http://bugs.winehq.org/show_bug.cgi?id=1986
Summary: Star Trek Armada II : invisible mouse cursor Product: Wine Version: CVS Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.org ReportedBy: Helmut.henig@gmx.at
In the game there is no visible mouse cursor.
wine gives me the following messages on the console:
------ fixme:win32:SetSystemCursor ((nil),00007f00),stub! fixme:win32:SetSystemCursor ((nil),00007f02),stub! fixme:win32:SetSystemCursor ((nil),00007f01),stub! fixme:win32:SetSystemCursor ((nil),00007f8a),stub! ------ trace:d3d:IDirect3DVertexBuffer8Impl_Unlock (0x4040f818) : stub trace:d3d:IDirect3DIndexBuffer8Impl_Unlock (0x4040bac8) : stub trace:d3d:IDirect3DDevice8Impl_CreateTexture (0x443c6028) : W(256) H(256), Lvl(1) Usage(0), Fmt(21,D3DFMT_A8R8G8B8), Pool(1) trace:d3d:D3DFmtGetBpp bytes/Pxl for fmt(21,D3DFMT_A8R8G8B8) = 4 trace:d3d:IDirect3DDevice8Impl_CreateImageSurface (0x443c6028) : w(256) h(256) fmt(21,D3DFMT_A8R8G8B8) surf@0x404133a8, surfmem@0x45090020, 262144 bytes trace:d3d:IDirect3DDevice8Impl_CreateTexture Created surface level 0 @ 0x404133a8, memory at 0x45090020 trace:d3d:IDirect3DDevice8Impl_CreateTexture (0x443c6028) : Created texture 0x4040c528 trace:d3d:IDirect3DTexture8Impl_GetSurfaceLevel (0x4040c528) : returning 0x404133a8 for level 0 trace:d3d:IDirect3DTexture8Impl_QueryInterface (0x4040c528) : QueryInterface for {b4211cfa-51b9-4a9f-ab78-db99b2bb678e} trace:d3d:IDirect3DTexture8Impl_AddRef (0x4040c528) : AddRef from 1 trace:d3d:IDirect3DTexture8Impl_Release (0x4040c528) : ReleaseRef to 1 trace:d3d:IDirect3DDevice8Impl_SetTexture (0x443c6028) : Stage(0), Texture (0x4040c528) trace:d3d:IDirect3DDevice8Impl_SetTexture glActiveTextureARB call ok device.c / 3073 trace:d3d:IDirect3DBaseTexture8Impl_Release (0x4040c0f8) : ReleaseRef to 1 trace:d3d:IDirect3DBaseTexture8Impl_AddRef (0x4040c528) : AddRef from 1 trace:d3d:IDirect3DDevice8Impl_SetTexture Standard 2d texture trace:d3d:IDirect3DTexture8Impl_PreLoad (0x4040c528) : About to load texture trace:d3d:IDirect3DTexture8Impl_PreLoad glGenTextures call ok texture.c / 130 trace:d3d:IDirect3DTexture8Impl_PreLoad Texture 0x404133a8 (level 0) given name 9 trace:d3d:IDirect3DTexture8Impl_PreLoad glBindTexture call ok texture.c / 135 trace:d3d:D3DFmt2GLType fmt2glType for fmt(21,D3DFMT_A8R8G8B8) = 1401 ------ trace:d3d:IDirect3DDevice8Impl_CopyRects Unlocked src and dst trace:d3d:IDirect3DDevice8Impl_SetCursorProperties (0x443c6028) : Spot Pos(25,25) err:d3d:IDirect3DDevice8Impl_SetCursorProperties (0x443c6028) : surface(0x404133a8) have a invalid size trace:d3d:IDirect3DDevice8Impl_ShowCursor (0x443c6028) : visible(1) trace:d3d:IDirect3DDevice8Impl_Present (0x443c6028) : complete stub! ------
and the following many times:
fixme:d3d:IDirect3DDevice8Impl_SetTextureStageState Unhandled D3DTSS_MIPFILTER value of 3