https://bugs.winehq.org/show_bug.cgi?id=38188
Bug ID: 38188 Summary: Dead State: text missing in the character creation screen Product: Wine Version: 1.7.38 Hardware: x86 URL: http://store.steampowered.com/app/239840/ OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: fonts Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
When you start a new game text is missing in the character generation screen. Tested with the GOG version, demo version is available on Steam. Installing corefonts/allfonts doesn't help. A possible workaround can be found in Appdb: https://appdb.winehq.org/objectManager.php?sClass=version&iId=31358 You need to replace 'Saphire 30 (ansi).uft' and 'Saphire 48 (ansi).uft' with their 'Segoe Print' counterparts.
The game uses the Torque engine and generates those .uft fonts run-time from .ttf fonts located under ../core/fonts/source. Probably something goes wrong when generating the font files. I tried the game in Virtualbox (WinXP guest) and the generated .uft files have different sizes than the ones created in Wine. After replacing those .uft files text is rendered properly.
https://bugs.winehq.org/show_bug.cgi?id=38188
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|fonts |-unknown
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- It's supposed to create these cache files only once on first launch, right? Is it possible to get some logs at the time they are created? I'm afraid we'll need +relay,+tid,+file, something like that.
https://bugs.winehq.org/show_bug.cgi?id=38188
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Component|-unknown |gdi32 Resolution|--- |DUPLICATE
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Nikolay Sivov from comment #1)
It's supposed to create these cache files only once on first launch, right? Is it possible to get some logs at the time they are created? I'm afraid we'll need +relay,+tid,+file, something like that.
I tried to create the log you requested, but the file grew over 10 GB and the game didn't finish loading the main menu so I gave it up. Now I retested in the git version and realized that the problem has already been fixed by your commit: http://source.winehq.org/git/wine.git/commit/af5884ffe5a8ba50630cf8e180ddb4d...
Likely a duplicate of bug #26345.
*** This bug has been marked as a duplicate of bug 26345 ***
https://bugs.winehq.org/show_bug.cgi?id=38188
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Austin English austinenglish@gmail.com --- Closing.