https://bugs.winehq.org/show_bug.cgi?id=42886
Bug ID: 42886 Summary: Mushroom Wars - no sound Product: Wine Version: 2.6 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: spleefer90@gmail.com Distribution: ---
Created attachment 58009 --> https://bugs.winehq.org/attachment.cgi?id=58009 game launch log
The game seems to work perfectly besides missing sound.
The only override I used was disabled gameoverlay.
Tested with 64-bit prefix(Steam).
The game is currently in a $2 bundle for another week - https://www.bundlestars.com/en/bundle/fury-bundle
The logs don't seem to mention anything related to missing sound, or maybe I'm simply blind.
https://bugs.winehq.org/show_bug.cgi?id=42886
Josh winehq@iooioio.hadar.uberspace.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@iooioio.hadar.ubersp | |ace.de
--- Comment #1 from Josh winehq@iooioio.hadar.uberspace.de --- My logs include the following line:
0009:err:ole:CoGetClassObject class {294935ce-f637-4e7c-a41b-ab255460b862} not registered
Indication that it may point to an audio issue here:
https://github.com/DanStevens/AudioEndPointController/blob/master/EndPointCo...
https://bugs.winehq.org/show_bug.cgi?id=42886
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #2 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-5.22?
https://bugs.winehq.org/show_bug.cgi?id=42886
C0rn3j spleefer90@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #3 from C0rn3j spleefer90@gmail.com --- Testing with Proton 5.13-4, it works just fine.
Getting the game to run through normal WINE seems problematic nowadays, but I am assuming it was fixed in WINE somewhere along the way, or is at least tracked elsewhere if it is a Proton patch.
https://bugs.winehq.org/show_bug.cgi?id=42886
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com Status|RESOLVED |UNCONFIRMED Resolution|FIXED |---
--- Comment #4 from Zebediah Figura z.figura12@gmail.com --- (In reply to C0rn3j from comment #3)
Testing with Proton 5.13-4, it works just fine.
Getting the game to run through normal WINE seems problematic nowadays, but I am assuming it was fixed in WINE somewhere along the way, or is at least tracked elsewhere if it is a Proton patch.
I don't think that's a safe assumption. It may be fixed by a proton-specific patch which hasn't been upstreamed, and we don't want to mark a wine bug fixed in that case.
https://bugs.winehq.org/show_bug.cgi?id=42886
--- Comment #5 from Josh winehq@iooioio.xyz --- I re-tested this with wine-staging-5.22. The behaviour is unchanged (still no audio) and the log message is still there:
0009:err:ole:CoGetClassObject class {294935ce-f637-4e7c-a41b-ab255460b862} not registered
https://bugs.winehq.org/show_bug.cgi?id=42886
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leslie_alistair@hotmail.com Staged patchset| |https://github.com/wine-sta | |ging/wine-staging/tree/mast | |er/patches/dsound-EAX Ever confirmed|0 |1 Status|UNCONFIRMED |STAGED
https://bugs.winehq.org/show_bug.cgi?id=42886
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Mushroom Wars - no sound |Mushroom Wars has no sound | |with native openal32
--- Comment #6 from Zebediah Figura z.figura12@gmail.com --- In Proton, it uses builtin openal32. If builtin openal32 isn't available, it installs and uses a native (?) version, which apparently uses dsound (and EAX?) internally.