http://bugs.winehq.org/show_bug.cgi?id=10677
Summary: wrong colors in FlatOut 2 when effects are on Product: Wine Version: 0.9.50. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ambro@b4ever.net CC: stefandoesinger@gmx.at
Some things in FlatOut 2 (v1.2) have wrong color when post-processing is on. It's not visible on a screenshot, and neither are any post-processing effects. I don't know exactly what all is wrong, but the obvious thing is that black parts of cars, like tires, are light-brownish instead of black, and that the distant half of the ground left and right to the road also has some light-brownish color addition too. caused by commit: 948292dbc3930a95252fb5e03321f94a1f475db9 wined3d: Move texture -> drawable blits to LoadLocation.
with the broken version I also get one additional message: fixme:d3d_surface:flush_to_framebuffer_drawpixels >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glDrawPixels @ ../../../wine/dlls/wined3d/surface.c / 1053
cards Quadro NVS 130M and GeForce 8800GTX OffscreenRenderingMode=fbo, VideoMemorySize=512, UseGLSL=enabled (also happens with disabled)
http://bugs.winehq.org/show_bug.cgi?id=10677
Ambro ambro@b4ever.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #1 from Ambro ambro@b4ever.net 2007-12-15 15:16:19 --- Created an attachment (id=9643) --> (http://bugs.winehq.org/attachment.cgi?id=9643) FlatOut2 with post-processing on, 0.9.48
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #2 from Ambro ambro@b4ever.net 2007-12-15 15:16:46 --- Created an attachment (id=9644) --> (http://bugs.winehq.org/attachment.cgi?id=9644) FlatOut2 with post-processing on, 0.9.51
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #3 from Ambro ambro@b4ever.net 2007-12-15 15:17:43 --- Created an attachment (id=9645) --> (http://bugs.winehq.org/attachment.cgi?id=9645) FlatOut2 with post-processing on, 0.9.51, some other place
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #4 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-15 16:05:44 --- It is pretty hard to debug this when the bug isn't really visible.
Are you sure that the new behavior is a bug, and the old one is how it is supposed to be? Can you compare this to a Windows installation?
The last screenshot looks a bit strange, but I have no idea what could be wrong in the other one.
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #5 from Ambro ambro@b4ever.net 2007-12-15 16:17:41 --- I'll compare it to windows, but I think the difference between the first and the second is pretty obvious when you look at one and switch to the other one - the second is way over-bright and missing contrast. It seems as the road is missing colour, and that brown colour was applied to other objects.
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #6 from Ambro ambro@b4ever.net 2007-12-15 16:22:41 --- Yes, that's exactly it - the road is suppose to shine brown, but that shine is applied to everything else instead of the road - that explains the strange line in the third screenshot.
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #7 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-15 16:28:43 --- Consider that you're looking into the sun, so the game might bright up your whole screen.
Post processing effects are quite often ugly and way too strong. In many games they are a matter of taste. If I saw the screenshots without associating them to a bugreport I'd say that the first is rendered with post processing off and the 2nd with post processing off.
However, that's only guesswork. I think a comparison screenshot from Windows will be very helpful.
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #8 from Ambro ambro@b4ever.net 2007-12-15 17:26:07 --- Created an attachment (id=9646) --> (http://bugs.winehq.org/attachment.cgi?id=9646) FlatOut2 with post-processing on, Win XP
That's how it's on XP with post-processing on. See it looks pretty much like wine-0.9.48, except that the landscape is more detailed.
http://bugs.winehq.org/show_bug.cgi?id=10677
--- Comment #9 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-15 19:11:59 --- Yep, looks like it. So we have a true bug then :-)
http://bugs.winehq.org/show_bug.cgi?id=10677
Ambro ambro@b4ever.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #10 from Ambro ambro@b4ever.net 2008-01-05 10:04:44 --- Fixed in current git
http://bugs.winehq.org/show_bug.cgi?id=10677
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #11 from Dan Kegel dank@kegel.com 2008-01-28 06:10:09 --- Closing all RESOLVED FIXED bugs older than 0.9.54.