http://bugs.winehq.org/show_bug.cgi?id=35147
Bug ID: 35147 Summary: Audiosurf: Quest3D error on startup Product: Wine Version: 1.7.8 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: alex@fruitbat.org Classification: Unclassified
Since most issues that are related to Audiosurf not loading are closed, except for the one that's unconfirmed, I'll submit a new one. Whenever I try to load Audiosurf from Steam, I get this error that says "Unable to load startup channelgroup". The file in question is "start - project loader.cgr". This appeared when I upgraded to wine 1.7.8 from 1.7.7 because of Steam. I also tried running the game under a clean wine prefix (The one I use often isn't so clean.), but I reach the same error. Reverting to Wine 1.6 lets the game loader to start, but Steam is needed to play the game. Let me know if I need to do anythig else, like regression tests.
Wine Version: 1.7.8 Operating System: Kubuntu 12.04.3
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #1 from Austin English austinenglish@gmail.com --- Please attach the terminal output.
A regression test would be helpful, if it actually is a regression..you'll have to workaround the steam login bug though. Assuming you know the basics of compiling wine, try: $ git reset --hard wine-1.6 $ git show fd65b0a1c3f5f981cc110ca9e6a0edb6323e1296 | patch -p1 $ ./configure && make -j4 $ cd /path/to/steam && ~/wine-git/wine steam.exe
if that works, do: $ git bisect start $ git bisect good wine-1.6 $ git bisect bad wine-1.7.8 $ git show fd65b0a1c3f5f981cc110ca9e6a0edb6323e1296 | patch -p1 $ ./configure && make -j4
Test Audiosurf here...after testing, BEFORE running git bisect, do: $ git checkout -f $ git bisect good/bad
repeat the git show, make, git checkout, git bisect steps until you have found the bad commit.
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #2 from Alex Castro alex@fruitbat.org --- (In reply to comment #1) I'll be honest. I've never really compiled wine before. I'll just follow the instructions from the WineHQ wiki for compiling, then follow your instructions from there. This might take a while because 1. I'm starting finals week at the school I'm at, and 2. I'm doing this in a Virtual machine with the same OS as what I use, so I'm setting that up. Why? Because I'm not willing to mess with my everyday system. I'll reply when I've done that and/or when a new wine release happens, and I try running audiosurf on that.
http://bugs.winehq.org/show_bug.cgi?id=35147
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download, regression Status|UNCONFIRMED |NEW Ever confirmed|0 |1
--- Comment #3 from Austin English austinenglish@gmail.com --- I see this in the demo, confirming:
http://store.steampowered.com/app/12900/
I'll run a bisect (it works in 1.6 with the backported patch).
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #4 from Austin English austinenglish@gmail.com --- Well, maybe not, I could only reproduce the crash once :/
http://bugs.winehq.org/show_bug.cgi?id=35147
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #5 from GyB gyebro69@gmail.com --- Without terminal output I can't say for sure, but I noticed the following 2 problems when starting Audiosurf on Steam. 1. with the built-in d3dx9_36 the game crashes on start due to unimplemented d3dx9_36.dll.D3DXCreateTorus function. 2. With native d3dx9_36 the game gets a bit further but it crashes in awesomium.exe process if you don't have corefonts installed (that would be bug #32342).
http://bugs.winehq.org/show_bug.cgi?id=35147
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://store.steampowered.c | |om/app/12900/ CC| |focht@gmx.net
--- Comment #6 from Anastasius Focht focht@gmx.net --- Hello folks,
can't reproduce this with Audiosurf from Steam, gameplay is fine, no crashes.
Are there any backtraces available?
If possible attach +tid,+seh,+relay log.
$ wine --version wine-1.7.8-232-g3bad812
Regards
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #7 from Alex Castro alex@fruitbat.org --- (In reply to comment #6)
Are there any backtraces available?
I don't seem to get the wine application crash dialogue, so I'm probably unable to have that.
If possible attach +tid,+seh,+relay log.
My log seems to be way too long for the attatchemnt system to accept it. Is there a place for me to place this, or is there a way for me to shorten it? Please tell me.
$ wine --version wine-1.7.8-232-g3bad812
I'm using wine-1.7.8 from the "ubuntu-wine" ppa (right now), so this problem might have been fixed in the build you're using (or at the least, is giving you no symptoms).
Also, do you guys want me to try with the Wine 1.6.1 to see if my symptoms come up? Also, do you want me to try in 1.7.9 as well?
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #8 from Alex Castro alex@fruitbat.org --- Hi, I've installed wine-1.6.1, and it's able to start the game preloader. I have yet to be able to try with 1.7.9. I'll let you know if it works for me on 1.7.9
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #9 from Rosanne DiMesio dimesio@earthlink.net --- (In reply to comment #8)
Hi, I've installed wine-1.6.1, and it's able to start the game preloader. I have yet to be able to try with 1.7.9. I'll let you know if it works for me on 1.7.9
The Ubuntu 1.7.x and 1.6.x packages are built by different people. The former include the winepulse driver and other unsupported patches to dsound while AFAIK the latter do not. That could be the reason for the difference, and if it is, this bug is invalid. To test that theory, you would have to build 1.7.9 yourself.
FWIW, I can't reproduce this with the Steam demo. No native dlls installed, but I did have to disable winegstreamer to work around bug 30557 (that's another thing you might try, if you haven't already).
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #10 from Alex Castro alex@fruitbat.org --- Ok, I compiled Wine 1.7.9 under my VM from the git (It's version 1.7.9-19-ge54503f), and tried loading Audiosurf. The preloader starts this time! I also tried it with Steam running. It seems to work. I have yet to use the 'Release' Version of 1.7.9 that's on the homepage. Altough, I think it's safe to say that it'll work and that this bug is really invalid. Now someone just needs to send a bug to the Ubuntu-wine group. I'll make one last post on this bug once I've tested it with the release version.
https://bugs.winehq.org/show_bug.cgi?id=35147
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |INVALID
--- Comment #11 from Anastasius Focht focht@gmx.net --- Hello folks,
resolving 'invalid' based on last comments.
Regards
https://bugs.winehq.org/show_bug.cgi?id=35147
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Bruno Jesus 00cpxxx@gmail.com --- Closing invalid bugs.
http://bugs.winehq.org/show_bug.cgi?id=35147
Levan levanchelidze@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |levanchelidze@gmail.com
--- Comment #13 from Levan levanchelidze@gmail.com --- I have the same issue on 1.7.21
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #14 from Levan levanchelidze@gmail.com --- Created attachment 48981 --> http://bugs.winehq.org/attachment.cgi?id=48981 termianl output
http://bugs.winehq.org/show_bug.cgi?id=35147
--- Comment #15 from Anastasius Focht focht@gmx.net --- Hello Levan,
--- quote --- fixme:dwrite:dwritefactory_CreateGdiCompatibleTextLayout (L"Steam Login":11 0x3521610 10000.000000 10000.000000 1.000000 (nil) 0 0x33eb20): semi-stub fixme:dwrite:dwritetextlayout_GetMetrics (0x3533b10)->(0x33eb40): stub --- quote ---
you must disable builtin 'dwrite' in Steam prefixes (along with 'gameoverlayrenderer').
Please don't hijack bugs for unrelated issues.
Bugzilla is not meant for end-user support, please seek help in WineHQ user forums for further issues.
Regards