http://bugs.winehq.org/show_bug.cgi?id=8550
hpestilence@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #6526 is|0 |1 obsolete| |
------- Additional Comments From hpestilence@gmail.com 2007-31-05 14:14 ------- Created an attachment (id=6530) --> (http://bugs.winehq.org/attachment.cgi?id=6530&action=view) WINEDEBUG report with tid, seh
I think I found it. I couldn't run the client with 'WINEDEBUG=+relay,tid,seh' because I would timeout before everything would load. I ran this report with 'WINEDEBUG=-all,+d3d,+opengl,+wine_d3d,+d3d_shader,+d3d_surface,+driver,+tid,+seh'.
When the ActivateContext line showed up before in the log it always used thread 16. The exception is immediately after this line which is the first occurence of it using thread 23:
0017:trace:d3d:ActivateContext (0x186550): Selecting context for render target 0x185398, thread 23