http://bugs.winehq.org/show_bug.cgi?id=27895
Summary: Audio problems in winecfg and Anarchy Online Product: Wine Version: 1.3.25 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: melirizarry@gmail.com
After upgrading from 1.3.24 audio stopped working in Anarchy Online.
Went through winecfg to change settings and winecfg locks up after pressing "Test Sound" button. Had to kill from console.
Notice this happening last week (7/20/11) when building from git after applying the mouse move patch 33905 and figured it was my system so I did not look into it further at that time.
Running Linux Mint 11 64 bit.
http://bugs.winehq.org/show_bug.cgi?id=27895
Mel Irizarry melirizarry@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Platform|x86 |x86-64
http://bugs.winehq.org/show_bug.cgi?id=27895
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #1 from Wylda wylda@volny.cz 2011-07-25 09:17:46 CDT ---
Could you double check, that in winecfg -> libraries isn't mmdevapi disabled?
http://bugs.winehq.org/show_bug.cgi?id=27895
Luke Bratch l_bratch@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |l_bratch@yahoo.co.uk
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #2 from Austin English austinenglish@gmail.com 2011-07-25 12:57:18 CDT --- Please run a regression test: http://wiki.winehq.org/RegressionTesting
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #3 from Luis Alvarado luisalvaradox@gmail.com 2011-07-25 14:40:06 CDT --- This is also happening with all games. After upgrading from 1.3.24 to 1.3.25 the following games i tested do not have any sound whatsoever:
L4D L4D2 Hitman: Blood Money Plants Vs Zombies Wow Cataclysm GTA3 GTA VC Penumbra
And many more. All games that had sound in .24 do not have in .25. At least on Ubuntu 11.04 32Bit.
The only thing I did was update using the update manager and now there is no sound.
http://bugs.winehq.org/show_bug.cgi?id=27895
Andrew Eikum aeikum@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
--- Comment #4 from Andrew Eikum aeikum@codeweavers.com 2011-07-25 15:50:01 CDT --- Before we go through a regression test and everything (I think we all know what the culprit is likely to be ;), we should probably make sure it's not just a dirty prefix.
From a Terminal, try running:
WINEPREFIX=~/tmp_wine wine winecfg
Then take a look at the Audio tab. The ALSA driver will probably become selected; if not, select it. Click OK out of winecfg, and then run the exact same command as above. Try the Test Audio button.
If that still doesn't work, then we can dig further.
(If you're using OSSv4, then obviously select the OSS driver instead of the ALSA driver. But you probably aren't.)
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #5 from Mel Irizarry melirizarry@gmail.com 2011-07-25 18:21:09 CDT --- (In reply to comment #4) This is what I got when I ran your test...
WINEPREFIX=~/tmp_wine wine winecfg
Inital messages when the Audio tab is accesses err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element
After pressing "Test Sound" the first time... fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
After pressing "Test Sound" the second time... err:winmm:WINMM_OpenDevice Activate failed: 80004005
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #6 from Andrew Eikum aeikum@codeweavers.com 2011-07-26 09:25:51 CDT --- Okay, that looks pretty wrong. Let's get a debug log and find out what's going on.
WINEPREFIX=~/tmp_wine WINEDEBUG=+alsa,+mmdevapi,+winmm,+tid wine winecfg &> bug_27895.log
Then try the Test Sound button and attach the log here, please. Also let me know if it locked up on you when you run this test.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #7 from Mel Irizarry melirizarry@gmail.com 2011-07-26 18:29:45 CDT --- Created an attachment (id=35707) --> (http://bugs.winehq.org/attachment.cgi?id=35707) Audio lock up log
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #8 from Mel Irizarry melirizarry@gmail.com 2011-07-26 18:30:55 CDT --- (In reply to comment #6) Log attached.
Yes, winecfg does lock up after the Test Sound button is pressed. Usually on the second press, sometimes on the first press.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #9 from Andrew Eikum aeikum@codeweavers.com 2011-07-27 07:41:11 CDT --- Hmm, are you using PulseAudio? ("ps -e | grep pulse") This looks like it might be Bug 27336, which is at least partly a bug in alsa-plugins. There's a patch in alsa-plugins git (has not yet been released) which improves the situation, but I also have reports that it's not fixed entirely by that patch.
Can you confirm if you're using PulseAudio?
