http://bugs.winehq.org/show_bug.cgi?id=3003
Alexander Dorofeyev alexd4@inbox.lv changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4@inbox.lv
--- Comment #9 from Alexander Dorofeyev alexd4@inbox.lv 2007-12-31 15:16:05 --- Well I was able to reproduce a random crash in 0.9.51 and 0.9.52, it was due to memory and palette handle leaks (eventually running out of resources) and usually happened in 5-20 min of play, regardless of any actions (even when simply standing there without movement). I believe I fixed it, and the fixes are now in git
http://source.winehq.org/git/wine.git?a=commit;h=83fe4e77f5bfda822688906c0cf... http://source.winehq.org/git/wine.git?a=commit;h=9dbdacbd824189fafe6d8807576...
With these fixes, there are no constant leaks every frame anymore. I tried leaving it running for the night and it did fine.
Although, from what I'm seeing, it may still be leaking some memory when loading the level and then exiting to the menu (i.e. some level resources like maybe textures or something else are not being properly freed). The latter problem could even be a bug in AVP1, it needs more research (I plan to work on that a bit later).
So, either this bug should be closed or renamed to something more generic like AVP1 memory leaks, I'm not sure which is better.
p.s. the original reporter's problem may or may not have been the same one I've seen (and fixed) - from the information available I'm unable to say, although except this bug I've seen no other stability issues in AVP1 as of 0.9.52 + my patches (links above).