https://bugs.winehq.org/show_bug.cgi?id=46560
Bug ID: 46560 Summary: Smoke not rendering properly in Castlevania: Lords of Shadow 2 Product: Wine Version: 4.0 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 63432 --> https://bugs.winehq.org/attachment.cgi?id=63432 screenshot
There were a couple of reports about a regression with 8fa5f1d8c6e2c0e0bb408de0b341b946984825c1 which is also causes this issue. Probably it's just a trigger to another bug.
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.".
wine-4.0-276-g84459ba94b
https://bugs.winehq.org/show_bug.cgi?id=46560
--- Comment #1 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Andrey Gusev from comment #0)
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.".
It seems to happen because the vertex buffer is mapped and wined3d_buffer_load() fails. In consequence, we emit a draw call with system memory pointer.
https://bugs.winehq.org/show_bug.cgi?id=46560
pattietreutel katyaberezyaka@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |katyaberezyaka@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=46560
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED Fixed by SHA1| |df509be8c6d581b2e68ea79c282 | |289dd8840b11a
--- Comment #2 from Andrey Gusev andrey.goosev@gmail.com --- Fixed by https://source.winehq.org/git/wine.git/commit/df509be8c6d581b2e68ea79c282289...
https://bugs.winehq.org/show_bug.cgi?id=46560
--- Comment #3 from Andrey Gusev andrey.goosev@gmail.com --- Forgot to mention that no any visible issues now, just these lines:
fixme:d3d:wined3d_buffer_load Buffer is mapped through buffer object, not loading. err:d3d:wined3d_debug_callback 0x1c2b968: "GL_INVALID_OPERATION error generated. Failed to map memory for buffer.".
wine-4.17-226-g6a976801b1
https://bugs.winehq.org/show_bug.cgi?id=46560
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 4.18.
https://bugs.winehq.org/show_bug.cgi?id=46560
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|--- |4.0.x
https://bugs.winehq.org/show_bug.cgi?id=46560
Michael Stefaniuc mstefani@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Target Milestone|4.0.x |---
--- Comment #5 from Michael Stefaniuc mstefani@winehq.org --- Removing the 4.0.x milestone from bug fixes included in 4.0.4.