http://bugs.winehq.org/show_bug.cgi?id=21609
Summary: Oblivion: Sound broken in wine v1.1.38 Product: Wine Version: 1.1.38 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: spammaster@madtracker.net
From wine 1.1.38 the sound is broken. Music still plays but nearly 90% of the
sound effects are gone. Only voices are heard sometimes.
I have done the regression test (The right way this time) and these are the results. Tried to get console trace but this aplication does not start when console is enabled.
c62cf2e049ad37d9561957c47d23fc7ba13adc90 is first bad commit commit c62cf2e049ad37d9561957c47d23fc7ba13adc90 Author: Eric Pouech eric.pouech@orange.fr Date: Sat Jan 23 18:56:45 2010 +0100
winmm: In mmio manipulation, always ensure that we use a HFILE for mmio internal handlers (and not a HANDLE).
:040000 040000 34f94674da252fbcf201217dddb31973ead906ca 59d18475ffc5e5e76df8b5277fb3250ef091721e M dlls
http://bugs.winehq.org/show_bug.cgi?id=21609
spammaster@madtracker.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
http://bugs.winehq.org/show_bug.cgi?id=21609
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |eric.pouech@orange.fr Summary|Oblivion: Sound broken in |Oblivion: Sound broken |wine v1.1.38 |
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com 2010-02-06 07:10:03 --- Did you try to revert this patch to be sure?
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #2 from spammaster@madtracker.net 2010-02-06 07:54:53 --- yes. with the command git checkout c62cf2e049ad37d9561957c47d23fc7ba13adc90^ and then make.
After reverting the sound was fixed. after applying the sound was broken.
http://bugs.winehq.org/show_bug.cgi?id=21609
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |winmm&mci
http://bugs.winehq.org/show_bug.cgi?id=21609
hanty hanty2000@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hanty2000@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #3 from hanty hanty2000@gmail.com 2010-02-07 04:39:26 --- Yes patch is working. Fallout 3.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #4 from Vitaliy Margolen vitaliy@kievinfo.com 2010-02-07 21:29:14 --- *** Bug 21612 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=21609
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Summary|Oblivion: Sound broken |Multiple games loose most | |sound effects Ever Confirmed|0 |1
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2010-02-07 21:30:37 --- Confirming per comment #4
http://bugs.winehq.org/show_bug.cgi?id=21609
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |RandomAccountName@mail.com
--- Comment #6 from Nikolay Sivov bunglehead@gmail.com 2010-02-08 09:59:00 --- *** Bug 21580 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=21609
A Wine user RandomAccountName@mail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|RandomAccountName@mail.com |
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Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fernandocarvalho1987@hotmai | |l.com
--- Comment #7 from Vitaliy Margolen vitaliy@kievinfo.com 2010-02-12 20:10:36 --- *** Bug 21693 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=21609
alexander sandro@iic.ge changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sandro@iic.ge
--- Comment #8 from alexander sandro@iic.ge 2010-02-14 12:12:08 --- I tried workaround but didn't help, even going back to version 1.1.37 didn't help. I can hear speech but no effect and background music Ubuntu KK, driver alsa any ideas?
http://bugs.winehq.org/show_bug.cgi?id=21609
GHales gordonhales@sympatico.ca changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gordonhales@sympatico.ca
--- Comment #9 from GHales gordonhales@sympatico.ca 2010-02-16 22:12:33 --- alexander,
Uninstalling 1.1.38 and re-installing 1.1.37 restored sound for me. I am not sure how you went back to 1.1.37, but that may be the problem.
1.1.38 broke Fallout 3 for me and when I checked, Oblivion was mostly silent as well. My distro (openSUSE) didn't have 1.1.37 in its repositories after the update to 1.1.38, but sourceforge still had SUSE rpms for the previous version and installing that gave me sound back for both programs.
I still have to wait for FalloutLauncher to finish playing its .wav intro music before it lets me hit PLAY. But, my MainTitle.wav is shorter than it was :-)
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #10 from alexander sandro@iic.ge 2010-02-17 02:10:49 --- (In reply to comment #9)
alexander,
Uninstalling 1.1.38 and re-installing 1.1.37 restored sound for me. I am not sure how you went back to 1.1.37, but that may be the problem.
1.1.38 broke Fallout 3 for me and when I checked, Oblivion was mostly silent as well. My distro (openSUSE) didn't have 1.1.37 in its repositories after the update to 1.1.38, but sourceforge still had SUSE rpms for the previous version and installing that gave me sound back for both programs.