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #10 from Mel Irizarry melirizarry@gmail.com 2011-07-27 18:21:52 CDT --- (In reply to comment #9)
Yes, PulseAudio is installed by default in LinuxMint 11 ia64.
http://bugs.winehq.org/show_bug.cgi?id=27895
Rion rion4ik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rion4ik@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=27895
Chris sportflieger2004-wbug@yahoo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sportflieger2004-wbug@yahoo | |.de
--- Comment #11 from Chris sportflieger2004-wbug@yahoo.de 2011-08-13 02:57:32 CDT --- Similar problem here using Ubuntu 10.04.3 LTS and Wine 1.3.26:
starting winecfg, selecting the audio tab and then 'Test Sound' with ALSA checked gives the following:
1. error popup: "Audio test failed!" 2. console output: ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 8 channels, pretending there's only 2 channels ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winmm:WINMM_OpenDevice Activate failed: 80004005 ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winmm:WINMM_OpenDevice Activate failed: 80004005
At least nothing hangs and I can exit winecfg on the normal way.
http://bugs.winehq.org/show_bug.cgi?id=27895
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #12 from Xavier Vachon xvachon@gmail.com 2011-08-22 23:19:05 CDT --- I did lose sound in many games too since the release of 1.3.26, and my symptoms are similar to what is described here. I will tag myself to this bug report to get news and report progress.
Gentoo Linux X64 wine-1.3.26-89-g84da6ae alsa-plugins 1.0.24 pulseaudio-0.9.23-r1
http://bugs.winehq.org/show_bug.cgi?id=27895
Yotam Benshalom benshalom@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |benshalom@gmail.com
--- Comment #13 from Yotam Benshalom benshalom@gmail.com 2011-09-18 16:21:09 CDT --- Same problem with Diablo 2: LOD. The intro plays fine with sound, but it mutes in the character selection screen. The error message is the same:
"fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels".
http://bugs.winehq.org/show_bug.cgi?id=27895
Yotam Benshalom benshalom@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #14 from Yotam Benshalom benshalom@gmail.com 2011-09-18 16:21:55 CDT --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #15 from Luis Alvarado luisalvaradox@gmail.com 2011-12-24 12:06:01 CST --- I just finished testing this again with 1.3.35 in Ubuntu 32 Bit:
Output was for all:
fixme:win:EnumDisplayDevicesW ((null),0,0x32e98c,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x32dc00,0x00000000), stub! fixme:ddraw:ddraw7_GetMonitorFrequency iface 0x12d238, frequency 0x9ce3fc stub! fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:winmm:MXD_GetControlDetails What should the sw-side mixer controls map to? fixme:winmm:MXD_SetControlDetails What should the sw-side mixer controls map to? fixme:dsound:IDirectSoundBufferImpl_SetFX (0x433b938,0,(nil),(nil)): stub
Games tested were:
Hitman Blood Money Left4Dead Left4Dead2 World of Goo Plants Vs Zombies Penumbra + Expansions Amnesia Lugaru Braid GTA3 GTA Vice City
In some cases there is sound for a couple of seconds and then gone. The part about "fixme:alsa:AudioClient_GetMixFormat" appears in all tests. Basically sound is gone in every game. Tested also on 2 other PCs with the same result.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #16 from Luis Alvarado luisalvaradox@gmail.com 2011-12-24 12:07:55 CST --- (In reply to comment #5)
(In reply to comment #4) This is what I got when I ran your test...
WINEPREFIX=~/tmp_wine wine winecfg
Inital messages when the Audio tab is accesses err:alsa:ALSA_CheckSetVolume Could not find '{PCM,Line} Playback Volume' element
After pressing "Test Sound" the first time... fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 6 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels
After pressing "Test Sound" the second time... err:winmm:WINMM_OpenDevice Activate failed: 80004005
I can confirm the same result.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #17 from Luis Alvarado luisalvaradox@gmail.com 2011-12-24 12:09:23 CST --- (In reply to comment #13)
Same problem with Diablo 2: LOD. The intro plays fine with sound, but it mutes in the character selection screen. The error message is the same:
"fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels".
This also happens in Wow Cataclysm, Plants vs Zombies, Left4Dead, Left4Dead2, Braid and others. It lasts a couple of seconds and then is gone.
http://bugs.winehq.org/show_bug.cgi?id=27895
Luis Alvarado luisalvaradox@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |luisalvaradox@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=27895
Vitaliy Margolen vitaliy-bugzilla@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |critical
--- Comment #18 from Vitaliy Margolen vitaliy-bugzilla@kievinfo.com 2011-12-24 17:16:42 CST --- Andrew Eikum, care to elaborate why old Wine worked and new Wine doesn't work? Yes PA sucks, but it some what worked before. If it's a bug in PA, care to point to the bug on PA side?
As a workaround I guess for people with this problem, try to disable/remove PA.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #19 from Andrew Eikum aeikum@codeweavers.com 2011-12-27 09:25:31 CST --- (In reply to comment #18)
Andrew Eikum, care to elaborate why old Wine worked and new Wine doesn't work? Yes PA sucks, but it some what worked before. If it's a bug in PA, care to point to the bug on PA side?
