to 3d |Flood, Into the Stars, |texture |Ethan Carter Redux) crash | |when attempting to render | |to a 3D texture
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #5 from fjfrackiewicz@gmail.com --- (In reply to Józef Kucia from comment #4)
Created attachment 55267 [details] Patch
This patch should prevent the crash.
Confirmed. This particular crash is now fixed in Wine 1.9.16 with your patch applied.
Now, Into the Stars has the same crash as Ether One Redux in this bug: https://bugs.winehq.org/show_bug.cgi?id=40938
I will add the error and terminal output for Into the Stars to that bug report.
https://bugs.winehq.org/show_bug.cgi?id=40925
Ker noa blue-t@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t@web.de
--- Comment #6 from Ker noa blue-t@web.de --- Created attachment 55277 --> https://bugs.winehq.org/attachment.cgi?id=55277 Log output of RiverGame with the patch
Tried the attached patch. Game crashes with a fatal error and prints amongst other things this now:
fixme:d3d:viewport_miscpart Render target view not supported, resource type WINED3D_RTYPE_TEXTURE_3D.
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #7 from fjfrackiewicz@gmail.com --- The Solus Project now has a different bug after the patch: https://bugs.winehq.org/show_bug.cgi?id=41087
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #8 from fjfrackiewicz@gmail.com --- (In reply to Ker noa from comment #6)
Created attachment 55277 [details] Log output of RiverGame with the patch
Tried the attached patch. Game crashes with a fatal error and prints amongst other things this now:
fixme:d3d:viewport_miscpart Render target view not supported, resource type WINED3D_RTYPE_TEXTURE_3D.
Strange, when I run my copy of Flame in the Flood I get the same error message in this bug: https://bugs.winehq.org/show_bug.cgi?id=41087
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #9 from fjfrackiewicz@gmail.com --- Created attachment 55291 --> https://bugs.winehq.org/attachment.cgi?id=55291 New error message for Flame in the Flood with menu screen
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #10 from Ker noa blue-t@web.de --- (In reply to fjfrackiewicz from comment #8)
Strange, when I run my copy of Flame in the Flood I get the same error message in this bug: https://bugs.winehq.org/show_bug.cgi?id=41087
I bought it on GOG.com, where did you get yours? Maybe i failed at patching but then the output should be different, shouldn't it?
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #11 from fjfrackiewicz@gmail.com --- (In reply to Ker noa from comment #10)
(In reply to fjfrackiewicz from comment #8)
Strange, when I run my copy of Flame in the Flood I get the same error message in this bug: https://bugs.winehq.org/show_bug.cgi?id=41087
I bought it on GOG.com, where did you get yours? Maybe i failed at patching but then the output should be different, shouldn't it?
Mine is also the GOG.com version :)
What I did was I tossed out my previous wine-git directory, cloned wine-git completely from scratch, and applied the patch.
What was your output when patching?
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #12 from fjfrackiewicz@gmail.com --- (In reply to Ker noa from comment #10)
(In reply to fjfrackiewicz from comment #8)
Strange, when I run my copy of Flame in the Flood I get the same error message in this bug: https://bugs.winehq.org/show_bug.cgi?id=41087
I bought it on GOG.com, where did you get yours? Maybe i failed at patching but then the output should be different, shouldn't it?
Also, what kind of hardware are you running and drivers? I am on an Nvidia GTX 970 using the official 367.35 drivers...
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #13 from Ker noa blue-t@web.de --- (In reply to fjfrackiewicz from comment #12)
Also, what kind of hardware are you running and drivers? I am on an Nvidia GTX 970 using the official 367.35 drivers...
980 with Nouveau , Kernel 4.7 and current mesa-master. GL-Version has an override and is set to 4.1.
Patch output said it patched 2 files and applied cleanly. Doubt it went wrong there.
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #14 from fjfrackiewicz@gmail.com --- (In reply to Ker noa from comment #13)
(In reply to fjfrackiewicz from comment #12)
Also, what kind of hardware are you running and drivers? I am on an Nvidia GTX 970 using the official 367.35 drivers...
980 with Nouveau , Kernel 4.7 and current mesa-master. GL-Version has an override and is set to 4.1.
Patch output said it patched 2 files and applied cleanly. Doubt it went wrong there.
Would this have anything to do with it:
GLSL 4.30 required for defining arrays of arrays.
?
I never saw that in my output...
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |41087
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Assignee|joseph.kucia@gmail.com |wine-bugs@winehq.org
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #15 from Ker noa blue-t@web.de ---
Would this have anything to do with it:
GLSL 4.30 required for defining arrays of arrays.
?
I never saw that in my output...
That is indeedthe driver. Nouveau doesn't expose OpenGal 4.3 and GLSL 4.3 yet.
https://bugs.winehq.org/show_bug.cgi?id=40925
plata@mailbox.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |plata@mailbox.org
--- Comment #16 from plata@mailbox.org --- What happens when you start with "-opengl4" in a 64bit Windows 7 prefix?
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #17 from fjfrackiewicz@gmail.com --- (In reply to plata from comment #16)
What happens when you start with "-opengl4" in a 64bit Windows 7 prefix?
If I start The Flame in the Flood with "-opengl4" then I get an error message about a missing shader file GlobalShadaerCacheGLSL_430.bin.
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #18 from plata@mailbox.org --- (In reply to fjfrackiewicz from comment #17)
(In reply to plata from comment #16)
What happens when you start with "-opengl4" in a 64bit Windows 7 prefix?
If I start The Flame in the Flood with "-opengl4" then I get an error message about a missing shader file GlobalShadaerCacheGLSL_430.bin.
If I'm correct, this means that the OpenGL version is not available. You get something similar for DirectX11 when you try to run in an XP prefix. Don't know if it's possible (or even easier) to resolve this issue than the missing D3D10/11 features.
https://bugs.winehq.org/show_bug.cgi?id=40925
Marcob MARCOBERI@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |MARCOBERI@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=40925
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #19 from Béla Gyebrószki gyebro69@gmail.com --- *** Bug 41620 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=40925
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |spleefer90@gmail.com
--- Comment #20 from Matteo Bruni matteo.mystral@gmail.com --- *** Bug 41554 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=40925
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #55267|0 |1 is obsolete| |
--- Comment #21 from Matteo Bruni matteo.mystral@gmail.com --- Comment on attachment 55267 --> https://bugs.winehq.org/attachment.cgi?id=55267 Patch
Please use attachment 55933 for an up to date workaround patch.
https://bugs.winehq.org/show_bug.cgi?id=40925
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED Fixed by SHA1| |5cdb8f2486cf00a61c1aac20dae | |f8c7cac0d8312
--- Comment #22 from Józef Kucia joseph.kucia@gmail.com --- These games shouldn't crash in the current git.
https://bugs.winehq.org/show_bug.cgi?id=40925
--- Comment #23 from fjfrackiewicz@gmail.com --- (In reply to Józef Kucia from comment #22)
These games shouldn't crash in the current git.
Can confirm this with The Flame in the Flood as it now exhibits symptoms of bug 41087.
Wine-1.9.22-113-gb32a0ea
https://bugs.winehq.org/show_bug.cgi?id=40925
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #24 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.9.23.