I still have to wait for FalloutLauncher to finish playing its .wav intro music before it lets me hit PLAY. But, my MainTitle.wav is shorter than it was :-)
To fix FalloutLauncher just remove or rename file "MainTitle.wav" or just run game directly from Fallout3.exe. Thanks for reply :)
http://bugs.winehq.org/show_bug.cgi?id=21609
NSLW lukasz.wojnilowicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lukasz.wojnilowicz@gmail.co | |m
--- Comment #11 from NSLW lukasz.wojnilowicz@gmail.com 2010-02-17 08:41:58 --- It also breaks the sound for me in Fallout 3.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #12 from spammaster@madtracker.net 2010-02-19 16:40:19 --- Matters got worse from version 1.1.39 I am not sure if it has to do with this bug but now oblivion hangs in the startup screen. Should I post this as a separate regression??
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #13 from Austin English austinenglish@gmail.com 2010-02-20 09:57:22 --- (In reply to comment #12)
Matters got worse from version 1.1.39 I am not sure if it has to do with this bug but now oblivion hangs in the startup screen. Should I post this as a separate regression??
Yes, please.
http://bugs.winehq.org/show_bug.cgi?id=21609
Jeff Zaroyko jeffz@jeffz.name changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |unexpectedapocalypse@gmail. | |com
--- Comment #14 from Jeff Zaroyko jeffz@jeffz.name 2010-02-20 16:44:18 --- *** Bug 21786 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=21609
dd9k@aol.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dd9k@aol.com
--- Comment #15 from dd9k@aol.com 2010-02-24 14:08:00 --- Just tried this with Wine 1.1.39 in Mandriva 2010.0. TES4: Oblivion has the music and the characters' speech sounding but nothing else. Really disappointing, I've used to play this game normally with Wine 1.1.37 a week ago. Chances are that we will have to wait till the planned 1.1.40 as a best option?
http://bugs.winehq.org/show_bug.cgi?id=21609
rgrwkmn rgrwkmn@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rgrwkmn@gmail.com
--- Comment #16 from rgrwkmn rgrwkmn@gmail.com 2010-02-26 19:25:23 --- (In reply to comment #9)
alexander,
Uninstalling 1.1.38 and re-installing 1.1.37 restored sound for me. I am not sure how you went back to 1.1.37, but that may be the problem.
1.1.38 broke Fallout 3 for me and when I checked, Oblivion was mostly silent as well. My distro (openSUSE) didn't have 1.1.37 in its repositories after the update to 1.1.38, but sourceforge still had SUSE rpms for the previous version and installing that gave me sound back for both programs.
I still have to wait for FalloutLauncher to finish playing its .wav intro music before it lets me hit PLAY. But, my MainTitle.wav is shorter than it was :-)
I went back to 1.1.37 and got sound working but loading a game crashed it! My best solution for now is just dealing with no sound effects and waiting for the fix :(
http://bugs.winehq.org/show_bug.cgi?id=21609
Evan Goers megatog615@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |megatog615@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #17 from dd9k@aol.com 2010-03-06 09:28:04 --- (In reply to comment #16)
I went back to 1.1.37 and got sound working but loading a game crashed it! My best solution for now is just dealing with no sound effects and waiting for
Seems to me you should try removing ~/.wine before reinstalling an older version of Wine - that worked for me.
BTW: 1.1.40 is out, any updates on this?
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #18 from spammaster@madtracker.net 2010-03-06 11:22:36 --- nope. tested it yesterday. Bug still there... In fact there is a new bug now that crashes hangs the game still working on the regression test.
http://bugs.winehq.org/show_bug.cgi?id=21609
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ezekiel000@lavabit.com
--- Comment #19 from Vitaliy Margolen vitaliy@kievinfo.com 2010-03-09 09:02:58 --- *** Bug 21990 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=21609
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Multiple games loose most |Multiple games loose most |sound effects |sound effects or crash Severity|normal |major
--- Comment #20 from Vitaliy Margolen vitaliy@kievinfo.com 2010-03-09 09:03:41 --- Affects multiple games - major.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #21 from spammaster@madtracker.net 2010-03-09 12:52:19 --- So I don't need to do regression testing any more? since the crash is also caused by this commit? or should I do it anyway just to make sure. The crashing/hanging started from version 1.1.40 for me.
http://bugs.winehq.org/show_bug.cgi?id=21609
Carlton Hobbs carlton.hobbs@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |carlton.hobbs@gmail.com
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no one lycanos@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lycanos@hotmail.com
--- Comment #22 from no one lycanos@hotmail.com 2010-03-10 12:30:24 --- You need a file from an older version of wine.
winemp3.acm.so is missing from some recent packages.
