http://bugs.winehq.org/show_bug.cgi?id=17890
Summary: Unreal Tournament shows only a quarter of the screen in full screen mode Product: Wine Version: 1.1.18 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: kennybobs@o2.co.uk
Created an attachment (id=20196) --> (http://bugs.winehq.org/attachment.cgi?id=20196) Screenshot
Screenshot shows the problem.
The mouse is also uncontrollable for some reason.
All is fine in windowed mode, but unplayable as the mouse leaves the Wine window when moved quickly.
I have to use the software renderer as the hardware renderer slow the game down to an unusable pace.
Radeon 9200.
Works fine under Windows.
No workaround that I know of.
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #1 from Ken Sharp kennybobs@o2.co.uk 2009-03-29 19:54:33 --- Created an attachment (id=20197) --> (http://bugs.winehq.org/attachment.cgi?id=20197) Wine 1.1.18 console output
Can do a better trace if needed.
http://bugs.winehq.org/show_bug.cgi?id=17890
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://download.cnet.com/Ori | |ginal-Unreal-Tournament- | |demo/3000-7441_4- | |10032628.html Keywords| |download
--- Comment #2 from Ken Sharp kennybobs@o2.co.uk 2009-03-29 20:21:50 --- Same with the demo.
http://download.cnet.com/Original-Unreal-Tournament-demo/3000-7441_4-1003262...
"winetricks directx9" makes no difference.
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #3 from Vitaliy Margolen vitaliy@kievinfo.com 2009-03-30 00:21:11 --- What's the output of xrandr command?
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #4 from Ken Sharp kennybobs@o2.co.uk 2009-03-30 09:40:29 --- Screen 0: minimum 320 x 200, current 1280 x 1024, maximum 1680 x 1200 VGA-0 connected 1280x1024+0+0 (normal left inverted right x axis y axis) 293mm x 234mm 1600x1200 65.0 60.0 1680x1050 74.9 69.9 60.0 1600x1024 60.2 1400x1050 74.8 70.0 60.0 1280x1024 75.9* 75.0 72.2 60.0 1440x900 59.9 1280x960 60.0 1360x768 59.8 1152x864 85.1 85.0 75.0 75.0 70.0 60.0 1024x768 85.0 75.1 75.0 70.1 60.0 59.9 1280x492 120.0 832x624 74.6 800x600 85.1 72.2 75.0 60.3 640x480 85.0 72.8 75.0 60.0 59.9 720x400 85.0 640x400 85.1 640x350 85.1 S-video disconnected (normal left inverted right x axis y axis)
http://bugs.winehq.org/show_bug.cgi?id=17890
Giftmischer giftmischer_01@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |giftmischer_01@web.de
--- Comment #5 from Giftmischer giftmischer_01@web.de 2009-04-21 14:52:01 --- Hi Ken,
I had the same problem. Please open the UnrealTournament.ini file and go to the section
[WinDrv.WindowsClient]
Edit it for a 800x600 game on a 1024x768 desktop screen:
WindowedViewportX=1024 WindowedViewportY=-768 WindowedColorBits=32 FullscreenViewportX=800 FullscreenViewportY=600 FullscreenColorBits=32
You might doesn't use a 800x600 game resolution, but I think that my lines are a good example. Change it for your favor. Play around. Leave the minus in 'WindowedViewportY'. (OK, I'm using some older Nvidia card... ;)
I recommend you to write an UT binary. This is my one (~/bin/ut):
#!/bin/sh
env wine "C:\UnrealTournament\System\UnrealTournament.exe" xgamma -gamma 1 xrandr -s 1024x768
Add
chmod +x ~/bin/ut
and start it via the console. If you want to add a launcher in your window manager (like Xfce), please write these lines as a starting command:
xterm -e bin/ut
Without it it might be that UT kills your window manager. (Happend in KDE, Xfce and WindowMaker.)
