http://bugs.winehq.org/show_bug.cgi?id=1374
------- Additional Comments From david_costanzo@yahoo.com 2004-04-05 03:03 ------- I think the problem is with WGL and/or x11drv.
After hacking on wgl.c, I was able to get the camera view to draw onto the desktop's root window. The good news is that the image looks fine, which makes me think the gl* calls are not the problem, it's that the gl* calls are writing to a window that is not being drawn to the screen.
I also tried calling XDrawLine on the same window on which the gl* calls are made (you can get the Drawable in wglMakeCurrent), but I never saw my line. The window seems to ignore all drawing commands.
Any ideas on how to trouble-shoot why drawing to a "Drawable" has no apparent effect? Any ideas on how to determine if the Drawable in wglMakeCurrent is really the camera window in Hammer (as opposed to some hidden window)?