See bug 20042 or 20277
I still do get an under run in wine 1.1.36 but all audio is working.
Audio will not work in 1.1.38 for me even with the winemp3.acm.so file. (With the exception of music and most voices)
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #23 from Brandon Bergren wine@bdragon.rtk0.net 2010-03-28 00:10:53 --- Created an attachment (id=27074) --> (http://bugs.winehq.org/attachment.cgi?id=27074) Workaround
Here's a workaround.
The problem here I reckon is all the dwFileSize stuff should really be specific to FOURCC_DOS, as other IOProcs may not necessarily use wm->info.adwInfo[0] to hold a file handle. I guess it was working before because Oblivion just happened to store a HANDLE there. Tightening up on the file size probing in c62cf2e049ad37d9561957c47d23fc7ba13adc90 broke it because it now expects an HFILE.
The dwFileSize stuff (and the problematic test) was added in 090629242bfd88d56195ca599817726356b3da09.
For reference, Oblivion's IOProc has a fourcc of 'W','A','V',' ', is registered / unregistered on the fly whenever a sound is played, and the proc itself seems to return 0 for MMIOM_SEEK (but DOES seem to set lDiskOffset correctly, at least for SEEK_SET and SEEK_CUR. I was unable to test SEEK_END.) Maybe when fixing the SEEK_END case of mmioSeek to work correctly for IOProcs installed by programs, it would be a good idea to attempt to detect a bogus return value and switch to using lDiskOffset? (I note that the pre-090629242bfd88d56195ca599817726356b3da09 code had an assert to detect this situation...)
http://bugs.winehq.org/show_bug.cgi?id=21609
Nate rocknrat@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rocknrat@gmail.com
--- Comment #24 from Nate rocknrat@gmail.com 2010-05-13 18:20:51 --- How exactly do I go about implementing this work around??
http://bugs.winehq.org/show_bug.cgi?id=21609
Daniel Devine ddevnet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ddevnet@gmail.com
--- Comment #25 from Daniel Devine ddevnet@gmail.com 2010-05-13 21:27:11 --- EVE Online (in Fedora 12) has not had working audio since 1.1.38 (I think). Sound at login screen works and it works right through to the actual game and then after 3 seconds or so it freezes the game.
If you are AFK mining or running multiple accounts it really helps to be able to hear the lock-on sound effect.
Just confirming this bug :)
http://bugs.winehq.org/show_bug.cgi?id=21609
Myk Taylor myk002@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |myk002@yahoo.com
--- Comment #26 from Myk Taylor myk002@yahoo.com 2010-05-25 11:09:58 --- the workaround (In reply to comment #24)
How exactly do I go about implementing this work around??
it's a patch against the source code. I can confirm that the workaround works for Oblivion with wine-1.1.44.
http://bugs.winehq.org/show_bug.cgi?id=21609
Pierre Demoux pierre47@live.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pierre47@live.com
--- Comment #27 from Pierre Demoux pierre47@live.com 2010-06-04 06:34:35 --- Many thanks Brandon for the work-around, but does anyone know if this regression will be fixed in the final release of wine 1.2? Oblivion was running almost perfect for me until wine 1.1.38, and what a great job by the wine team to get it to this stage, but it's a pity to have such a major regression on this and other games just before the wine 1.2.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #28 from Carlton Hobbs carlton.hobbs@gmail.com 2010-06-04 10:02:28 --- I would agree that this is such a major game-killer that I would hate for 1.2 to exist with this regression outstanding meaning people would still be better off with 1.0.1. Who do we have to convince to make this a release critical bug?
Even if it meant a 6 month delay, delay it. I don't want Wine 1.2 to be a KDE 4.0.
