https://bugs.winehq.org/show_bug.cgi?id=44681
Bug ID: 44681 Summary: Outcast Second Contact: Black screen Product: Wine Version: 3.3 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: sa@whiz.se Distribution: ---
Created attachment 60690 --> https://bugs.winehq.org/attachment.cgi?id=60690 debug log in dx11
The game Outcast: Second Contact (from GOG) starts and runs but only shows a black screen.
From the logs
0033:fixme:d3d:wined3d_device_resolve_sub_resource Unhandled multisample resolve, dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DFMT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM. 0032:err:d3d:wined3d_debug_callback 0x77f1480: "GL_INVALID_ENUM in glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
I'm guessing this is bug #39754 but filing a new one just to be sure.
I also tried forcing the game to start in d3d9 mode by disabling the d3d11 dll. I have no idea if it works for this title, but is supported in some other Unity games. The behavior is similar, but the game shows a pink screen and logs:
0032:err:d3d:wined3d_debug_callback 0xd8810: "GL_INVALID_ENUM in glTexSubImage2D(target=GL_TEXTURE_2D_MULTISAMPLE)".
Attaching logs from dx11 and dx9 runs.
https://bugs.winehq.org/show_bug.cgi?id=44681
--- Comment #1 from Sven Arvidsson sa@whiz.se --- Created attachment 60691 --> https://bugs.winehq.org/attachment.cgi?id=60691 debug log in dx9
https://bugs.winehq.org/show_bug.cgi?id=44681
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Hardware|x86 |x86-64
https://bugs.winehq.org/show_bug.cgi?id=44681
Józef Kucia joseph.kucia@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d Summary|Outcast Second Contact: |Outcast Second Contact: |Black screen |pink screen (Direct3D9) CC| |joseph.kucia@gmail.com
--- Comment #2 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Sven Arvidsson from comment #0)
I'm guessing this is bug #39754 but filing a new one just to be sure.
Yes, it's the same issue. Let's make this bug about Direct3D9.
https://bugs.winehq.org/show_bug.cgi?id=44681
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=39754 CC| |dark.shadow4@web.de
https://bugs.winehq.org/show_bug.cgi?id=44681
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID
--- Comment #3 from Sven Arvidsson sa@whiz.se --- Behavior is unchanged in 6.15.
But considering it's also the same with d9vk, the fact that I don't really know if the game actually have a d3d9 backend, and that it nowadays starts as normal with d3d11 I will close this bug.
https://bugs.winehq.org/show_bug.cgi?id=44681
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Gijs Vermeulen gijsvrm@gmail.com --- Closing.