https://bugs.winehq.org/show_bug.cgi?id=44847
Bug ID: 44847 Summary: Burnout paradise black screen with anti-aliasing x16 Product: Wine Version: 3.4 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: maxi.cass11@gmail.com Distribution: ---
Created attachment 60901 --> https://bugs.winehq.org/attachment.cgi?id=60901 terminal output wine 3.4
If I enable anti-aliasing x16 on Burnout paradise the render no longer work (black screen) and the game don't freeze.
The terminal output is flood by: 008e:err:d3d:wined3d_debug_callback 0x196d340: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 008e:fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). 008e:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms texture 27, 0x0, 16 samples, format 0x8c43. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.
https://bugs.winehq.org/show_bug.cgi?id=44847
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |joseph.kucia@gmail.com Ever confirmed|0 |1 Status|UNCONFIRMED |NEW
--- Comment #1 from Józef Kucia joseph.kucia@gmail.com --- Please attach a WINEDEBUG=+d3d log.
https://bugs.winehq.org/show_bug.cgi?id=44847
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |DUPLICATE Status|NEW |RESOLVED
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- The game is running out of address space:
008e:err:d3d:wined3d_debug_callback 0x196d340: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).".
Bug 44846 is virtually identical, except that it's something around winepulse, instead of the GL driver, to experience the memory allocation failure.
*** This bug has been marked as a duplicate of bug 44846 ***
https://bugs.winehq.org/show_bug.cgi?id=44847
--- Comment #3 from Amosar maxi.cass11@gmail.com --- Created attachment 60905 --> https://bugs.winehq.org/attachment.cgi?id=60905 terminal output wine 3.4 with WINEDEBUG=+d3d
Okay, I'm sorry because I haven't test the game on windows to compare :/ and now I have more information for this issue. On windows I can't select anti-aliasing x16, the game limit me to anti-aliasing x8. I don't know how the game do this but I think it detect that my graphic card can't run it with anti-aliasing x16.
I have attach the log with WINEDEBUG=+d3d At the 6152 line I have add this ====Break==== to delimited the start of the log and the end of the log because the size of the initial file is 2.8GB
I'm not sure if the log give you more good information the game is very slow with WINEDEBUG=+d3d and I'm not sure if the black screen is due to the flag or not.
https://bugs.winehq.org/show_bug.cgi?id=44847
Amosar maxi.cass11@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |maxi.cass11@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=44847
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Ken Sharp imwellcushtymelike@gmail.com --- Closing bugs marked as duplicate.