https://bugs.winehq.org/show_bug.cgi?id=48547
Bug ID: 48547 Summary: Gothic 2 with D3D11 renderer crashes on startup Product: Wine Version: 5.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: supercoolemail@seznam.cz Distribution: ---
Created attachment 66357 --> https://bugs.winehq.org/attachment.cgi?id=66357 Log
Gothic 2 (Russian with 2.6 no-cd patch) with D3D11 renderer crashes during starup.
How to reproduce: - Get Gothic 2. - Test G2 works (menu at least). - Extract GD3D11 (e.g. from https://github.com/Kirides/GD3D11/releases/download/v17.7-dev8/Gothic2-GD3D1... but even old versions from Liker suffer from same issue). DLLs from archive belong to `<game dir>/System` directory. - Start the game with `ddraw=n,b`. - Observe crash.
Tested on `Linux coolhost 5.4.15-arch1-1 #1 SMP PREEMPT Sun, 26 Jan 2020 09:48:50 +0000 x86_64 GNU/Linux` Ryzen 7 1700 RX 580 8G 16 G RAM mesa 19.3.2
https://bugs.winehq.org/show_bug.cgi?id=48547
--- Comment #1 from supercoolemail@seznam.cz --- Created attachment 66358 --> https://bugs.winehq.org/attachment.cgi?id=66358 Crash dialog provided by game
https://bugs.winehq.org/show_bug.cgi?id=48547
tt_1 herrtimson@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |herrtimson@yahoo.de
--- Comment #2 from tt_1 herrtimson@yahoo.de --- hello,
this is invalid bug:
with wine-5.22, I need to act like this to be able to make use of GD3D11 renderer:
Install Gothic2 in win32 prefix (I used old DVD Gold Version, GOG should work as well)
Install gothic2_fix-2.6.0.0-rev2.exe into same prefix Install G2NoTR-SystemPack-1.8.exe into same prefix Install gothic2_playerkit-2.6f.exe into same prefix Install dxvk libs via winetricks dxvk173
Go to exactly!! https://github.com/Kirides/GD3D11/releases/tag/v17.7-dev11 and download Gothic2 related zip file
unpack the zip file into Gothic2/System folder add dll overwrite for ddraw.dll, and ignore warnings
dev12 and more recently are broken, at least for me. I'll open a new bug or comment on older ones to solve that
https://bugs.winehq.org/show_bug.cgi?id=48547
--- Comment #3 from tt_1 herrtimson@yahoo.de --- GD3D11-v17.7-dev15-fix1 has the fix, v17.7-dev20 runs pretty stable here.
https://bugs.winehq.org/show_bug.cgi?id=48547
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #4 from joaopa jeremielapuree@yahoo.fr --- Reported invalid by previous comment. Can an administrator close this bug as INVALID?
https://bugs.winehq.org/show_bug.cgi?id=48547
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |o.dierick@piezo-forte.be
--- Comment #5 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
The affected setup is: - Install Gothic 2; - Install GD3D11 dev8; - Start game
Comment 2 setup is: - Install Gothic 2; - Install gothic2_fix-2.6.0.0-rev2.exe; - Install G2NoTR-SystemPack-1.8.exe; - Install gothic2_playerkit-2.6f.exe; - Install dxvk libs via winetricks dxvk173; - Install GD3D11 dev11;
The fact that an alternate setup works doesn't make the initial bug invalid.
Comment 3 is unclear as to which setup the 'fix' in GD3D11 dev15 - dev20 applies, or which issue is 'fixed' (initial issue or comment 2 dev12 reported broken).
Regards.