https://bugs.winehq.org/show_bug.cgi?id=52929
Bug ID: 52929 Summary: Sleeping Dogs hangs at startup with the Vulkan renderer Product: Wine Version: 7.7 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com Distribution: ---
Created attachment 72302 --> https://bugs.winehq.org/attachment.cgi?id=72302 VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log
Hi,
The game starts and works correctly with the OpenGL renderer and hangs when it launched with DAMAVAND (Vulkan renderer).
Last lines in the output console when the game freeze : ###### 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 77, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 98, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 61, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_CheckFormatSupport iface 00000000003791D0, format 61, format_support 0000000005BFFC08 partial-stub! 0158:fixme:d3d11:d3d11_device_context_Map Ignoring map_flags 0x100000. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. 015c:fixme:d3d:wined3d_texture_vk_upload_data Unhandled multi-aspect format WINED3DFMT_R24G8_TYPELESS. amdgpu: The CS has been cancelled because the context is lost. 015c:err:d3d:wined3d_context_vk_submit_command_buffer Failed to submit command buffer 00007FF39C16E5D0, vr VK_ERROR_DEVICE_LOST. ######
I attach the VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log.
https://bugs.winehq.org/show_bug.cgi?id=52929
--- Comment #1 from Maxime berillions@gmail.com --- Created attachment 72303 --> https://bugs.winehq.org/attachment.cgi?id=72303 Vulkan Validation Layers log
https://bugs.winehq.org/show_bug.cgi?id=52929
Zeb Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #2 from Zeb Figura z.figura12@gmail.com --- This works for me with current git. In particular I expect https://source.winehq.org/git/wine.git/commitdiff/27e84c28972ab53e11c932cb67ff5182894c1f27 may have made a difference here. Can you please retest with current git or with 7.8 when it is released?
https://bugs.winehq.org/show_bug.cgi?id=52929
--- Comment #3 from Maxime berillions@gmail.com --- (In reply to Zeb Figura from comment #2)
This works for me with current git. In particular I expect https://source.winehq.org/git/wine.git/commitdiff/ 27e84c28972ab53e11c932cb67ff5182894c1f27 may have made a difference here. Can you please retest with current git or with 7.8 when it is released?
Tried wine-git and yeah the game runs now. But when i change the graphics settings preset (Normal -> Extreme), i have the same symptom than before. The game hangs my desktop and i need to hard reboot.
https://bugs.winehq.org/show_bug.cgi?id=52929
--- Comment #4 from Maxime berillions@gmail.com --- Found why the game crashes when i change the graphic settings. If AntiAliasing is set to Extreme (SSAA = High ; FXAA = Disabled), the game crashes with this error.