http://bugs.winehq.org/show_bug.cgi?id=16421
Summary: EVE Online fails to start with hardware vertex shaders Product: Wine Version: 1.1.10 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: startaq@gmail.com
Created an attachment (id=17757) --> (http://bugs.winehq.org/attachment.cgi?id=17757) Log of wine trying to run eve
EVE Online doesn't start anymore with Wine 1.1.10, it works with 1.1.9. Attached is the log file. Note that EVE starts when I disable hardware vertex shader support, but obviously the premium graphics won't work then.
I'm using the NVidia driver 177.82.
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #1 from Austin English austinenglish@gmail.com 2008-12-08 15:01:39 --- Please run a regression test: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=16421
Dirk Best startaq@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com Component|-unknown |directx-d3d Keywords| |regression
--- Comment #2 from Dirk Best startaq@gmail.com 2008-12-09 14:47:32 --- Okay, i've done a regression test and this is the result:
e04556bb166804edc5c6cb16e6001b25aab9563e is first bad commit commit e04556bb166804edc5c6cb16e6001b25aab9563e Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Dec 3 14:53:43 2008 +0100
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the pixel shader.
This allows us to drop the load time conversion and the clear readback hack and replaces it with a color fixup in the fixed function pipeline replacement.
:040000 040000 9b0bf9d78dc4786c9fc888e784e2b33dd05986d0 f83edfc8c1ff69e2f23372cfa472205f681cbade M dlls
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2008-12-11 07:38:44 --- I found the problem, it was wrong to remove the G16R16 load-time fixup because the in-memory layout of the D3D and OpenGL surface data is different. I'll send a patch
http://bugs.winehq.org/show_bug.cgi?id=16421
Casey caseyjp1@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |caseyjp1@gmail.com
--- Comment #4 from Casey caseyjp1@gmail.com 2008-12-18 17:33:04 --- Interesting. I've not had those problems at all with the 180.11 or 180.16 nvidia drivers and 1.1.10 and EVE. (Eve premium is working fine here as far as it goes.)
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #5 from Cody Hamilton codyh@ctzns.net 2008-12-22 19:40:46 --- This issue appears to be resolved in 1.1.11, I can run EVE now without having to disable hardware shaders.
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #6 from Austin English austinenglish@gmail.com 2008-12-23 06:37:02 --- Reporter, could you retest?
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #7 from Stefan Dösinger stefandoesinger@gmx.at 2008-12-23 07:10:29 --- I sent a patch to fix this specific bug, so I'd expect it to work.
http://bugs.winehq.org/show_bug.cgi?id=16421
--- Comment #8 from Dirk Best startaq@gmail.com 2008-12-23 12:38:30 --- Yes, this appears to be fixed in 1.1.11.
http://bugs.winehq.org/show_bug.cgi?id=16421
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #9 from Austin English austinenglish@gmail.com 2008-12-23 14:20:57 --- Fixed then.
http://bugs.winehq.org/show_bug.cgi?id=16421
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #10 from Alexandre Julliard julliard@winehq.org 2009-01-02 10:34:17 --- Closing bugs fixed in 1.1.12.