http://bugs.winehq.org/show_bug.cgi?id=3465
------- Additional Comments From titan.costa@wanadoo.fr 2005-02-10 11:27 ------- I've tested the app and I can confirm this bug. Direct draw log doesn't show anything wrong but the game is doing really nasty things at the very beginning. Indeed, it rendered into a 32x32 tile and try to read back renderer pixels. It's seems the game doesn't like the result and does not make use of D3D at all. This is a really strange way to detect D3D support or maybe it tries to avoid a particular device (reference one!?!?!?). I think making it happy with the results would enable D3D support and smooth shading light effect. Haven't managed to do some RE'ing (Winedbg crash).