There are a handful of changes in latest Git, which may improve the situation. We've been working on them mostly in Bug 28723. I think that bug is probably fixed, so perhaps we should move the discussion here.
http://bugs.winehq.org/show_bug.cgi?id=27895
Vitaliy Margolen vitaliy-bugzilla@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |1.4.0
--- Comment #20 from Vitaliy Margolen vitaliy-bugzilla@kievinfo.com 2011-12-27 11:55:44 CST --- (In reply to comment #19) I think you misunderstood. Stuttering sound is nowhere near as bad as crashing application! Until someone here with this problem can prove that bug is fixed in latest git (or wait for wine-1.3.36 and test) this bug will stay open.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #21 from Andrew Eikum aeikum@codeweavers.com 2011-12-27 13:02:40 CST --- (In reply to comment #20)
(In reply to comment #19) I think you misunderstood. Stuttering sound is nowhere near as bad as crashing application! Until someone here with this problem can prove that bug is fixed in latest git (or wait for wine-1.3.36 and test) this bug will stay open.
Nothing is crashing, just audio stops playing under PulseAudio. I just said that last week's changes to winealsa may have also fixed this bug by coincidence. I agree it should stay open until someone confirms it's fixed.
http://bugs.winehq.org/show_bug.cgi?id=27895
Vitaliy Margolen vitaliy-bugzilla@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Audio problems in winecfg |Complete loss of sound in |and Anarchy Online |many games when using Pulse | |Audio
--- Comment #22 from Vitaliy Margolen vitaliy-bugzilla@kievinfo.com 2011-12-27 13:23:10 CST --- Apologies, not sure why I though this was a crash. Still complete loss of sound is not good.
http://bugs.winehq.org/show_bug.cgi?id=27895
Vitaliy Margolen vitaliy-bugzilla@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |philbradley@gmail.com
--- Comment #23 from Vitaliy Margolen vitaliy-bugzilla@kievinfo.com 2011-12-29 11:43:45 CST --- *** Bug 29469 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=27895
Christian christian.frank@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |christian.frank@gmx.de
--- Comment #24 from Christian christian.frank@gmx.de 2012-01-06 04:23:55 CST --- guys, can anyone test if this is still happening with 1.3.36 ? I will do the test later this day with my games.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #25 from Luis Alvarado luisalvaradox@gmail.com 2012-01-07 11:54:55 CST --- I have finished testing the following games which still throw this error on output:
fixme:win:EnumDisplayDevicesW ((null),0,0x32ec50,0x00000000), stub! fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x28. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 32 channels, pretending there's only 2 channels fixme:alsa:AudioClient_GetMixFormat Don't know what to do with 10000 channels, pretending there's only 2 channels fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting
The difference this time on 1.3.36 is that the game sound works perfectly. For example hitman blood money NEVER had the sound work inside when playing. I had already gotten used to not hear anything. Now I can hear everything. The playing feeling really changes. Same goes for the following games which did not have sound on 1.3.35 or had sound problems but now they not only have the sound issued solved but the sounds are better:
Left4Dead Left4Dead2 Hitman: Blood Money Plants Vs Zombies Wow Cataclysm GTA3 GTA Vice City World of Goo Penumbra + Expansions Amnesia Lugaru Braid
All of this games which did not have any sound whatsoever on 1.3.35 have sound and some, like L4D, L4D2 and Hitman have an even better quality sound.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #26 from Christian christian.frank@gmx.de 2012-01-08 04:22:33 CST --- Wow.very nice..So for you most issues are fixed :) .. I'm still trying to figure out what is wrong with my system. In my first tests with pulse the sounds worked amazingly fine with 1.3.36. Now i have crackling sound again. I will try with a completely new wine prefix today and try some of my steam games.
Can you confirm that you can 100% reproduce the now working sound in 1.3.36 ?
http://bugs.winehq.org/show_bug.cgi?id=27895
gymka@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gymka@mail.ru
--- Comment #27 from gymka@mail.ru 2012-01-17 00:37:38 CST --- then i had same problem, it was my fault. after system install i forgot to install one of these(for x86_64): pulseaudio-alsa lib32-libpulse lib32-alsa-plugins
http://bugs.winehq.org/show_bug.cgi?id=27895
Chris Boyle winehq@chris.boyle.name changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@chris.boyle.name
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #28 from Chris sportflieger2004-winebug@yahoo.de 2012-01-20 10:55:53 CST --- I get now:
ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winediag:AUDDRV_GetAudioEndpoint PulseAudio "default" -22 without handle_underrun. Audio may hang. Please upgrade to alsa_plugins >= 1.0.24
Unfortunately alsa 1.0.24 is not offered for Ubuntu 10.04 (lucid) LTS ...
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #29 from Andrew Eikum aeikum@codeweavers.com 2012-01-25 11:34:06 CST --- Hi everyone, what's the status of this bug?
It looks like sound is working for Luis and gymka.
Christian, have you noticed any changes recently? Is it working well, or do you still have problems even with a clean prefix?
Chris, does sound work even with that error? Or is it broken for you?
