http://bugs.winehq.org/show_bug.cgi?id=28591
Bug #: 28591 Summary: Audio static bursts - HEAD 2011:10:05 Product: Wine Version: unspecified Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: max+winebugs@mtew.isa-geek.net Classification: Unclassified
HEAD - built from sources updated today 2011:10:05
Builds OK, No hangs on make test. Installed to $HOME directory. This is my daily routine...
Problem: Using the newly installed version to run Guild Wars, the audio track includes loud static bursts while playing the background music. This is new since yesterday (or maybe the day before).
Note: The immediately preceding version has a problem with a 'stutter' in the music track.
http://bugs.winehq.org/show_bug.cgi?id=28591
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-dsound |-unknown Version|unspecified |1.3.29 Summary|Audio static bursts - HEAD |Guild Wars: the audio track |2011:10:05 |includes loud static bursts | |while playing the | |background music Severity|major |minor
--- Comment #1 from Dmitry Timoshkov dmitry@baikal.ru 2011-10-05 23:30:16 CDT --- Please post the results of your regression testing.
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #2 from Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net 2011-10-05 23:43:45 CDT --- There was a short list of 'CVS' patches from PM yesterday. git update, build, and reinstalled per usual procedure. Guild Wars still has loud static on the music track making it unplayable. I _think_ the bursts were shorter this time, but there really should not be any static bursts at all.
Regression test results are the audio from the game coming out of the speakers. They are not in a form that is 'postable'.
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #3 from Dmitry Timoshkov dmitry@baikal.ru 2011-10-05 23:50:44 CDT --- (In reply to comment #2)
Regression test results are the audio from the game coming out of the speakers. They are not in a form that is 'postable'.
http://wiki.winehq.org/RegressionTesting claims otherwise.
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #4 from Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net 2011-10-06 00:14:32 CDT --- You are using the language too loosely. Neither the _regression_ nor the regression _test_itself is not postable. What you probably want is the log of the bisection search on the regression. I'll need to set up a script to do that. That should not take too long to do...
Thank you for the pointer to the bisect procedure.
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #5 from Dmitry Timoshkov dmitry@baikal.ru 2011-10-06 00:25:31 CDT --- Please stop playing words, you were asked about "the results of your regression testing".
http://bugs.winehq.org/show_bug.cgi?id=28591
Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |max+winebugs@mtew.isa-geek. | |net Component|-unknown |directx-dsound Version|1.3.29 |unspecified Severity|minor |normal
--- Comment #6 from Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net 2011-10-06 00:48:09 CDT --- _Not_ 'playing words'. What you asked for was unclear. Ask for what you really want: in this case 'which patch caused this?'.
Also, the game is known to use 'directx' so the component is either 'directx-dsound' or 'directx-dmusic'. From discussions on the game's forum, including comments by the game's developers, dsound is the more likely culprit.
The regression appears in HEAD, not the tagged revision. You might want to add 'HEAD' as one of the Version alternatives.
Bisect test build is in progress as I write this... First bisection failed. Second bisection is now in progress...
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #7 from Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net 2011-10-06 01:01:11 CDT --- Final bisect result:
Bisecting: 0 revisions left to test after this (roughly 0 steps) [e786998daff4ad49521a4c9c39c172ddcdcad82a] dsound: Reimplement rendering devices on mmdevapi.
http://bugs.winehq.org/show_bug.cgi?id=28591
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-dsound |-unknown Version|unspecified |1.3.29
--- Comment #8 from Dmitry Timoshkov dmitry@baikal.ru 2011-10-06 01:03:16 CDT --- There is no need to guess the component, 'wine --version' reports what the Version field is supposed to be set to.
http://bugs.winehq.org/show_bug.cgi?id=28591
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |regression CC|max+winebugs@mtew.isa-geek. | |net | Regression SHA1| |e786998daff4ad49521a4c9c39c | |172ddcdcad82a
http://bugs.winehq.org/show_bug.cgi?id=28591
Dmitry Timoshkov dmitry@baikal.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |aeikum@codeweavers.com
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #9 from Dmitry Timoshkov dmitry@baikal.ru 2011-10-06 01:11:27 CDT --- (In reply to comment #7)
Final bisect result:
Bisecting: 0 revisions left to test after this (roughly 0 steps) [e786998daff4ad49521a4c9c39c172ddcdcad82a] dsound: Reimplement rendering devices on mmdevapi.
"If you see:
Bisecting: 0 revisions left to test after this
THEN YOU ARE NOT DONE YET! You need to compile and test one more time."
http://bugs.winehq.org/show_bug.cgi?id=28591
--- Comment #10 from Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net 2011-10-06 01:27:44 CDT --- Ah. Thank you. Rebuild was a failure.
e786998daff4ad49521a4c9c39c172ddcdcad82a is the first bad commit commit e786998daff4ad49521a4c9c39c172ddcdcad82a Author: Andrew Eikum aeikum@codeweavers.com Date: Tue Sep 27 08:51:07 2011 -0500
dsound: Reimplement rendering devices on mmdevapi.
:040000 040000 53407fdfd9131c99d768c90eeda5dadc66a63abb af37caec04c5e8abedfd395abcd88a16e71a3b85 M dlls
http://bugs.winehq.org/show_bug.cgi?id=28591
Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Component|-unknown |directx-dsound Resolution| |FIXED
--- Comment #11 from Max TenEyck Woodbury max+winebugs@mtew.isa-geek.net 2011-10-06 20:16:24 CDT --- No longer a problem after 2011-10-06 CVS update.
http://bugs.winehq.org/show_bug.cgi?id=28591
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #12 from Alexandre Julliard julliard@winehq.org 2011-10-10 13:14:18 CDT --- Closing bugs fixed in 1.3.30.