http://bugs.winehq.com/show_bug.cgi?id=1385
------- Additional Comments From winebug@flonet.net 2003-28-06 11:01 ------- Bug comments restored from Gmane.org:
I installed and attempted to get this game to run yesterday. The first screen displayed is a language choice screen - and the option has to be picked with the mouse. Once this has been done, there are two "cut scenes" which can by bypassed by either clicking the mouse, or pressing a key on the keyboard - again both of these work. Next is the skill level selection screen, again a mouse only choice, and the you get to "Position your first based" which requires a click somewhere with the mouse on the picture of the globe. As soon as you do this, you are presented with a a text input field asking for the name of the base. At this point the keyboard stops working. If wine has been launched from a terminal window, you can see the input being echoed in it. I tried this using various combinations of "Managed" set to "Y" or "N", and with a discrete "Desktop" as well - none of these settings makes any difference to the way the input is handled. Setting DXGrab to "Y" merely mean getting the mouse back again after you give up with the game is harder :) - it also has no effect on keyboard input.
I will also attempt this with a newer build of wine - and will update this log with the results :)
------- Additional Comments From godeater@cream.org 2003-04-13 04:10 ------- Created an attachment (id=452) --> (http://bugs.winehq.com/attachment.cgi?id=452&action=view) results from --debugmsg +dinput,+event
------- Additional Comments From andi@rhlx01.fht-esslingen.de 2003-04-13 04:20 ------- Invalid ;) Wine had dinput problems around that time; should be working now. Try newest version (or CVS!).
------- Additional Comments From lionel.ulmer@free.fr 2003-04-13 04:56 ------- What did you change in your configuration since the log you gave me on IRC ? When I look at this one, I see Keyboard events in the X11 event loop (contrary to the logs you gave me on IRC).
So you could always try with latest CVS as Andreas told you (as this time it's not an event-related bug but a DInput one and I fixed some stuff after the release you are using).
But still, I would like to understand the difference between the two sets of logs :-) (to be able to try to debug why it did not work in the other configurations).
------- Additional Comments From godeater@cream.org 2003-04-13 05:15 ------- I didn't change anything in the configs at all.
The differences between the two logs are because I used key presses earlier in the games execution - I thought I explained this well enough in the first entry for this bug - but I'll try again :)
On loading the game, you are presented with some buttons which allow you to choose which language you are playing the game in. These buttons can *only* be manipulated with the mouse.
As soon as you have selected which language you want, the screen clears, and goes into a introductory video. In the logs which I sent through IRC, I had once again clicked with the mouse to get these things off the screen ASAP. In the log attached to this bug report however, I had tried using the keyboard to bypass the video - and that worked.
However, after that stage, you are once again presented with a set of mouse only activated buttons to select skill level, and are then shown the main game screen, and are asked where on the world map you would like your first base positioned. You click again with the mouse somewhere in the map, and then you are presented with a text input box asking for the base's name. *This* is the point at which keyboard input no longer works. This is the same point at which I was having trouble while talking to you in IRC - I had just not previously tried using the keyboard to skip the movies sequence at the beginning.
Hope this helps :)
------- Additional Comments From godeater@cream.org 2003-04-13 07:13 ------- Right - I've just updated to the latest wine, straight out of CVS. It's built, installed and configured. Problem is still the same as before :(