http://bugs.winehq.org/show_bug.cgi?id=17829
Summary: Giants: Citizen Kabuto - dissapearing of sky and water when enemies are blowing up Product: Wine Version: 1.1.17 Platform: PC-x86-64 URL: http://download.cnet.com/Giants-Citizen-Kabuto-Reaper- demo/3000-7562_4-10056342.html OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: nugrud@gmail.com
Created an attachment (id=20088) --> (http://bugs.winehq.org/attachment.cgi?id=20088) WINE's terminal output without any additional debug traces
After starting new game in Giants: Citizen Kabuto Reaper demo v.1.0 (using all of the default graphics settings) water and sky is rendered correctly, ocean and lakes are bluish, and on the sky you can see clouds. When the first enemies (rippers) appear and you shoot them using long distance weapons they blow up and generally (but not always) in the same time clouds and water dissapear. The sky becomes composed of one colour, and water is fully transparent, you can only hear you stepped into it.
I made two movies presenting it: http://www.youtube.com/watch?v=phxwD4CGavU - in reaper demo. http://www.youtube.com/watch?v=J8X6BngX__o - in mecc demo.
http://bugs.winehq.org/show_bug.cgi?id=17829
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=17829
--- Comment #1 from Dawid Hanak nugrud@gmail.com 2009-03-28 11:04:46 --- The bug is still present in 1.1.18.
My system: OpenSUSE 11.0 x86_64, nvidia 7600GT, drivers 180.41, compiz off. Playing with changed game's graphical settings (lowest, highest), in or not in wine's virtual desktop doesn't change it.
In the reaper demo you encounter few kinds of enemies from beginning, the first are rippers. When I kill them all using only a sword the sky and water doesn't disappear, they may blow up, but water is still bliush after it. Then it disappears when I kill (using sword) next enemy - sea ripper, but its body most be blown up. When I use a (hellfire) bow the bug triggers much earlier during fights with first rippers, when I hit them with enlighted bow, but not always in the very first hit, the same what you can see in my second movie from mecc demo, I killed with bow the first ripper but the clouds and water stayed, then this happened during second encounter, eventhough the missile didn't really hit it.... Tell me what debug traces would be the most helpful here, I'll log and attach them.
Regards, Dawid
http://bugs.winehq.org/show_bug.cgi?id=17829
--- Comment #2 from Dawid Hanak nugrud@gmail.com 2009-05-09 05:35:32 --- Still in 1.1.21
http://bugs.winehq.org/show_bug.cgi?id=17829
--- Comment #3 from Dawid Hanak nugrud@gmail.com 2009-06-20 05:13:53 --- Bug present in 1.1.24 too.
http://bugs.winehq.org/show_bug.cgi?id=17829
--- Comment #4 from Dawid Hanak nugrud@gmail.com 2009-07-03 16:10:48 --- Present in 1.1.25 too, but apart from previous output repeating "Zero length vector" it now repeats constantly:
fixme:d3d_surface:surface_load_ds_location (0x1ac588) Not supported with fixed up depth stencil
http://bugs.winehq.org/show_bug.cgi?id=17829
--- Comment #5 from Dawid Hanak nugrud@gmail.com 2009-10-11 11:47:33 --- Bug present in 1.1.31.
http://bugs.winehq.org/show_bug.cgi?id=17829
Dawid Hanak nugrud@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #6 from Dawid Hanak nugrud@gmail.com 2010-04-17 15:05:17 --- Fixed in 1.1.43 :D
http://bugs.winehq.org/show_bug.cgi?id=17829
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Alexandre Julliard julliard@winehq.org 2010-05-07 13:29:24 --- Closing bugs fixed in 1.1.44.