What about Mel, Yotam, and Xavier?
If you are still having problems, a log under Wine 1.3.37 (or later) with the channels from http://wiki.winehq.org/Sound would be helpful. Please also include your operating system, pulseaudio package version and alsa-plugins package version (called "libasound2-plugins" on Ubuntu).
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #30 from Xavier Vachon xvachon@gmail.com 2012-01-25 11:42:28 CST --- (In reply to comment #29)
Hi everyone, what's the status of this bug?
It looks like sound is working for Luis and gymka.
Christian, have you noticed any changes recently? Is it working well, or do you still have problems even with a clean prefix?
Chris, does sound work even with that error? Or is it broken for you?
What about Mel, Yotam, and Xavier?
If you are still having problems, a log under Wine 1.3.37 (or later) with the channels from http://wiki.winehq.org/Sound would be helpful. Please also include your operating system, pulseaudio package version and alsa-plugins package version (called "libasound2-plugins" on Ubuntu).
I do not use pulseaudio anymore, so this bug does not apply to me.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #31 from Christian christian.frank@gmx.de 2012-01-25 14:07:40 CST --- i also removed pulse from my system. But i will reinstall it and do some tests with 1.3.37. I had crackling sound with pulse in 1.3.36 from time to time which was fixed by restartingpulse.
will try if it works reliable in 1.3.37 and report back..
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #32 from Pavel Ondračka pavel.ondracka@gmail.com 2012-02-01 14:15:27 CST --- Created attachment 38648 --> http://bugs.winehq.org/attachment.cgi?id=38648 +tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio log
I still got the same problem as Christian in Wine-1.4-rc1. Usually sound works, however sometimes it breaks and all I get is a lot of crackings. So far I haven't found a reliable trigger to this. Restarting pulseaudio helps. Attached is a log when sound is broken.
Kernel: 3.2.1-3.fc16.i686 pulseaudio: 0.9.23-1.fc16 alsa-plugins-pulseaudio: 1.0.24-3.fc16
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #33 from Chris sportflieger2004-winebug@yahoo.de 2012-02-04 03:53:22 CST --- (In reply to comment #29)
Chris, does sound work even with that error? Or is it broken for you?
I get the following error message:
ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winediag:AUDDRV_GetAudioEndpoint PulseAudio "default" -22 without handle_underrun. Audio may hang. Please upgrade to alsa_plugins >= 1.0.24
Sound works for the very first output only and hangs then.
If you are still having problems, a log under Wine 1.3.37 (or later) with the channels from http://wiki.winehq.org/Sound would be helpful. Please also include your operating system, pulseaudio package version and alsa-plugins package version (called "libasound2-plugins" on Ubuntu).
Wine 1.3.37 Ubuntu 10.04.3 LTS pulseaudio 1:0.9.22~0.9.21+stable-queue-32-g8478-0ubuntu14 libasound2-plugins 1.0.22-0ubuntu6
Log follows.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #34 from Chris sportflieger2004-winebug@yahoo.de 2012-02-04 04:08:57 CST --- Created attachment 38691 --> http://bugs.winehq.org/attachment.cgi?id=38691 Ubuntu 10.04.3 LTS with WINEDEBUG=+tid,+mmdevapi,+winmm,+driver,+midi,+dsound,+dmusic,+mci,+oss,+alsa,+coreaudio
http://bugs.winehq.org/show_bug.cgi?id=27895
Lars Rune Nøstdal larsnostdal@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |larsnostdal@gmail.com
--- Comment #35 from Lars Rune Nøstdal larsnostdal@gmail.com 2012-02-08 09:07:34 CST --- Still seeing this in 1.4-rc2 in games and applications. Even the winecfg sound test locks up.
http://bugs.winehq.org/show_bug.cgi?id=27895
tj tjutila@paju.oulu.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tjutila@paju.oulu.fi
--- Comment #36 from tj tjutila@paju.oulu.fi 2012-02-18 16:06:00 CST --- Problem present for me in 1.4rc3. Since 1.3.25 Wine has been practically unusable for gaming because lack of sound.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #37 from Mel Irizarry melirizarry@gmail.com 2012-02-19 19:50:24 CST --- (In reply to comment #29)
Hi everyone, what's the status of this bug?
It looks like sound is working for Luis and gymka.
Christian, have you noticed any changes recently? Is it working well, or do you still have problems even with a clean prefix?
Chris, does sound work even with that error? Or is it broken for you?
What about Mel, Yotam, and Xavier?
If you are still having problems, a log under Wine 1.3.37 (or later) with the channels from http://wiki.winehq.org/Sound would be helpful. Please also include your operating system, pulseaudio package version and alsa-plugins package version (called "libasound2-plugins" on Ubuntu).
