http://bugs.winehq.org/show_bug.cgi?id=3569
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #31 from joaopa jeremielapuree@yahoo.fr 2010-11-02 12:23:42 CDT --- err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from Framebuffer format check @ utils.c / 1072 fixme:win:EnumDisplayDevicesW ((null),0,0x32f6cc,0x00000000), stub! fixme:x11drv:X11DRV_desktop_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(640,480) fixme:d3d:state_subpixel Render state WINED3DRS_SUBPIXEL not implemented yet. fixme:d3d:state_subpixelx Render state WINED3DRS_SUBPIXELX not implemented yet.
The culprit looks like more to be the two last lines.
the line fixme:ddraw:ddraw7_FlipToGDISurface iface 0x1450e8 stub! occurs only when we close the game.