http://bugs.winehq.org/show_bug.cgi?id=12199
Summary: C&C3 too dark Product: Wine Version: 0.9.58. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ambro@b4ever.net CC: thunderbird2k@gmx.net
In Command and Conquer 3, the whole scenery in-game is way too dark, as if the sunlight was gone; see screenshots. This is a regression caused by:
d44c2956512117f8f03f77b38d35fb0503418962 wined3d: Check the render target capabilities of a resource type.
Graphics card is Geforce 8800 GTX.
http://bugs.winehq.org/show_bug.cgi?id=12199
Ambro ambro@b4ever.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #1 from Ambro ambro@b4ever.net 2008-03-24 12:44:41 --- Created an attachment (id=11605) --> (http://bugs.winehq.org/attachment.cgi?id=11605) good screenshot
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #2 from Ambro ambro@b4ever.net 2008-03-24 12:45:05 --- Created an attachment (id=11606) --> (http://bugs.winehq.org/attachment.cgi?id=11606) bad screenshot
http://bugs.winehq.org/show_bug.cgi?id=12199
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |minor
--- Comment #3 from Lei Zhang thestig@google.com 2008-03-24 16:22:41 --- Nvidia driver version?
Thanks for doing the regression testing. Looks mostly playable, severity -> minor.
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #4 from Ambro ambro@b4ever.net 2008-03-24 16:56:15 --- Driver is 169.12. Some more info: only happens with FBOs and quality must be at least High (more specifically: Shadows >= Medium AND Terrain Detail >= High).
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #5 from Roderick Colenbrander thunderbird2k@gmx.net 2008-03-25 03:34:08 --- Right now by accident float formats like R32F are offered as render targets. Inside CheckRenderTargetCapability add a line like: if(CheckFormat == WINED3DFMT_R32F) return FALSE. Do this in the FBO-part of the function. Also do it for R16F.
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #6 from Ambro ambro@b4ever.net 2008-03-25 08:05:30 --- You're right, that fixes it.
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #7 from Roderick Colenbrander thunderbird2k@gmx.net 2008-03-30 04:44:09 --- I have added some other improvements to GIT which might also fix the problem while R32F is still on. Could you try latest GIT?
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #8 from Ambro ambro@b4ever.net 2008-03-31 09:14:37 --- No, the bug is still present.
http://bugs.winehq.org/show_bug.cgi?id=12199
--- Comment #9 from Austin English austinenglish@gmail.com 2008-10-17 15:45:58 --- Is this still a problem in current (1.1.6 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12199
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |ABANDONED
--- Comment #10 from Austin English austinenglish@gmail.com 2009-04-17 14:20:54 --- No response in 6 months => abandoned. If you still have problems in current (1.1.19 or newer) wine and can provide the requested information, feel free to reopen.
http://bugs.winehq.org/show_bug.cgi?id=12199
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Austin English austinenglish@gmail.com 2009-04-17 14:29:13 --- Closing.