Finally check today on Guild Wars and 1.4rc2 loses sound in the game.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #38 from Yotam Benshalom benshalom@gmail.com 2012-02-19 20:23:23 CST --- Sound on Diablo 2 works fine for me now on wine 1.4 rc4.
http://bugs.winehq.org/show_bug.cgi?id=27895
ax 34noff otaku@rambler.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |otaku@rambler.ru
--- Comment #39 from ax 34noff otaku@rambler.ru 2012-02-28 11:14:50 CST --- wine 1.4.rc5, all apps: now sound grunts with built-in dsound.dll and doesn't work with native one
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #40 from ax 34noff otaku@rambler.ru 2012-02-28 11:18:54 CST --- ...and killing pulseaudio disables wine sound at all
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #41 from Andrew Eikum aeikum@codeweavers.com 2012-02-28 11:20:46 CST --- (In reply to comment #33)
(In reply to comment #29)
Chris, does sound work even with that error? Or is it broken for you?
I get the following error message:
ALSA lib pcm_pulse.c:1008:(_snd_pcm_pulse_open) Unknown field handle_underrun err:winediag:AUDDRV_GetAudioEndpoint PulseAudio "default" -22 without handle_underrun. Audio may hang. Please upgrade to alsa_plugins >= 1.0.24
Sound works for the very first output only and hangs then.
pulseaudio 1:0.9.22~0.9.21+stable-queue-32-g8478-0ubuntu14 libasound2-plugins 1.0.22-0ubuntu6
Yeah, your log shows this is the PulseAudio/ALSA-plugins bug. The device never reports underrun even though we stopped giving it data a long time ago.
To all users of older PulseAudio:
Please see the relevant section on http://wiki.winehq.org/Sound. The solution isn't ideal, but there's only so much we can do to work around bugs in other software.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #42 from ax 34noff otaku@rambler.ru 2012-02-28 12:18:26 CST --- (In reply to comment #39)
wine 1.4.rc5, all apps: now sound grunts with built-in dsound.dll and doesn't work with native one
it's on my 4.0 sound system. all works when using stereo.
http://bugs.winehq.org/show_bug.cgi?id=27895
Frédéric Delanoy frederic.delanoy@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |frederic.delanoy@gmail.com Severity|critical |normal
--- Comment #43 from Frédéric Delanoy frederic.delanoy@gmail.com 2012-03-01 04:48:50 CST --- Not critical: http://bugs.winehq.org/page.cgi?id=fields.html#importance
http://bugs.winehq.org/show_bug.cgi?id=27895
Rosanne DiMesio dimesio@earthlink.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |major
--- Comment #44 from Rosanne DiMesio dimesio@earthlink.net 2012-03-01 08:35:51 CST --- (In reply to comment #43)
Not critical: http://bugs.winehq.org/page.cgi?id=fields.html#importance
But also not "normal": it affects a wide range of apps.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #45 from Rosanne DiMesio dimesio@earthlink.net 2012-03-01 08:44:55 CST --- (In reply to comment #41)
To all users of older PulseAudio:
Please see the relevant section on http://wiki.winehq.org/Sound. The solution isn't ideal, but there's only so much we can do to work around bugs in other software.
Does this bug only affect users with older PulseAudio/ALSA-plugins versions?
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #46 from Andrew Eikum aeikum@codeweavers.com 2012-03-01 08:51:16 CST --- (In reply to comment #45)
(In reply to comment #41)
To all users of older PulseAudio:
Please see the relevant section on http://wiki.winehq.org/Sound. The solution isn't ideal, but there's only so much we can do to work around bugs in other software.
Does this bug only affect users with older PulseAudio/ALSA-plugins versions?
I think that it's the most common problem. There have been numerous reports of people upgrading to the latest version and having audio start working fine.
However, Gilboa over in Bug 28622 reports that upgrading didn't fix the problem. So there's something else going on here, too.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #47 from tj tjutila@paju.oulu.fi 2012-03-01 08:57:30 CST --- (In reply to comment #45)
Does this bug only affect users with older PulseAudio/ALSA-plugins versions?
I'm using PulseAudio 1.0 and 1.0.24 plugins, as provided by my distro (Ubuntu 11.10), and am experiencing problems. I could try the very latest versions, as soon as I find a nice PPA.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #48 from Lars Rune Nøstdal larsnostdal@gmail.com 2012-03-01 09:01:51 CST --- I'm (still) seeing the same thing here in 12.04:
$ pulseaudio --version pulseaudio 1.1
# aptitude show libasound2 Version: 1.0.25-1ubuntu6
http://bugs.winehq.org/show_bug.cgi?id=27895
Yotam Benshalom benshalom@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|benshalom@gmail.com |
http://bugs.winehq.org/show_bug.cgi?id=27895
gymka@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|gymka@mail.ru |
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #49 from Rosanne DiMesio dimesio@earthlink.net 2012-03-01 15:21:18 CST --- (In reply to comment #46)
However, Gilboa over in Bug 28622 reports that upgrading didn't fix the problem. So there's something else going on here, too.