Cheers & Yours,
Giftmischer
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #6 from Ken Sharp kennybobs@o2.co.uk 2009-04-24 07:28:34 --- Hi Giftmischer,
Thanks for that. Editing the .ini file does allow the screen to be drawn correctly, but the mouse is still unusable. The cursor disappears altogether so I couldn't take it into a game to see how it would work.
http://bugs.winehq.org/show_bug.cgi?id=17890
byteframe byteframe@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |byteframe@yahoo.com
--- Comment #7 from byteframe byteframe@yahoo.com 2009-05-13 13:18:42 --- I've noticed this issue for quite some time now. I play most games in windowed mode anyway, but for unreal/ut, (and maybe deus ex too) I have to hit ALT+ENTER a few times (sometimes several) to finally get the picture to fit in the screen, and then the input works as well. This is just a workaround, and I've yet to do any real debugging, but as I said before, this has been an issue for quite some time now.
http://bugs.winehq.org/show_bug.cgi?id=17890
Martin Doucha next_ghost@quick.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |next_ghost@quick.cz
--- Comment #8 from Martin Doucha next_ghost@quick.cz 2009-05-23 07:28:48 --- UT demo works fine for me in Wine 1.1.21 (fullscreen, D3D, 16bit color depth, Mobility Radeon x1600, xf86-video-radeon driver).
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #9 from Martin Doucha next_ghost@quick.cz 2009-05-24 13:57:21 --- Correction: The bug manifests if the game is minimized and then restored.
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #10 from byteframe byteframe@yahoo.com 2009-05-24 17:45:34 --- I thought this bug would only happen when using an opengl renderer, but I see from the comment above it will also happen on d3d when minimizing and restoring...
http://bugs.winehq.org/show_bug.cgi?id=17890
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |kennybobs@o2.co.uk Ever Confirmed|0 |1
--- Comment #11 from Ken Sharp kennybobs@o2.co.uk 2009-08-04 14:54:20 --- Still present in latest git.
Workarounds don't work here for some reason.
http://bugs.winehq.org/show_bug.cgi?id=17890
Ken Sharp kennybobs@o2.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|kennybobs@o2.co.uk |
http://bugs.winehq.org/show_bug.cgi?id=17890
Jonatan Blom josuux@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |josuux@gmail.com
--- Comment #12 from Jonatan Blom josuux@gmail.com 2009-08-18 17:49:45 --- I solved this bug by unschecking the "Allow the window manager to decorate the window" in winecfg.
/ Jonatan
http://bugs.winehq.org/show_bug.cgi?id=17890
Cliffton Beach killmorejedi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |killmorejedi@hotmail.com
--- Comment #13 from Cliffton Beach killmorejedi@hotmail.com 2009-09-14 19:27:53 --- I bet this bug is a duplicate of http://bugs.winehq.org/show_bug.cgi?id=12212
It's worked around the same way Jonatan worked around this one. There, I mentioned how HKCU/Software/Wine/AppDefaults/DeusEx.exe/X11 Driver/Managed=N will fix the issue while allowing your window manager to continue managing other apps.
http://bugs.winehq.org/show_bug.cgi?id=17890
Benjamin Debski benjamin.debski@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benjamin.debski@gmail.com
--- Comment #14 from Benjamin Debski benjamin.debski@gmail.com 2011-01-15 19:56:12 CST --- Present in Wine 1.3.11
http://bugs.winehq.org/show_bug.cgi?id=17890
--- Comment #15 from byteframe byteframe@gmail.com 2011-06-21 03:26:12 CDT --- using 1.3.22 this appears fixed in apps "deus ex", "unreal", and "unreal tournament", the last two of which I am app maintainer.
http://bugs.winehq.org/show_bug.cgi?id=17890
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #16 from Wylda wylda@volny.cz 2011-06-25 10:17:35 CDT ---
I don't have such issue in direct3d mode. Fullscreen is fully painted under wine-1.3.23 and nVidia v275.09.07, i.e. OK here.
http://bugs.winehq.org/show_bug.cgi?id=17890
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #17 from joaopa jeremielapuree@yahoo.fr 2011-07-18 04:10:33 CDT --- reported fixed twice. This bug could be closed as FIXED.
http://bugs.winehq.org/show_bug.cgi?id=17890
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #18 from Wylda wylda@volny.cz 2011-07-18 07:06:30 CDT ---
Reported fixed + tested myself.
http://bugs.winehq.org/show_bug.cgi?id=17890
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard julliard@winehq.org 2011-07-22 12:45:15 CDT --- Closing bugs fixed in 1.3.25.