http://bugs.winehq.org/show_bug.cgi?id=6480
------- Additional Comments From Ademan555@gmail.com 2006-24-10 13:15 ------- I have this same problem. What it is (at least for me) is that the render target (what the refraction is rendered to) is being put in the skybox, for God knows what reason... I figure somehow some texture names(identifiers, indexes, or whatever you want to call them) got mixed up...somehow... Maybe they are managing render targets and textures separately (which with FBOs isn't the way to go) Also, i've also been wondering if wine-directx USES FBOs or uses PBUFFERS or whatever they were (the context switch was reportedly so bad i just never touched them)
I took a few screenshots with Print screen, but they're too big to upload, i'll downsize them and upload them, just not right now
cheers -Dan