Bug 28622 seems like the same bug as this one; should one of them be closed? And if so, which one?
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #50 from Frédéric Delanoy frederic.delanoy@gmail.com 2012-03-02 03:33:51 CST --- (In reply to comment #49)
(In reply to comment #46)
However, Gilboa over in Bug 28622 reports that upgrading didn't fix the problem. So there's something else going on here, too.
Bug 28622 seems like the same bug as this one; should one of them be closed? And if so, which one?
Looks like a dupe indeed. When determining which one to close, 99% of the time it's the more recent one, since it came last (hence shouldn't have been created in the first place).
The only case I can think of right now where you close an earlier bug is if it's mostly abandoned/does not provide usefulinfo.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #51 from Rosanne DiMesio dimesio@earthlink.net 2012-03-02 10:11:24 CST --- (In reply to comment #50)
Looks like a dupe indeed. When determining which one to close, 99% of the time it's the more recent one, since it came last (hence shouldn't have been created in the first place).
The only case I can think of right now where you close an earlier bug is if it's mostly abandoned/does not provide usefulinfo.
I know. But in this case, the other bug seems to have more useful information; the OR in that case is still testing and uploading logs, and they're for up-to-date versions of PA/ALSA. The OR in this bug hasn't been heard from in over half a year, and all of the logs posted here are from old PA/ALSA versions.
Perhaps what we should do is designate this bug as the one for the PA/ALSA bug that has been fixed upstream, and mark it invalid (but perhaps keep it open to catch duplicates), and use the other bug to track the problem with current PA/ALSA versions.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #52 from Chris sportflieger2004-winebug@yahoo.de 2012-03-02 10:44:09 CST --- (In reply to comment #41)
To all users of older PulseAudio:
Please see the relevant section on http://wiki.winehq.org/Sound. The solution isn't ideal, but there's only so much we can do to work around bugs in other software.
What's the idea for the future: currently Wine 1.3.x is offered for Ubuntu 10.04 but the sound is actually not really working. Will libasound2-plugins 1.0.24 be made available too or will Wine 1.3.x not longer offered for Ubuntu 10.04?
http://bugs.winehq.org/show_bug.cgi?id=27895
Rosanne DiMesio dimesio@earthlink.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dimesio@earthlink.net
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #53 from Rosanne DiMesio dimesio@earthlink.net 2012-03-02 11:07:07 CST --- (In reply to comment #52)
What's the idea for the future: currently Wine 1.3.x is offered for Ubuntu 10.04 but the sound is actually not really working. Will libasound2-plugins 1.0.24 be made available too or will Wine 1.3.x not longer offered for Ubuntu 10.04?
That's something you need to ask your distro.
http://bugs.winehq.org/show_bug.cgi?id=27895
K1773R K1773R@darkgamex.ch changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |K1773R@darkgamex.ch
--- Comment #54 from K1773R K1773R@darkgamex.ch 2012-03-02 17:55:24 CST --- use wine 1.3.20 with pulseaudio patch ;)
http://bugs.winehq.org/show_bug.cgi?id=27895
Rosanne DiMesio dimesio@earthlink.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |emyr@batemania.org.uk
--- Comment #55 from Rosanne DiMesio dimesio@earthlink.net 2012-03-03 13:36:40 CST --- *** Bug 27907 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=27895
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |illumilore@gmail.com
--- Comment #56 from Dmitry Timoshkov dmitry@baikal.ru 2012-03-04 01:36:03 CST --- *** Bug 30067 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=27895
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|1.4.0 |1.6.0
--- Comment #57 from Austin English austinenglish@gmail.com 2012-03-07 13:27:10 CST --- Moving milestone to 1.6.
http://bugs.winehq.org/show_bug.cgi?id=27895
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|1.6.0 |1.4.0
--- Comment #58 from Austin English austinenglish@gmail.com 2012-03-07 13:34:25 CST --- My mistake, 1.6 criteria are not set yet, so these need to stay in 1.4.
Sorry for the noise.
http://bugs.winehq.org/show_bug.cgi?id=27895
Don Pobanz dpobanz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dpobanz@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #59 from ill illumilore@gmail.com 2012-03-09 20:17:59 CST --- Is there a workaround that doesn't involve killing pulseaudio? Trying to play civ5 causes the audio to cut in and out very quickly, with the corresponding stream in the mixer coming and going until the wine audio dies completely, which is a little bit annoying.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #60 from ax 34noff otaku@rambler.ru 2012-03-10 06:35:15 CST --- probably a workaround for ubuntu users: http://forum.ubuntu.ru/index.php?topic=131057.0 i'm sorry, topic in russian only...
