http://bugs.winehq.org/show_bug.cgi?id=8289
Summary: NVidia SDK: incorrect texture coordinates/rendering in pbuffer-related demos Product: Wine Version: 0.9.35. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-opengl AssignedTo: wine-bugs@winehq.org ReportedBy: ErV2005@rambler.ru
With current (and previous) Wine versions, NVidia SDK demos that use offscreen rendering (via pbuffer) do not render correct picture using wine. It looks like rendered image is moved halfway to the "right" and "up", so only it's corner is visible. This problem can be found in "simple_pbuffer", "simple_framebuffer_object" and "hw_shadowmaps_simple" demos. The other area of texture remain black. Those demos doesn't have this problem when running on Windows or when they are compiled natively. (I'll try to attach a screenshot with bug).
System configuration: Wine 0.9.35 running on Slackware 11 linux with 2.6.17.13 kernel; GeForce 7100GS videocard.