http://bugs.winehq.org/show_bug.cgi?id=10209
Summary: Jericho crashes when entering game menu Product: Wine Version: 0.9.47. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-kernel AssignedTo: wine-bugs@winehq.org ReportedBy: hamsterbacke@inbox.lv
Created an attachment (id=8823) --> (http://bugs.winehq.org/attachment.cgi?id=8823) wine's crash output
Jericho crashes when entering game menu
http://bugs.winehq.org/show_bug.cgi?id=10209
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|wine-kernel |wine-misc
--- Comment #1 from Lei Zhang thestig@google.com 2007-10-28 13:07:43 --- Did you install the game using Wine, or are you running the game from your Windows partition?
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #2 from Vitaliy Margolen vitaliy@kievinfo.com 2007-10-28 14:46:39 --- What is "/mnt/300gb" mount? Is that ntfs partition? How was game installed?
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #3 from artybaer hamsterbacke@inbox.lv 2007-10-28 14:50:06 --- (In reply to comment #0)
Created an attachment (id=8823)
--> (http://bugs.winehq.org/attachment.cgi?id=8823) [details]
wine's crash output
Jericho crashes when entering game menu
/mnt/300gb/ is fat32 not ntfs
http://bugs.winehq.org/show_bug.cgi?id=10209
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #4 from Vitaliy Margolen vitaliy@kievinfo.com 2007-10-28 14:53:54 --- Invalid. DO NOT USE ntfs partitions with Wine.
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #5 from Vitaliy Margolen vitaliy@kievinfo.com 2007-10-28 14:54:17 --- Also DO NOT reply via e-mail post into bugzilla.
http://bugs.winehq.org/show_bug.cgi?id=10209
artybaer hamsterbacke@inbox.lv changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|INVALID |
--- Comment #6 from artybaer hamsterbacke@inbox.lv 2007-10-28 15:03:28 --- (In reply to comment #4)
Invalid. DO NOT USE ntfs partitions with Wine.
/mnt/300gb type vfat
so it seems not to be the root of the problem.
i also did install it with wine and did not use an windows installation.
(In reply to comment #5)
Also DO NOT reply via e-mail post into bugzilla.
thanks for the info. it's the first time i use the bug reporting.
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #7 from Austin English austinenglish@gmail.com 2007-10-28 15:51:51 --- Is there a demo/download of this available?
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #8 from artybaer hamsterbacke@inbox.lv 2007-10-28 16:04:52 --- (In reply to comment #7)
Is there a demo/download of this available?
actually, there is: http://www.codemasters.co.uk/jericho/community/downloads.php
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #9 from Austin English austinenglish@gmail.com 2007-10-28 22:45:22 --- Doesn't crash here, just goes to a blue screen and hangs there with lots of d3d fixme's/errors.
http://bugs.winehq.org/show_bug.cgi?id=10209
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
--- Comment #10 from Luke Bratch l_bratch@yahoo.co.uk 2007-10-29 03:12:55 --- The blue screen hang happens with UseGLSL disabled for me, it works (but at an insanely low framerate) if you enable UseGLSL.
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #11 from artybaer hamsterbacke@inbox.lv 2007-10-29 13:45:17 --- (In reply to comment #10)
The blue screen hang happens with UseGLSL disabled for me, it works (but at an insanely low framerate) if you enable UseGLSL.
i have GLSL enabled. also with disabled it's the same problem.
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #12 from artybaer hamsterbacke@inbox.lv 2007-10-31 16:24:20 --- Today i tried wine version 0.9.48 (latest) and it worked with GLSL enabled. (terrible slow)
When setting it to disabled it does not work anymore. (output: see attachement wine_error.txt)
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #13 from artybaer hamsterbacke@inbox.lv 2007-10-31 16:25:55 --- Created an attachment (id=8901) --> (http://bugs.winehq.org/attachment.cgi?id=8901) wine 0.9.48 crah output setted GLSL to disabled
http://bugs.winehq.org/show_bug.cgi?id=10209
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |http://www.codemasters.co.uk | |/jericho/community/downloads | |.php Keywords| |download
--- Comment #14 from Austin English austinenglish@gmail.com 2008-06-05 10:43:12 --- Is this still an issue in 1.0-rc3 or newer wine?
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #15 from Luke Bratch l_bratch@yahoo.co.uk 2008-06-05 10:57:32 --- Created an attachment (id=13722) --> (http://bugs.winehq.org/attachment.cgi?id=13722) Output with wine-1.0-rc3-90-g8f91acc
The game start any more, with UseGLSL enabled or disabled. Output attached.
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #16 from Austin English austinenglish@gmail.com 2008-12-06 18:03:52 --- Crashes in git: wine: Call from 0x7eddf9d4 to unimplemented function d3dx9_36.dll.D3DXGetShaderConstantTable, aborting wine: Call from 0x7eddf9d4 to unimplemented function d3dx9_36.dll.D3DXGetShaderConstantTableEx, aborting wine: Call from 0x7eddf9d4 to unimplemented function d3dx9_36.dll.D3DXGetShaderInputSemantics, aborting
Then, with winetricks directx9, I get a crash similar to Luke's.
http://bugs.winehq.org/show_bug.cgi?id=10209
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #8823 is|0 |1 obsolete| | Attachment #8901 is|0 |1 obsolete| | Attachment #13722|0 |1 is obsolete| |
--- Comment #17 from Austin English austinenglish@gmail.com 2008-12-06 18:04:59 --- Created an attachment (id=17698) --> (http://bugs.winehq.org/attachment.cgi?id=17698) output in 1.1.10
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #18 from Rosanne DiMesio dimesio@earthlink.net 2010-06-08 18:07:21 --- Is this still an issue in current (1.2-rc2 or newer) Wine?
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #19 from Luke Bratch l_bratch@yahoo.co.uk 2010-06-27 04:53:36 --- Works fine in latest Wine. Game installs fine, menu works and gameplay seems fine.
http://bugs.winehq.org/show_bug.cgi?id=10209
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #20 from Dmitry Timoshkov dmitry@codeweavers.com 2010-06-28 01:36:40 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=10209
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #21 from Alexandre Julliard julliard@winehq.org 2010-07-02 12:34:48 --- Closing bugs fixed in 1.2-rc6.
http://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #22 from Andrey Gusev andrey.goosev@gmail.com 2013-10-17 02:39:39 CDT --- Created attachment 46325 --> http://bugs.winehq.org/attachment.cgi?id=46325 log+backtrace on 1.7.4
Issue is repeating with
=>0 0x7b83b2d2 RaiseException+0x62(code=<couldn't compute location>, flags=<couldn't compute location>, nbargs=<couldn't compute location>, args=<couldn't compute location>) [/wine-1.7.4/dlls/kernel32/except.c:85] in kernel32 (0x0146e2f8)
should be reopened.
Demo from http://www.gamershell.com/download_21174.shtml
http://bugs.winehq.org/show_bug.cgi?id=10209
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=10209
--- Comment #23 from Austin English austinenglish@gmail.com --- (In reply to Andrey Gusev from comment #22)
Created attachment 46325 [details] log+backtrace on 1.7.4
Issue is repeating with
=>0 0x7b83b2d2 RaiseException+0x62(code=<couldn't compute location>, flags=<couldn't compute location>, nbargs=<couldn't compute location>, args=<couldn't compute location>) [/wine-1.7.4/dlls/kernel32/except.c:85] in kernel32 (0x0146e2f8)
should be reopened.
No, it would be a new bug.
err:d3dcompiler:compile_shader HLSL shader parsing failed.
that's bug 24417