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #61 from ill illumilore@gmail.com 2012-03-10 12:41:28 CST ---
probably a workaround for ubuntu users:
The pulseaudio patch has been rewritten recently, so hopefully that will solve this problem (at least until the next audio rewrite). It seems to be working decently for me so far.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #62 from Rion rion4ik@gmail.com 2012-03-11 07:18:27 CDT --- the sound works perfect finally in winecfg =) also I tested "Mage Knight Apocalypse" game which is fine too now.
thanks!
wine-1.4
http://bugs.winehq.org/show_bug.cgi?id=27895
chestertech chestertech@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |chestertech@mail.ru
--- Comment #63 from chestertech chestertech@mail.ru 2012-03-23 08:35:08 CDT --- original thread in english for purpose above in russian http://www.jeffsplace.net/node/12
http://bugs.winehq.org/show_bug.cgi?id=27895
mugenmartinez speedninjatsu@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |speedninjatsu@hotmail.com
http://bugs.winehq.org/show_bug.cgi?id=27895
ejcruz8@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ejcruz8@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=27895
RobertPattinson hotukdeals.com2@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hotukdeals.com2@yahoo.co.uk
--- Comment #64 from RobertPattinson hotukdeals.com2@yahoo.co.uk 2012-07-18 07:21:18 CDT --- This is also happening with all games. After upgrading from 1.3.24 to 1.3.25 the following games i tested do not have any sound whatsoever:
L4D L4D2 Hitman: Blood Money Plants Vs Zombies Wow Cataclysm GTA3 GTA VC Penumbra thanks http://sphere.orchestra.io/p/Mobile-Phone-Accessories http://mobile.www.monde.org/en/post/best-iphone-4s-cases-are-need-of-the-hou...
http://bugs.winehq.org/show_bug.cgi?id=27895
Lars Rune Nøstdal larsnostdal@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|larsnostdal@gmail.com |
http://bugs.winehq.org/show_bug.cgi?id=27895
Felix Yan felixonmars@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |felixonmars@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #65 from Austin English austinenglish@gmail.com 2012-10-11 14:25:51 CDT --- Is this still an issue in current (1.5.14+) wine?
http://bugs.winehq.org/show_bug.cgi?id=27895
Sylvain Petreolle spetreolle@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |spetreolle@yahoo.fr
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #66 from ax 34noff otaku@rambler.ru 2013-04-20 11:33:05 CDT --- (In reply to comment #65)
Is this still an issue in current (1.5.14+) wine?
Can i disable WinePulse in WINE installed from ppa:ubuntu-wine/ppa to test it with ALSA or smth else?
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #67 from Andrew Eikum aeikum@codeweavers.com 2013-04-22 07:01:53 CDT --- (In reply to comment #66)
(In reply to comment #65)
Is this still an issue in current (1.5.14+) wine?
Can i disable WinePulse in WINE installed from ppa:ubuntu-wine/ppa to test it with ALSA or smth else?
Yes, you can make a new registry entry: [HKCU\Software\Wine\Drivers] Audio="alsa"
It's better if you can test with a completely unmodified Wine, though.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #68 from ax 34noff otaku@rambler.ru 2013-04-22 08:46:42 CDT ---
unmodified
I don't know how to build EXACTLY unmodified Wine but i'll try to warn wise to it. Right now i will test Wine from PPA. Wait for my results...
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #69 from ax 34noff otaku@rambler.ru 2013-04-22 09:53:14 CDT --- Seems like winealsa.drv works perfectly side-by-side with my PulseAudio 2.1 on my Audigy under my Xubuntu 12.10. I'm running simultaneously Audacious (which plays endless track using Pulsaudio) and some Windows games: Megaman X8, Deus Ex, DooM series (incl. Zandronum engine), zsnes, DarkPlaces engine, Stalker CS. I will try to build Wine from sources and test more games. p.s. Probably PulseAudio 2.x users just have to specify proper sound device in winecfg.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #70 from K1773R K1773R@darkgamex.ch 2013-04-22 10:22:42 CDT --- (In reply to comment #68)
unmodified
I don't know how to build EXACTLY unmodified Wine but i'll try to warn wise to it. Right now i will test Wine from PPA. Wait for my results...
get current git, if you want a specific version use "git checkout" then ./configure && make && make install
http://bugs.winehq.org/show_bug.cgi?id=27895
tj tjutila@paju.oulu.fi changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|tjutila@paju.oulu.fi |
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #71 from ax 34noff otaku@rambler.ru 2013-04-22 10:56:27 CDT --- Unfortunately i can't get some important headers to build Wine (or likely Wine can't find them in my system while they are there) Do Wine builds from PlayOnLinux are "unmodified enough" to test winealsa side-by-side with PulseAudio?
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #72 from Frédéric Delanoy frederic.delanoy@gmail.com 2013-04-22 11:57:08 CDT --- (In reply to comment #71)
Unfortunately i can't get some important headers to build Wine (or likely Wine can't find them in my system while they are there) Do Wine builds from PlayOnLinux are "unmodified enough" to test winealsa side-by-side with PulseAudio?
