https://bugs.winehq.org/show_bug.cgi?id=48938
Bug ID: 48938 Summary: Ashes of the Singularity: Escalation (steam-id:507490) crashes due to regression Product: Wine Version: 4.12 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: advapi32 Assignee: wine-bugs@winehq.org Reporter: stefan.riesenberger@gmail.com Distribution: ---
Created attachment 66913 --> https://bugs.winehq.org/attachment.cgi?id=66913 log with +loaddll,+seh
The Steam-game Ashes of the Singularity: Escalation instantly crashes on start, due to an regression which was bisected to: c7548d6c4fcc37844503f67d41e2a4bc2e429dcc advapi32: Move registry functions to kernelbase.
I tested the parent commit which doesn't crash: 7c2d5a7c25437bc872c8ddf335466cffc0e995fa
I attached a log with +loaddll,+seh. I can provide other logs too, if needed. Running with +relay prevents the crash on startup.
Kind regards, Riesi
https://bugs.winehq.org/show_bug.cgi?id=48938
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://store.steampowered. | |com/app/507490/Ashes_of_the | |_Singularity_Escalation/ Hardware|x86 |x86-64 Keywords| |regression CC| |julliard@winehq.org Regression SHA1| |c7548d6c4fcc37844503f67d41e | |2a4bc2e429dcc
--- Comment #1 from Gijs Vermeulen gijsvrm@gmail.com --- Filling some fields.
https://bugs.winehq.org/show_bug.cgi?id=48938
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Ashes of the Singularity: |Ashes of the Singularity: |Escalation |Escalation crashes on start |(steam-id:507490) crashes | |due to regression |
https://bugs.winehq.org/show_bug.cgi?id=48938
--- Comment #2 from Stefan Riesenberger stefan.riesenberger@gmail.com --- I retested the game on master bf83d755d987fec552cd1dce30638c31c49ab760 and it is still broken.
Kind regards, Riesi
https://bugs.winehq.org/show_bug.cgi?id=48938
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
https://bugs.winehq.org/show_bug.cgi?id=48938
Paul Gofman pgofman@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pgofman@codeweavers.com
--- Comment #3 from Paul Gofman pgofman@codeweavers.com --- I've sent a patch for review which fixes it for me: https://source.winehq.org/patches/data/187866
The blamed commit is not much at fault, it just triggered the older bug.
https://bugs.winehq.org/show_bug.cgi?id=48938
--- Comment #4 from Stefan Riesenberger stefan.riesenberger@gmail.com --- The mentioned patch fixes the crash! Thank you very much.
For some reason it hangs after the "loading Assets" screen for me though, so it's not quite playable again. Not sure if that's an issue with my build or a general one.
Kind regards, Riesi
https://bugs.winehq.org/show_bug.cgi?id=48938
--- Comment #5 from Paul Gofman pgofman@codeweavers.com --- I tried starting the game, could start tutorial campaign and saw the map with some units and guide talking. So might be specific to the installation / GPU drivers / whatever.
https://bugs.winehq.org/show_bug.cgi?id=48938
--- Comment #6 from Stefan Riesenberger stefan.riesenberger@gmail.com --- Okey I will take a closer look at my setup then. Thanks :)
https://bugs.winehq.org/show_bug.cgi?id=48938
Tk ti3nou@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ti3nou@gmail.com
--- Comment #7 from Tk ti3nou@gmail.com --- Paul's patch indeed fixes the game on my end. Tried a few game modes and the benchmark, and everything seemingly works.
https://bugs.winehq.org/show_bug.cgi?id=48938
--- Comment #8 from Stefan Riesenberger stefan.riesenberger@gmail.com --- I also got it to work with a different wine build and the patch applied. Thanks Tk for also confirming!
https://bugs.winehq.org/show_bug.cgi?id=48938
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |19aa67d1704a7060c81f3455246 | |60ae76f5a7696 Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED CC| |leslie_alistair@hotmail.com
--- Comment #9 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- Fixed by https://source.winehq.org/git/wine.git/?a=commit;h=19aa67d1704a7060c81f34552...
https://bugs.winehq.org/show_bug.cgi?id=48938
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.12.
https://bugs.winehq.org/show_bug.cgi?id=48938
mo78@abv.bg changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mo78@abv.bg
--- Comment #11 from mo78@abv.bg --- With 5.12 the game hangs on Turinium Optimized. I can't reach to the main menu.
https://bugs.winehq.org/show_bug.cgi?id=48938
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |o.dierick@piezo-forte.be
--- Comment #12 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- (In reply to mo78 from comment #11)
With 5.12 the game hangs on Turinium Optimized. I can't reach to the main menu.
Hello,
Please open new bugs for new issues.
Regards.
https://bugs.winehq.org/show_bug.cgi?id=48938
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |5.0.x
https://bugs.winehq.org/show_bug.cgi?id=48938
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|5.0.x |---
--- Comment #13 from Michael Stefaniuc mstefani@winehq.org --- Removing the 5.0.x milestone from bug fixes included in 5.0.3.