http://bugs.winehq.org/show_bug.cgi?id=7705
------- Additional Comments From MrMessiah@gmail.com 2007-05-06 02:55 ------- I'm not sure this crash is actually caused by SymInitializeW, as I've recently done +relay+all tests. By excluding certain functions from the debug and running the EverQuest2.exe directly (rather than going through the patcher) to keep the size of the debug log down, I see that the crash actually occurs much later in the code than the call to SymInitializeW, during some Direct3D code. POSSIBLY to do with Vertex Buffers, although there are some VirtualAlloc calls further up that look suspicious to me. Attachment to follow