http://bugs.winehq.org/show_bug.cgi?id=32994
Bug #: 32994 Summary: Panzer General II movement is too fast Product: Wine Version: unspecified Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: delonly@gmail.com Classification: Unclassified
This is a regression. Panzer General II worked nicely in wine 1.2, except for sound issues with Pulseaudio. With Wine 1.4 or later, the sound issues are gone, but the gameplay goes in fast forward. I would estimate twice the speed of what it should. This effects affects looking around the map, which becomes very difficult. It also affects troop movement and battle, which is less annoying since it makes battles finish twice as fast, hence less waiting.
I have tested this on both Kubuntu 12.04 and 12.10 with Intel graphics and Nvidia graphics. I have also tested a number of the 1.5 releases, and the issue was present on all. Unfortunately, the game did not run at all for many of the releases between 1.2 and 1.4, so I have not been able to bisect my way to the offending commit.
This is the output on the command line after playing a few moves, please let me know if there is more I can do to help fix this:
p11-kit: couldn't load module: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: /usr/lib/i386-linux-gnu/pkcs11/gnome-keyring-pkcs11.so: cannot open shared object file: No such file or directory fixme:win:EnumDisplayDevicesW ((null),0,0x32f724,0x00000000), stub! fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1. fixme:d3d:wined3d_device_decref Device released with resources still bound, acceptable but unexpected. fixme:d3d:wined3d_device_decref Leftover resource 0x1b1548 with type WINED3D_RTYPE_SURFACE (0x1).
http://bugs.winehq.org/show_bug.cgi?id=32994
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
--- Comment #1 from Austin English austinenglish@gmail.com 2013-02-17 16:05:16 CST --- Please run a regression test.
http://bugs.winehq.org/show_bug.cgi?id=32994
--- Comment #2 from Henri Verbeet hverbeet@gmail.com 2013-02-18 04:53:11 CST --- (In reply to comment #0)
fixme:d3d_surface:wined3d_surface_flip Ignoring flags 0x1.
This may be a duplicate of bug 28520, if the application uses vsync for limiting game speed.
http://bugs.winehq.org/show_bug.cgi?id=32994
--- Comment #3 from Del delonly@gmail.com 2013-02-18 06:42:42 CST --- Indeed, bug 28520 fits nicely with my issues, so this report can very well turn out to be a duplicate.
Austin, as I said, regression testing (or bisecting as I called it) has been attempted, but was almost impossible since the game simply didn't run for many of the 1.3 versions. I did try. However, it does seem like bug 28520 was able to identify the commit, has anybody tried reverting that commit on newer versions of wine? Are there any particular difficulties in doing it?
http://bugs.winehq.org/show_bug.cgi?id=32994
Frédéric Delanoy frederic.delanoy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |frederic.delanoy@gmail.com
--- Comment #4 from Frédéric Delanoy frederic.delanoy@gmail.com --- Is this still an issue in latest wine (1.7.17 or later)?
https://bugs.winehq.org/show_bug.cgi?id=32994
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |gyebro69@gmail.com Resolution|--- |DUPLICATE
--- Comment #5 from Béla Gyebrószki gyebro69@gmail.com --- Still present in wine-1.7.36-113-g797bd65
I checked and confirmed that the issue was introduced by commit 1aeee59bd8b6172c848c8029e1a55ddac1f93c44, thus marking as a duplicate bug.
*** This bug has been marked as a duplicate of bug 28520 ***
https://bugs.winehq.org/show_bug.cgi?id=32994
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Austin English austinenglish@gmail.com --- Closing.