One more curiosity, is anyone using x86 to confirm this is only on x86-64?
http://bugs.winehq.org/show_bug.cgi?id=21609
TCR toddroe@charter.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |toddroe@charter.net
--- Comment #29 from TCR toddroe@charter.net 2010-06-05 10:32:48 --- (In reply to comment #28) Indeed, I can confirm that this bug is NOT restricted to the 64-bit version. I'm currently running the latest Wine 1.2 on 32-bit Ubuntu 10.04 and I still have no sound effects in Oblivion (I've tried both "normal" Oblivion and GOTY). I haven't had sound effects since 1.1.37 on 32-bit Wine. I have not applied the work-around patch yet as I prefer to use the Ubuntu package system whenever possible, reserving source compilation for non-packaged software.
http://bugs.winehq.org/show_bug.cgi?id=21609
Otto Rey otto_rey@yahoo.com.ar changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |otto_rey@yahoo.com.ar
--- Comment #30 from Otto Rey otto_rey@yahoo.com.ar 2010-06-08 19:51:00 --- I think that this affects Pro Evolution Soccer 2010 too
http://bugs.winehq.org/show_bug.cgi?id=21609
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com Target Milestone|--- |1.2.0
--- Comment #31 from Dan Kegel dank@kegel.com 2010-06-09 01:19:51 --- Affects multiple popular apps -> nominating for 1.2.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #32 from Eric Pouech eric.pouech@orange.fr 2010-06-09 14:14:16 --- Created an attachment (id=28702) --> (http://bugs.winehq.org/attachment.cgi?id=28702) tentative patch
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #33 from Eric Pouech eric.pouech@orange.fr 2010-06-09 14:18:34 --- to be clear on what happens: - before commit listed in comment #1, the app used to install an ioproc, and mmio code was in all cases trying to use advInfo[0] as an HFILE - dwSizeFile computation was wrong, as it was considering advInfo[0] (for DOSMEM procs) to be a HANDLE (where it was a HFILE)
- the commit listed in comment #1, fixed the last part (always considers advInfo[0] as a HFILE), but was doing it for kinds of ioproc
the tentative patch always ask the ioproc for the seek information, which should be more correct
http://bugs.winehq.org/show_bug.cgi?id=21609
ghost99@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ghost99@mail.ru
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kordenal kordenal@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kordenal@mail.ru
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Hugo Bernier hbernier@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hbernier@gmail.com
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Jan Kalab pitlicek@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pitlicek@gmail.com
--- Comment #34 from Jan Kalab pitlicek@gmail.com 2010-06-13 02:17:57 --- I have the sound issue in Fallout 3 GOTY from Steam. I can hear only dialogues.
Wine 1.2-rc3, Ubuntu 9.10 64bit, ALSA
http://bugs.winehq.org/show_bug.cgi?id=21609
Eric Pouech eric.pouech@orange.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |ASSIGNED
--- Comment #35 from Eric Pouech eric.pouech@orange.fr 2010-06-15 13:56:49 --- A workaround has been committed to git after 1.2rc3. A decent fix should be written after 1.2 is out.
http://bugs.winehq.org/show_bug.cgi?id=21609
LeafFace fatalcradle@comcast.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fatalcradle@comcast.net
--- Comment #36 from LeafFace fatalcradle@comcast.net 2010-06-17 02:06:36 --- SOLVED?
Short Version: Using Synaptic Package Manager or apt-get, install the libmpg123-dev and libopenal-dev packages. This should solve the problem of games losing sound effects but not music.
Long Version: Being a bit of a newb to wine/Ubuntu, I have no idea if this is a proper fix. Feedback/results are appreciated. I've been running Oblivion, and everything worked beautifully with the exception of sound. Music and dialogue played fine, but effects (footsteps, weapon sounds, the like) didn't play. This was a game-breaker for me. After bloody ages figuring out how to patch the wine source, I did so with both fixes listed above, and recompiled. No dice. Upon a second attempt, I ran ./configure and noticed that several of the development libraries were missing, crippling wine's functionality. Some of the issues are of no concern to me, like SSL or CUPS, but the two I mentioned enable the mp3 codec, and enable OpenAL, respectively. OpenAL is responsible for generating sounds in a 3D environment, which is why music and voice-overs that just play work, but sounds like footsteps or far off voices which are affected by position relative to the character don't. Anyway, after installing those packages. recompiling the source (probably not necessary but I did it just in case), and putting on my lucky socks I ran Oblivion. It worked like the charm; as of yet I haven't encountered any lacking sounds.
I've only tested this with 1.2rc-3 and Oblivion, but given the general nature of the problem I'm guessing it will work for most versions/programs.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #37 from spammaster@madtracker.net 2010-06-17 05:08:11 --- It should give sound with or without libmpg123. In fact music works without libmpg123.
