http://bugs.winehq.org/show_bug.cgi?id=33960
Bug #: 33960 Summary: Regression: newer WineD3D versions crashes in several games Product: Wine Version: 1.3.31 Platform: x86 OS/Version: Windows Status: UNCONFIRMED Severity: critical Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: svyatpro@gmail.com Classification: Unclassified
Starting from WineD3D 1.3.31 and all newer versions, Metro Last Light crashes immediately before the intro.
But 1.3.30 does not crash and able to start intro without with black screen and playing sound and after intro is finished MetroLL.exe process stops responding.
More about this issue is on Wine's forum: http://forum.winehq.org/viewtopic.php?f=2&t=19290&p=86315#p86315
http://bugs.winehq.org/show_bug.cgi?id=33960
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #1 from Dan Kegel dank@kegel.com 2013-07-05 10:25:50 CDT --- Please do a regression test, http://wiki.winehq.org/RegressionTesting to find the first commit that doesn't work for you.
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #2 from Bruno Jesus 00cpxxx@gmail.com 2013-07-05 10:48:00 CDT --- This is really interesting, I was not aware that wine dlls could be used in windows. Just for fun I tested the sample from [1] and it run over 10 times faster in WineD3D, I'm not sure why...
Is there a demo of the game that can reproduce the issue?
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #3 from Svyatpro svyatpro@gmail.com 2013-07-05 11:57:27 CDT --- (In reply to comment #1)
Please do a regression test, http://wiki.winehq.org/RegressionTesting to find the first commit that doesn't work for you.
I can't test regression in that way that described there, because I use WineD3D's in native Windows environment. I just noticed that latest WineD3D 1.6rc4 compiled for Win32 unable to run most of the games, but versions lower than 1.3.31 runs significantly higher range of games. On that forum thread I described the behavior of "Metro Last Light" on different WineD3D's versions precompiled for Windows.
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #4 from Dan Kegel dank@kegel.com 2013-07-05 12:02:58 CDT --- The fact that you're using wined3d on windows in no way prevents you from finding the git change that caused the regression.
If you aren't able to build wined3d for some other reason (like, you aren't a C developer and aren't comfortable building C libraries), that's another matter.
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #5 from Svyatpro svyatpro@gmail.com 2013-07-05 14:16:55 CDT --- I able to compile WineD3D only under Linux, and then put precompiled binaries into Windows environment, this makes some difficulties. Sorry but I am not very familiar in C developement, the only thing I can do is to compile different WineD3D versions under Linux, which I did and tested.
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #6 from Svyatpro svyatpro@gmail.com 2013-07-05 14:59:47 CDT --- Created attachment 45116 --> http://bugs.winehq.org/attachment.cgi?id=45116 Crash message of Dishonored on WineD3D 1.3.31
Another obvious proof of the regression in WineD3D 1.3.31 is that "Dishonored" game crashed with error message on WineD3D 1.3.31, on WineD3D 1.3.30 game runs with but with poor performance. The screenshot of crash message attached.
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #7 from Svyatpro svyatpro@gmail.com 2013-07-05 15:02:10 CDT --- Please proof somebody, the precompiled WineD3D's for Windows is here: http://www.mediafire.com/?v1m8m2vhr3gqr5e
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #8 from Bruno Jesus 00cpxxx@gmail.com 2013-07-05 15:06:20 CDT --- Is there a demo of the game that can reproduce the issue?
http://bugs.winehq.org/show_bug.cgi?id=33960
--- Comment #9 from Svyatpro svyatpro@gmail.com 2013-07-05 16:32:44 CDT --- I finally found a demo of another game that shows the regression.
This is M.A.V. Demo is here: http://www.gamershell.com/download_96631.shtml
I tested on 1920x1080 Fastest
http://bugs.winehq.org/show_bug.cgi?id=33960
Rosanne DiMesio dimesio@earthlink.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|critical |normal
--- Comment #10 from Rosanne DiMesio dimesio@earthlink.net 2013-07-05 20:27:43 CDT --- Not critical. http://bugs.winehq.org/page.cgi?id=fields.html#importance
(In reply to comment #5)
I able to compile WineD3D only under Linux, and then put precompiled binaries into Windows environment,
That should not prevent you from running a regression test. Do that for each bisect.
https://bugs.winehq.org/show_bug.cgi?id=33960
roger@mailinator.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |roger@mailinator.com
--- Comment #11 from roger@mailinator.com --- abandon/invalid?
https://bugs.winehq.org/show_bug.cgi?id=33960
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID
--- Comment #12 from Ken Sharp imwellcushtymelike@gmail.com --- Over a year, no reply.
https://bugs.winehq.org/show_bug.cgi?id=33960
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #13 from Bruno Jesus 00cpxxx@gmail.com --- Closing invalid bugs.