No third-party is supported here, see http://wiki.winehq.org/FAQ#head-aeffd8e1fe7702219fcf87f97834edc926cb1235
For help compiling, see http://wiki.winehq.org/FAQ#compile_wine
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #73 from ax 34noff otaku@rambler.ru 2013-04-22 15:03:37 CDT --- Wine from git (22.04.2013), unmodified, the same system, Stalker CS works and sounds perfect. I will test other games, but my Xubuntu is only one of many distros on many PCs so we need more testers
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #74 from ax 34noff otaku@rambler.ru 2013-04-23 06:25:52 CDT --- ... so games that sound for me: Devil May Cry 4, Duke Nukem Manhattan, Megaman X8, Fallout 3, Deus Ex, EDuke, DooM series, Darkplaces engine and so on. (Can't test Half-life series because of problems with Steam) p.s. Many games have serious problems with graphics and mouse but likely they are related to very beta version of my new video driver or to unconfigured wineprefix... p.s.2 Now i will return to more stable Wine from PPA, and we need more testers with other distros with PulseAudio out-of-box
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #74 from ax 34noff otaku@rambler.ru 2013-04-23 06:25:52 CDT --- ... so games that sound for me: Devil May Cry 4, Duke Nukem Manhattan, Megaman X8, Fallout 3, Deus Ex, EDuke, DooM series, Darkplaces engine and so on. (Can't test Half-life series because of problems with Steam) p.s. Many games have serious problems with graphics and mouse but likely they are related to very beta version of my new video driver or to unconfigured wineprefix... p.s.2 Now i will return to more stable Wine from PPA, and we need more testers with other distros with PulseAudio out-of-box
--- Comment #75 from ax 34noff otaku@rambler.ru 2013-11-23 02:50:47 CST --- Sound in Jade Dynasty somtimes becomes crackling temporarily. I'll try another games... Xubuntu 13.10, Pulseaudio 4.0, Audigy, Wine 1.7.7 built from sources
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #76 from ax 34noff otaku@rambler.ru 2013-11-23 02:55:05 CST --- The same problem in winecfg. Crackling appears and disappears randomly.
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #77 from ax 34noff otaku@rambler.ru 2013-12-01 10:42:20 CST --- Strange... the same bug in native (linux) games... so i can't confirm nor confute the bug anymore. Does anybody want to do it?
http://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #78 from ax 34noff otaku@rambler.ru --- Probably a workaround: You can play a game without "Complete loss" of sound if you do it not too fast. So (as i understand) game loads sounds from HDD not slower than it plays them so there's no buffer underflow. Tested with Portal 2.
https://bugs.winehq.org/show_bug.cgi?id=27895
--- Comment #79 from Austin English austinenglish@gmail.com --- This is your friendly reminder that there has been no bug activity for over a year. Is this still an issue in current (1.7.37 or newer) wine? If so, please attach the terminal output in 1.7.37 (see http://wiki.winehq.org/FAQ#get_log).
https://bugs.winehq.org/show_bug.cgi?id=27895
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |Abandoned?
https://bugs.winehq.org/show_bug.cgi?id=27895
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #80 from super_man@post.com --- (In reply to ax 34noff from comment #74)
... so games that sound for me: Devil May Cry 4, Duke Nukem Manhattan, Megaman X8, Fallout 3, Deus Ex, EDuke, DooM series, Darkplaces engine and so on. (Can't test Half-life series because of problems with Steam) p.s. Many games have serious problems with graphics and mouse but likely they are related to very beta version of my new video driver or to unconfigured wineprefix... p.s.2 Now i will return to more stable Wine from PPA, and we need more testers with other distros with PulseAudio out-of-box
Are you still having these issues? I remember that even native port of source games had these issues while playing some time the game (dota 2, cs go). It could be that the cs go issue is still valid with native port.
https://bugs.winehq.org/show_bug.cgi?id=27895
Chris Boyle winehq@chris.boyle.name changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|winehq@chris.boyle.name |
https://bugs.winehq.org/show_bug.cgi?id=27895
Rosanne DiMesio dimesio@earthlink.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |ABANDONED
--- Comment #81 from Rosanne DiMesio dimesio@earthlink.net --- The last post claiming this was a problem was made over two years ago, and according to comment 77, the problem also existed in native Linux games for that user, so it was clearly not a Wine issue.
In addition, Wine now has a winepulse driver, so any PulseAudio problems in current Wine would be new bugs anyway.
Marking abandoned.
https://bugs.winehq.org/show_bug.cgi?id=27895
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #82 from Wylda wylda@volny.cz --- Closing ABANDONED bug.
https://bugs.winehq.org/show_bug.cgi?id=27895
Sylvain Petreolle spetreolle@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|spetreolle@yahoo.fr |