Compiled 1.2-RC3 today and there is still no sound. Oblivion still hangs in loading screen.
http://bugs.winehq.org/show_bug.cgi?id=21609
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|ASSIGNED |RESOLVED Resolution| |FIXED
--- Comment #38 from Alexandre Julliard julliard@winehq.org 2010-06-17 13:27:29 --- Fix committed as 258d42982cf526b3d9c59ccb522b27db3f519541.
http://bugs.winehq.org/show_bug.cgi?id=21609
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #39 from GyB gyebro69@gmail.com 2010-06-17 14:11:02 --- Still not fixed in realMyst (it's on the affected apps list). The game keeps crashing on start-up unless you completely disable audio.
wine-1.2-rc3-106-gae942d6
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #40 from Dan Kegel dank@kegel.com 2010-06-17 14:18:43 --- Does bug 18975 match your RealMyst problem?
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #41 from GyB gyebro69@gmail.com 2010-06-17 14:25:52 --- (In reply to comment #40)
Does bug 18975 match your RealMyst problem?
Yes, but bug #18975 marked the problem as present in 1.1.23. RealMyst doesn't crash for me in 1.1.23, but from 1.1.38 on. My regression testing on the crash in realMyst also resulted the commit: c62cf2e049ad37d9561957c47d23fc7ba13adc90
http://bugs.winehq.org/show_bug.cgi?id=21609
Erik Weatherwax erik.weatherwax@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |erik.weatherwax@gmail.com
--- Comment #42 from Erik Weatherwax erik.weatherwax@gmail.com 2010-06-18 01:30:31 --- Bug is still present in Fallout 3 with latest git.
http://bugs.winehq.org/show_bug.cgi?id=21609
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #43 from Alexandre Julliard julliard@winehq.org 2010-06-18 12:47:24 --- Closing bugs fixed in 1.2-rc4.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #44 from NSLW lukasz.wojnilowicz@gmail.com 2010-06-18 12:51:13 --- (In reply to comment #43)
Closing bugs fixed in 1.2-rc4.
(In reply to comment #42)
Bug is still present in Fallout 3 with latest git.
AJ says bug's fixed. You heard?
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #45 from Dan Kegel dank@kegel.com 2010-06-18 13:03:28 --- This bug's pretty long, please open a new bug for any remaining problems.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #46 from Erik Weatherwax erik.weatherwax@gmail.com 2010-06-18 16:19:31 ---
AJ says bug's fixed. You heard?
I tested after fetching the latest source post commit of the fix. I still had the same problem then, and in fact I, at least, am experiencing the same symptoms as of 1.2-rc4. Should I open a new report?
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #47 from Austin English austinenglish@gmail.com 2010-06-18 17:10:13 --- (In reply to comment #46)
AJ says bug's fixed. You heard?
I tested after fetching the latest source post commit of the fix. I still had the same problem then, and in fact I, at least, am experiencing the same symptoms as of 1.2-rc4. Should I open a new report?
Please.
http://bugs.winehq.org/show_bug.cgi?id=21609
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |23249
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #48 from spammaster@madtracker.net 2010-06-19 11:27:33 --- fetched version 1.2-rc4 and both music and sound are still missing on oblivion no matter what I try.
http://bugs.winehq.org/show_bug.cgi?id=21609
Vadim vadim.home@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vadim.home@gmail.com
--- Comment #49 from Vadim vadim.home@gmail.com 2010-06-20 02:39:22 --- Still no sounds (except voice) in Oblivion and Fallout 3. The same as in previous wine versions. Workaround patch still resolves this problem, however.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #50 from Pierre Demoux pierre47@live.com 2010-06-20 06:54:10 --- I have just tested the latest release candidate with my copy of Oblivion and I can confirm comments #48 and #49. Unfortunately this bug is NOT fixed in 1.2-rc4.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #51 from Pierre Demoux pierre47@live.com 2010-06-20 07:21:29 --- The new bug report has been opened as bug #23249.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #52 from Otto Rey otto_rey@yahoo.com.ar 2010-06-20 11:29:26 --- This bug should be reopened: Pro Evolution Soccer 2010 still loose sound. This happen randomly a few minutes after match start.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #53 from Otto Rey otto_rey@yahoo.com.ar 2010-06-20 11:41:25 --- Some of you may want to vote for bug 23289 (loose sound in PES 2010)
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #54 from GHales gordonhales@sympatico.ca 2010-06-20 13:34:03 --- I agree with the rest of the comments. This bug is not fixed. Environmental sounds are still missing from Oblivion and Fallout 3. On the other hand, it has fixed my crash-on-load problem in Fallout.
