http://bugs.winehq.org/show_bug.cgi?id=2811
fenix@club-internet.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |ASSIGNED Ever Confirmed| |1
------- Additional Comments From fenix@club-internet.fr 2005-22-03 16:48 ------- Hi,
well this need more investigation (for keyboard). as you can see in alloc_device: <snip> EnterCriticalSection(&keyboard_crit); if (!keyboard_users++) keyboard_hook = SetWindowsHookExW( WH_KEYBOARD_LL, KeyboardCallback, DINPUT_instance, 0 ); LeaveCriticalSection(&keyboard_crit); <snip>
so keyboad_hook should be ok on first allocation (but for you dont seems).
Can you attach a zip who contains game + data + cfg. I can't get it running :( (complaining about missing room datas)
I will analyse.
For mouse problems, seems you game use mouse wrap. Usually used when game use game handled cursor (but no handled by wine dx for now, so you continue see wine cursor instead game one)
This need to enhance/implement "mouse icon" support
Regards, Raphael