https://bugs.winehq.org/show_bug.cgi?id=43744
Bug ID: 43744 Summary: Path of Exile: Rendering issues on DX11 mode Product: Wine Version: 2.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: fincer89@hotmail.com Distribution: ---
Created attachment 59234 --> https://bugs.winehq.org/attachment.cgi?id=59234 Log of PoE DX11 - Wine 2.17 Staging (~8mb unpacked)
NOTE: starting the game on DX11 mode requires Wine compiled with a custom patchset described in bug 42695 (comment 15). Otherwise, you will get a WIC Factory error.
Path of Exile has rendering issues on DX11 mode.
Issues are as follows:
A) Downsampled resolution. At initial state (meaning main menu), resolution is correct but right after logging into character selection menu, the resolution gets downsampled.
B) Missing letters. Many strings miss letters in main menu, in sub-menus and in gameplay (font issue?)
C) Effect glitches. Affects rendering of some effects. For example, main menu torch smokes are sometimes just individual squares consisting of large-scale pixels hovering above the fire.
D) Flickering menu GUI. GUI elements appearing and disappearing.
E) Flickering full-screen colors. Can be pink, green...etc. It's like overcast lasting for a fraction of second
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Tested on - Clean Wine 2.17 Staging, 64-bit prefix (Win10 mode) - Steam version of the game - Clean prefix - CSMT disabled, GLSL enabled - Nvidia GTX 760M (drivers: 384.59) - Arch Linux 64-bit
https://bugs.winehq.org/show_bug.cgi?id=43744
Fincer fincer89@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |42695
https://bugs.winehq.org/show_bug.cgi?id=43744
--- Comment #1 from Fincer fincer89@hotmail.com --- Created attachment 59235 --> https://bugs.winehq.org/attachment.cgi?id=59235 PoE DX11 mode - Wine Staging 2.17 (no CSMT)
In-game screenshot to demonstrate the rendering issues described above
https://bugs.winehq.org/show_bug.cgi?id=43744
Fincer fincer89@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fincer89@hotmail.com
https://bugs.winehq.org/show_bug.cgi?id=43744
Kai Krakow kai@kaishome.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |kai@kaishome.de
--- Comment #2 from Kai Krakow kai@kaishome.de --- (In reply to Pekka Helenius from comment #1)
Created attachment 59235 [details] PoE DX11 mode - Wine Staging 2.17 (no CSMT)
In-game screenshot to demonstrate the rendering issues described above
This also happens to the DX9 version of the game after some time of playing, usually when VMM usage of the process gets to around 3.5 GB. So I believe this is a memory issue. Usually, the game crashes shortly after seeing this effect. DX9 runs only in 32-bit mode, so I believe it could work better in 64-bit mode but that is limited to DX11 which does not work at all in vanilla wine.
https://bugs.winehq.org/show_bug.cgi?id=43744 Bug 43744 depends on bug 42695, which changed state.
Bug 42695 Summary: Path of Exile fails to start when launching with dx11 enabled with message "Failed to create WIC factory" (CoCreateInstance() called in uninitialized apartment) https://bugs.winehq.org/show_bug.cgi?id=42695
What |Removed |Added ---------------------------------------------------------------------------- Status|STAGED |RESOLVED Resolution|--- |FIXED