I do not agree with the decision to close this bug and open another one. The new bug 23289 does not describe the same symptoms as this one. The database entry does not have the history of this bug, nor does it provide the workaround given here. As of today, it doesn't even show the apps affected by this problem.
IMHO, closing this bug and opening a new one is very poor practice, and the devs should re-open this bug. If it turns out that the different issue described in the Pro Soccer bug is caused by the same problem, then it can be marked as a duplicate and closed when this one is fixed.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #55 from NSLW lukasz.wojnilowicz@gmail.com 2010-06-20 15:08:18 --- (In reply to comment #54)
I agree with the rest of the comments. This bug is not fixed.
So what does AJ meant by? (In reply to comment #38)
Fix committed as 258d42982cf526b3d9c59ccb522b27db3f519541.
What does that fix fixes?
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #56 from TCR toddroe@charter.net 2010-06-20 19:59:04 --- I broke down and tried to manually patch the 1.1.42 source with the work-around but no dice. I had originally installed the highest level Ubuntu package (lucid) which was 1.2x, but when I reinstalled Ubuntu (unrelated issue), the database had reverted to the 1.1.42 version of Wine. (???)
Regardless, it's not fixed. The referenced bugs above DO NOT describe the actual bug with the Bethesda games. There is always sound (i.e. music and voices), but there are no sound effects (i.e. footsteps, combat noises, etc.).
I believe that the reasoning behind the workaround is correct, but that the implementation is not perfect.
Can't this be easily applied in the next release without fuss?
http://bugs.winehq.org/show_bug.cgi?id=21609
zuisen.dk@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zuisen.dk@gmail.com
--- Comment #57 from zuisen.dk@gmail.com 2010-06-23 10:25:32 --- (In reply to comment #36) I have succeeded in fixing the sounds with your advice. Thank you.
I got the latest mpg123.1.12.2.tar.bz2 from http://www.mpg123.de/api/ and compiled it. (Ubuntu has libmpg123 ver. 1.4.1 and I got error message "it is too old!" or something like that when I compiled wine.)
Then;
./configure make depend && make sudo make install
and I ran Oblivion. NOW I NOTICED ALL THE VOLUME BARS WERE MUTED IN THE MENU, so I drugged them; now I hear the all the wonderful music, vigorous footsteps and NPC's voices.
Well, I'm not sure it is because of the latest libmpg123 or muted volumes, but anyway all the sounds and music are properly working and I am now satisfied with the game. Thank you.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #58 from Myk Taylor myk002@yahoo.com 2010-06-23 14:01:22 --- Still not fixed for me in 1.2_rc4. The workaround patch is still required.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #59 from Otto Rey otto_rey@yahoo.com.ar 2010-06-23 21:53:27 --- Please, reopen this bug. It is not fixed!
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #60 from Austin English austinenglish@gmail.com 2010-06-24 07:27:41 --- (In reply to comment #59)
Please, reopen this bug. It is not fixed!
See comment #25. Open a new bug for any other problems.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #61 from Carlton Hobbs carlton.hobbs@gmail.com 2010-06-24 08:22:11 --- I think the issue testers are having should not be that bugs like bug 21612 caused by commit c62cf2e049ad37d9561957c47d23fc7ba13adc90 were closed as duplicates of this bug 21609. Now that a patch has fixed one or two games out of a half dozen caused by commit c62cf2e049ad37d9561957c47d23fc7ba13adc90, they are being made to open a new bug that, because it seems new, has not been marked as a 1.2 target.
But in reality, bug 23289 and bug 23249 are major regressions reported immediately after 1.1.38, that make functionality much worse than wine 1.0 for multiple of the most popular games that (were) playable/enjoyable on Wine. These bugs should be release blockers.
http://bugs.winehq.org/show_bug.cgi?id=21609
--- Comment #62 from Dan Kegel dank@kegel.com 2010-06-24 09:08:02 --- Let's get the new bug(s) opened, gather details there, and proceed once we have the data. It's often a good idea to open new bugs when faced with an old, messy bug like this one that may have several root causes.
http://bugs.winehq.org/show_bug.cgi?id=21609
Volodymyr Buell vbuell@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vbuell@gmail.com