http://bugs.winehq.org/show_bug.cgi?id=14338
Summary: Blade of Darkness crash or hangs on certain levels using D3D plugin Product: Wine Version: 1.1.0 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: samurai_no_densetsu@yahoo.es
On certain levels like the one with lava pits, using D3D plugins leads to game crash/hang dropping this on console:
wine: Assertion failed at address 0xffffe410 (thread 0009), starting debugger...
I also tested extensively an opengl glidewrapper and plugin and this crash only happens when D3D is used.
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at 2008-07-06 21:08:29 --- We'll need some more information here:
-> Is there a downloadable demo of the game? -> Full crash dump -> Steps to reproduce the problem. Try to isolate the crash as good as possible(ie, "Play the game for 5 hours and it will probably crash" sort of bugs are unlikely to be looked at) -> A +ddraw,+d3d7,+d3d8,+d3d9 log -> Information about your graphics card and driver
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #2 from Athrun samurai_no_densetsu@yahoo.es 2008-07-14 14:51:40 --- Created an attachment (id=14802) --> (http://bugs.winehq.org/attachment.cgi?id=14802) example screenshot of about to crash scene
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #3 from Athrun samurai_no_densetsu@yahoo.es 2008-07-14 14:53:16 --- (In reply to comment #1)
We'll need some more information here:
-> Is there a downloadable demo of the game?
There is one, but it will not aid with this issue as it only happens under certain conditions that the demo can't reproduce, issue happen on last levels of the game.
-> Steps to reproduce the problem. Try to isolate the crash as good as possible(ie, "Play the game for 5 hours and it will probably crash" sort of bugs are unlikely to be looked at)
This game uses video plugins, some are hardware accelerated while other relies on drawStridedSlow to draw several effects, issue is with the hardware accelerated ones, Vodoo 1-2 D3d v4 and D3d i740 windows 98. Crash happens on any complex scene in which lava becomes visible on screen (see attached screenshot), graphical thread seems to hang after three to seven seconds, but sound background keeps running fine. Assuming that there is two scenarios full of lava in this game it will be good if this can be fixed, because almost any player will experience this.
Also plugins that relies on drawStridedSlow does not suffer this issue, but using them makes the game almost unplayable, as when a torch, candle or fire becomes on screen frame rate drops under one frame per second.
-> Information about your graphics card and driver
Tested with Geforce 7600GT with 169.09 Nvidia proprietary driver, and no problems to run other games.
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #4 from Athrun samurai_no_densetsu@yahoo.es 2008-07-14 15:04:56 --- Created an attachment (id=14804) --> (http://bugs.winehq.org/attachment.cgi?id=14804) Blade+wine_1.1.0+ddraw+d3d7+d3d8+d3d9 log
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #5 from Athrun samurai_no_densetsu@yahoo.es 2008-07-16 12:25:40 --- -> Full crash dump
I have just seen that crash dump weren't captured in the attached log, whats the way to capture it?
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #6 from Athrun samurai_no_densetsu@yahoo.es 2008-07-22 05:02:06 --- Created an attachment (id=14978) --> (http://bugs.winehq.org/attachment.cgi?id=14978) Blade+wine_1.1.0 crash dump
http://bugs.winehq.org/show_bug.cgi?id=14338
Andreas Blochberger andreas@blochberger.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andreas@blochberger.net
--- Comment #7 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:00:05 --- I watch a similar behaviour on Lord of the Rings Online. Now i was able to find a reproducable pattern. If you are in Rivendell and first enter Elronds house, its likely to crash. Also when you first enter the new guest house (where Aragorn and the rest of the gang have been moved in book 14) its also likely to crash. After a restart, you are in those houses, and after leaving and re-entering, the crash won't happen. See the attached log files, i hope they help
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #8 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:01:42 --- My configuration:
- openSUSE 11 x86_64. (Kernel 2.6.25.11-0.1-default) - GLibc (2.8-14.1) - NVidia GeForce GTS 8600 (173.14.09_2.6.25.5_1.1-0.1)
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #9 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:03:07 --- Created an attachment (id=15031) --> (http://bugs.winehq.org/attachment.cgi?id=15031) Log with Book 13
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #10 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:03:58 --- Created an attachment (id=15032) --> (http://bugs.winehq.org/attachment.cgi?id=15032) Crash with Book 14 when entering Elronds house
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #11 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:04:42 --- Created an attachment (id=15033) --> (http://bugs.winehq.org/attachment.cgi?id=15033) Crash with Book 14 when entering the new guest house in Rivendell
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #12 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:37:35 --- I forgot to mention, i'm on wine 1.1.1
Interstingly i found the following post in the german Lotro forums. They all report crashes with book 14: http://community.codemasters.com/forum/showthread.php?t=297903
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #13 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:44:19 --- Oh, and here is a similar post on the US forum: http://forums.lotro.com/showthread.php?t=151902
So the Lotro behaviour might not be related to this bug...
http://bugs.winehq.org/show_bug.cgi?id=14338
Andreas Blochberger andreas@blochberger.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #14 from Andreas Blochberger andreas@blochberger.net 2008-07-25 01:44:56 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #15 from Andreas Blochberger andreas@blochberger.net 2008-07-28 12:47:22 --- After few minutes of play now, it is likely that the crash happens. Its always the same pattern:
*** glibc detected *** lotroclient.exe: double free or corruption (fasttop): 0x676630b0 *** ======= Backtrace: ========= /lib/libc.so.6[0xf7ce1fc4] /lib/libc.so.6(cfree+0x9c)[0xf7ce395c] /usr/X11R6/lib/libGLcore.so.1[0x7ce68127]
And at the end: err:ntdll:RtlpWaitForCriticalSection section 0x7bc93880 "virtual.c: csVirtual" wait timed out in thread 0028, blocked by 0009, retrying (60 sec) err:ntdll:RtlpWaitForCriticalSection section 0x7e3f44c0 "x11drv_main.c: X11DRV_CritSection" wait timed out in thread 0023, blocked by 0009, retrying (60 sec)
I've tried different things: 1. Turned down graphics to very low 2. Played in windowed mode 3. Turned off high res textures 4. Switched back from wine 1.1.2 to wine 0.9.64
The more i look at this issue, the more i think, that the Lotro bug and the Blade of darkness bug are not the same.
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #16 from Austin English austinenglish@gmail.com 2009-01-27 14:06:12 --- Is this still an issue in current (1.1.13 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #17 from Athrun samurai_no_densetsu@yahoo.es 2009-02-17 06:04:14 --- Yes, still happens on wine-1.1.14 and lower, console drops lots of the following:
--------------snip----------------------- fixme:bitblt:X11DRV_ClientSideDIBCopy potential optimization: client-side compressed DIB copy err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 wine: Unhandled page fault on read access to 0x775ef000 at address 0xb7d48cbc (thread 0009), starting debugger... --------------snip-----------------------
http://bugs.winehq.org/show_bug.cgi?id=14338
--- Comment #18 from Austin English austinenglish@gmail.com 2009-08-26 13:15:35 --- Is this still present in current (1.1.28 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=14338
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |ABANDONED
--- Comment #19 from Austin English austinenglish@gmail.com 2010-05-19 16:54:39 --- Abandoned. If you still have a problem in current (1.1.44 or newer) wine, and can provide the needed information, feel free to reopen.
http://bugs.winehq.org/show_bug.cgi?id=14338
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #20 from Austin English austinenglish@gmail.com 2010-05-19 16:55:28 --- Closing.