http://bugs.winehq.org/show_bug.cgi?id=28055
Summary: Gothic 3 demo crash at startup Product: Wine Version: 1.3.26 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: runetmember@gmail.com
Gothic 3 demo crash at startup. First time engine show "violiatin error". Second time game just freez after video, before menu.
Problem is reproduced with demo version: http://www.fileplanet.com/170222/170000/fileinfo/Gothic-3-Demo
http://bugs.winehq.org/show_bug.cgi?id=28055
--- Comment #1 from runetmember@gmail.com 2011-08-11 04:15:19 CDT --- Created an attachment (id=35924) --> (http://bugs.winehq.org/attachment.cgi?id=35924) First try to launch
http://bugs.winehq.org/show_bug.cgi?id=28055
--- Comment #2 from runetmember@gmail.com 2011-08-11 04:18:42 CDT --- Created an attachment (id=35925) --> (http://bugs.winehq.org/attachment.cgi?id=35925) Second try to launch
http://bugs.winehq.org/show_bug.cgi?id=28055
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.fileplanet.com/1 | |70222/170000/fileinfo/Gothi | |c-3-Demo
http://bugs.winehq.org/show_bug.cgi?id=28055
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Rico kgbricola@web.de 2011-08-15 01:59:04 CDT --- Could you please try native d3dx9_36.dll?
I'm not sure which exact version the demo uses, but Gothic3 v1.72.02 uses d3dx9_40.dll. The exact version doesn't matter, but you'll probably find it out by using WINEDEBUG=+loaddll.
The log shows several different possible problems, I've no idea, which one is the main issue for the crash.
1. fixme:d3dx:D3DXGetImageInfoFromFileInMemory 2. fixme:d3dx:D3DXCreateFontIndirectW 3. fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet 4. fixme:d3dx:D3DXCreateFontIndirectW 5. fixme:d3dx:ID3DXFontImpl_DrawTextW 6. fixme:d3dcompiler:D3DCompile
So it might be a dupe of one of the already existing d3dx9 bugs.
http://bugs.winehq.org/show_bug.cgi?id=28055
--- Comment #4 from runetmember@gmail.com 2011-08-20 02:17:31 CDT --- Thank you for answer!
Could you please try native d3dx9_36.dll?
Yes, there is no crash with native d3dx9_36.
one of the already existing d3dx9 bugs.
What existing d3dx9 bug about same problem?
http://bugs.winehq.org/show_bug.cgi?id=28055
Alexey Loukianov mooroon2@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mooroon2@mail.ru
--- Comment #5 from Alexey Loukianov mooroon2@mail.ru 2012-05-27 12:06:25 CDT --- Could you please retest this one with Wine 1.5.5? There had been some changes in builtin d3dx9_XX recently (basic DDS support implemented, semi-stub implementations of d3dcompiler, e.t.c.) which might have fixed parts of this bug.
I own a copy of Gothic 3 on my Steam account but currently haven't got enough free space on hard drive to install and test it.
http://bugs.winehq.org/show_bug.cgi?id=28055
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com
--- Comment #6 from Dan Kegel dank@kegel.com 2012-09-08 10:37:59 CDT --- Tested 095b5f736dd57f30a45a4ac2d9369354c601dfc9 Gothic3Demo.exe Still crashes after the intro movie (puts up an amusing "Where's the guru?" window).
Looks like they compile shaders on the first run only:
fixme:d3dcompiler:D3DCompile data 0x15f47aa0, data_size 34126, filename (null), defines 0x15e36120, include 0xc3e5cc, entrypoint "VS", target "vs_3_0", sflags 0, eflags 0, shader 0xc3e5d8, error_messages 0xc3e5c8 stub! fixme:d3dcompiler:get_type stub. err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:dbghelp:elf_search_auxv can't find symbol in module
On the second run, console shows a null pointer crash a bit later.
In both cases there are lines like fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x21eb28, flags 0, effect 0x143b30c, error_msgs 0x143b308 stub
So still not fixed, and still probably a dup of several other bugs.
http://bugs.winehq.org/show_bug.cgi?id=28055
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |DUPLICATE
--- Comment #7 from Austin English austinenglish@gmail.com 2013-06-26 13:32:34 CDT --- Merging 'HLSL ascii effects not supported' bugs.
*** This bug has been marked as a duplicate of bug 23356 ***
http://bugs.winehq.org/show_bug.cgi?id=28055
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Austin English austinenglish@gmail.com 2013-06-28 12:59:12 CDT --- Closing.
https://bugs.winehq.org/show_bug.cgi?id=28055
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net URL|http://www.fileplanet.com/1 |https://web.archive.org/web |70222/170000/fileinfo/Gothi |/20100107144120/http://us.d |c-3-Demo |ownload.nvidia.com/download | |s/nZone/demos/nzd_Gothic3De | |mo.exe