http://bugs.winehq.org/show_bug.cgi?id=7284
--- Comment #33 from Rico kgbricola@web.de 2009-03-29 05:40:30 --- Created an attachment (id=20185) --> (http://bugs.winehq.org/attachment.cgi?id=20185) Screenshot from crysis with the glsl patch
I tried the glsl patch with crysis and there it makes the scene too bright! Probably it depends on the shader version. I also checked the attached test case on a laptop with an ati card.
Crosstest + xpsp3 + ati radeon mobility 9600
without "rcp of 0 testcase" patch: d3d8_crosstest.exe visual
visual.c:934: Tests skipped: D3DFMT_P8 textures not supported
visual: 292 tests executed (0 marked as todo, 0 failures), 1 skipped.
with "rcp of 0 testcase" patch:
d3d8_crosstest.exe visual
visual.c:1014: Tests skipped: D3DFMT_P8 textures not supported
visual: 300 tests executed (0 marked as todo, 0 failures), 1 skipped.