http://bugs.winehq.org/show_bug.cgi?id=5310
Summary: GDI32.SwapBuffers should call OPENGL32.wglSwapBuffers, not vice versa Product: Wine Version: 0.9.14. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-gdi-(printing) AssignedTo: wine-bugs@winehq.org ReportedBy: frank.richter@gmail.com
On Windows it seems that the GDI SwapBuffers() calls wglSwapBuffers(), and not vice versa (as in Wine). This inversion breaks some GL debugging utilities (e.g. GLIntercept) which rely on wglSwapBuffers() being called between frames.