http://bugs.winehq.org/show_bug.cgi?id=23724
Summary: Entropia Universe: Most textures are missing from ingame, and game crashes very often while playing Product: Wine Version: 1.1.42 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: 13964791@student.curtin.edu.au
When running Entropia (http://appdb.winehq.org/objectManager.php?sClass=version&iId=20449), we have got to the stage where Entropia can start up and run, but most of the textures are missing from avatars/objects (http://img710.imageshack.us/img710/7278/gameplaytwo.png)
Also, if you move the camera, or move around at all really, then the game crashes.
in Wine1.1.42, entropia starts. i was not able to get entropia to start in wine1.2
!!!i am using winetricks d3dx9_36.dll override!!!, without this overridded, entropia does not run.
a crash log (with d3dx9_36.dll override) is here: http://pastebin.com/8svCEFdB the crash log without the override, is here: http://pastebin.com/6ugDu0VF
thank you =)
http://bugs.winehq.org/show_bug.cgi?id=23724
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.planetcalypso.co | |m/
--- Comment #1 from Austin English austinenglish@gmail.com 2010-07-20 11:05:22 --- The d3dx9_39 crash is bug 22555.
Please attach screenshots/terminal output, don't link to other sites. Does th
http://bugs.winehq.org/show_bug.cgi?id=23724
Peter Schueller schueller.p@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |schueller.p@gmail.com
--- Comment #2 from Peter Schueller schueller.p@gmail.com 2012-12-29 07:07:18 CST --- With Wine 1.5.20 and the patch from bug 18799 for the cryengine (crysis game) it works EXCEPT for textures in the inventory, which is quite strange.
Is there any setting that could fix these (apparently very special) textures?
In the inventory, only selection borders around items are visible, it is possible to select items and view them in magnification (then the textures are visible).
http://bugs.winehq.org/show_bug.cgi?id=23724
--- Comment #3 from Peter Schueller schueller.p@gmail.com 2012-12-29 07:57:15 CST --- The reason seems to trigger also the following error messages (they appear only when the inventory is open, but then there are thousands, perhaps one for each frame)
err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:D3DCompile data 0x3107f22c, data_size 9859, filename (null), defines (nil), include (nil), entrypoint "Common_ZPassVS", target "vs_2_0", sflags 0x8, eflags 0, shader 0x54d72d64, error_messages 0x54d72d68 stub! err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:d3dcompiler:D3DCompile data 0x3107f22c, data_size 9859, filename (null), defines (nil), include (nil), entrypoint "Common_ZPassVS", target "vs_2_0", sflags 0x8, eflags 0, shader 0x54d72d64, error_messages 0x54d72d68 stub!
http://bugs.winehq.org/show_bug.cgi?id=23724
--- Comment #4 from Peter Schueller schueller.p@gmail.com 2012-12-29 08:06:43 CST --- (BTW, this belongs to the current Entropia version 1.12 but I did not see a "new bug" button at the respective page.)
http://bugs.winehq.org/show_bug.cgi?id=23724
--- Comment #5 from Peter Schueller schueller.p@gmail.com 2012-12-29 11:13:37 CST --- Created attachment 43006 --> http://bugs.winehq.org/attachment.cgi?id=43006 trace of shader compilation problem
Finally I found the reason for the problem using TRACE (attached)
The shader code contains as "semantic" the keyword "register" which causes it to fail parsing, the parser dlls/d3dcompiler_43/hlsl.y expects an identifier there.
http://bugs.winehq.org/show_bug.cgi?id=23724
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=23724
--- Comment #6 from Bruno Jesus 00cpxxx@gmail.com --- (In reply to Peter Schueller from comment #5)
Created attachment 43006 [details] trace of shader compilation problem
Finally I found the reason for the problem using TRACE (attached)
The shader code contains as "semantic" the keyword "register" which causes it to fail parsing, the parser dlls/d3dcompiler_43/hlsl.y expects an identifier there.
Matteo, can you take a look please? I added you to the bug long ago but forgot to actively ask you to take a look =)
https://bugs.winehq.org/show_bug.cgi?id=23724
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #7 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-7.0-rc5?
https://bugs.winehq.org/show_bug.cgi?id=23724
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d-util