http://bugs.winehq.org/show_bug.cgi?id=19582
Summary: Guild Wars -- Crash on "patch" screens (I think that's the right word) Product: Wine Version: 1.1.26 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: zoey.marie.owens@gmail.com
So, I've tried a bunch of things to run Guild Wars on my computer (Dell Inspiron 5150 -- nvidia graphics thingie), and it's not working. Just to start out, I'm new at all this stuff (just installed ubuntu 9.04). Anyways, I tried changing the registry values so that it would at least open and play at a reasonable pace.
However, when Offscreenrenderingmode is set to pbuffer, it crashes right after I select my character (and yes, I am aware that this problem is very similar to another bug on there)
BUT
when I set it to fbo, it crashes after I try to enter the world from the town (i.e. it loads the town fine--getting past the loading part that pbuffer crashes on--but then when I try to run outside it crashes on THAT loading screen).
Any thoughts? (or leading questions?)
~ Zoey
http://bugs.winehq.org/show_bug.cgi?id=19582
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Guild Wars -- Crash on |Guild Wars -- Crash on |"patch" screens (I think |"patch" screens |that's the right word) | Alias|Zoey |
--- Comment #1 from Dmitry Timoshkov dmitry@codeweavers.com 2009-08-05 00:34:38 --- Please attach (not paste) the console output.
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #2 from Zoey zoey.marie.owens@gmail.com 2009-08-05 01:05:03 --- (In reply to comment #1)
Please attach (not paste) the console output.
If by "console output" you mean "whatever shows up in the terminal when I run it" (sorry, I'm still trying to learn the language, so I'm translating into whatever I think it means. haha) then there's only a million and a half fixme errors, then it turns invisible and stuff, and then I have to kill it. Shrugs. Is there somewhere else I should be looking?
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #3 from Dmitry Timoshkov dmitry@codeweavers.com 2009-08-05 01:15:06 --- (In reply to comment #2)
If by "console output" you mean "whatever shows up in the terminal when I run it" (sorry, I'm still trying to learn the language, so I'm translating into whatever I think it means. haha) then there's only a million and a half fixme errors
That's what you need to attach (even if you have no idea what it means).
Also is there a reason you claim it's a crash?
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #4 from Zoey zoey.marie.owens@gmail.com 2009-08-05 01:55:06 --- Created an attachment (id=22822) --> (http://bugs.winehq.org/attachment.cgi?id=22822) console output of running Guild Wars
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #5 from Zoey zoey.marie.owens@gmail.com 2009-08-05 02:01:06 --- That was the pasted output (as far back as the window went) of running the game.
Also, and this is unrelated (and covered by another thread), it always says the "repairing data archive" when I run it (now, it had stopped for a while).
And I say it's a crash because sometimes the window just closes--I think there are error messages in the screen when it does that--and sometimes and other times it will turn invisible (I don't know the actual word for it) and won't respond, and it will stay like that for 5 hours+ (I left it going when I went to class). So the game is unusable past that point. There might be a better word for it (still don't know the right words to use).
Thanks a bundle! :)
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #6 from Dmitry Timoshkov dmitry@codeweavers.com 2009-08-05 02:42:59 ---
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Looks like a d3d related problem. What video card and drivers are you using?
http://bugs.winehq.org/show_bug.cgi?id=19582
Juan Lang juan_lang@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #22822|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #7 from Zoey zoey.marie.owens@gmail.com 2009-08-05 11:43:47 --- (In reply to comment #6)
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Looks like a d3d related problem. What video card and drivers are you using?
I'm using (I think this is the right thing--"Graphics Processor"?) an nvidia GeForce FX Go5200, with nvidia drivers (173.14.16). Was that the right info?
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #8 from Henri Verbeet hverbeet@gmail.com 2009-08-05 12:26:42 ---
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Actually, I don't think it should even get there unless you explicitly disabled GLSL. There's no crash / backtrace in the attached log.
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #9 from Zoey zoey.marie.owens@gmail.com 2009-08-05 14:34:05 --- (In reply to comment #8)
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Actually, I don't think it should even get there unless you explicitly disabled GLSL. There's no crash / backtrace in the attached log.
I know... I don't think it has anything to do with those fixme thingies... they all happen while I'm playing (I usually just disable their output). The problem happens when I'm loading the areas, which happens after the last fixme thing appears.
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #10 from Zoey zoey.marie.owens@gmail.com 2009-08-05 19:45:21 --- (bump) any ideas??
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #11 from Vitaliy Margolen vitaliy@kievinfo.com 2009-08-05 20:35:52 ---
(bump) any ideas??
Do not do that, the bug will be closed as invalid.
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #12 from Austin English austinenglish@gmail.com 2009-08-06 11:28:58 --- (In reply to comment #11)
(bump) any ideas??
Do not do that, the bug will be closed as invalid.
That's no reason to close the bug as invalid.
http://bugs.winehq.org/show_bug.cgi?id=19582
RD frail.knight@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |frail.knight@gmail.com
--- Comment #13 from RD frail.knight@gmail.com 2009-08-15 07:44:38 --- I am experiencing this issue as well in wine 1.1.27. The area appears as if it is about to load. Then the game/wine just crash. I receive the error:
err:seh:raise_exception Exception frame is not in stack limits => unable to dispatch exception.
I can also perform whatever traces are needed. Just let me know :)
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #14 from RD frail.knight@gmail.com 2009-08-15 07:47:32 --- Created an attachment (id=23069) --> (http://bugs.winehq.org/attachment.cgi?id=23069) Console output w/ error
http://bugs.winehq.org/show_bug.cgi?id=19582
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #15 from Vitaliy Margolen vitaliy@kievinfo.com 2009-08-15 11:11:54 --- Confirming per comment 13.
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #16 from Zoey zoey.marie.owens@gmail.com 2009-08-16 00:57:14 --- I would like to just throw out that my original problem has since gotten fixed with the update to 1.1.27. I did a complete remove thingie. rm -rf the .wine directory, and then re-installing.
Just throwing that out there. Good Luck!
http://bugs.winehq.org/show_bug.cgi?id=19582
--- Comment #17 from Zoey zoey.marie.owens@gmail.com 2009-08-16 01:07:53 --- I would like to just throw out that my original problem has since gotten fixed with the update to 1.1.27. I did a complete remove thingie. rm -rf the .wine directory, and then re-installing.
Just throwing that out there. Good Luck!
http://bugs.winehq.org/show_bug.cgi?id=19582
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #18 from Dmitry Timoshkov dmitry@codeweavers.com 2009-08-16 11:58:02 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=19582
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #19 from Alexandre Julliard julliard@winehq.org 2009-08-21 12:56:05 --- Closing bugs fixed in 1.1.28.