http://bugs.winehq.org/show_bug.cgi?id=15173
Summary: Spore crashes when attempting to play music to another tribe Product: Wine Version: 1.1.4 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: Rincebrain@gmail.com
Created an attachment (id=15914) --> (http://bugs.winehq.org/attachment.cgi?id=15914) Output of wine when it crashes horribly
On the third stage of life (tribal), Wine crashes when one tries to play music to another tribe, something required to move on.
Attached is a backtrace.
http://bugs.winehq.org/show_bug.cgi?id=15173
--- Comment #1 from Rich Rincebrain@gmail.com 2008-09-07 18:23:51 --- Evidently, these crashes are a side effect of bugs in how Wine handles some of the lighting calls for Spore - if the lighting is set to minimal quality, the game progresses without crashing.
I have a trace of WINEDEBUG="+d3d", but it's 840 MB.
http://bugs.winehq.org/show_bug.cgi?id=15173
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #15914|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=15173
--- Comment #2 from Austin English austinenglish@gmail.com 2008-09-07 19:45:10 --- (In reply to comment #1)
I have a trace of WINEDEBUG="+d3d", but it's 840 MB.
Try 'bzip2 -9' or 'rzip -9'.
http://bugs.winehq.org/show_bug.cgi?id=15173
--- Comment #3 from Rich Rincebrain@gmail.com 2008-09-07 19:47:53 --- After spinning for over 25 minutes, the result is over 100 MB.
http://bugs.winehq.org/show_bug.cgi?id=15173
mizipzor mizipzor@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mizipzor@gmail.com
--- Comment #4 from mizipzor mizipzor@gmail.com 2008-09-08 08:43:23 --- (In reply to comment #1)
Evidently, these crashes are a side effect of bugs in how Wine handles some of the lighting calls for Spore - if the lighting is set to minimal quality, the game progresses without crashing.
I have a trace of WINEDEBUG="+d3d", but it's 840 MB.
Is this crash caused by the lightning effects? If so, this bug is probably a duplicate of http://bugs.winehq.org/show_bug.cgi?id=15138
http://bugs.winehq.org/show_bug.cgi?id=15173
Rich Rincebrain@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #5 from Rich Rincebrain@gmail.com 2008-09-08 14:33:34 --- Confirm, this bug goes away with lighting settings reduced. Marked duplicate and closed.
*** This bug has been marked as a duplicate of bug 15138 ***
http://bugs.winehq.org/show_bug.cgi?id=15173
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #6 from Dmitry Timoshkov dmitry@codeweavers.com 2008-09-09 06:49:00 --- Closing.