http://bugs.winehq.org/show_bug.cgi?id=6955
--- Comment #134 from Henri Verbeet hverbeet@gmail.com 2013-10-16 06:14:55 CDT --- (In reply to comment #133)
Is there any news on the vertex shader based patch? it's been some 4 years since that was proposed and the bug is 7 years old.
It should be relatively straightforward now that we have a GLSL based fixed function vertex pipe. I'm fairly busy with other things myself at the moment, but if someone wanted to look into this, shader_glsl_find_ffp_vertex_shader() / shader_glsl_generate_ffp_vertex_shader() would probably be a good place to start looking. It would probably be a good idea to clean some things up first, like e.g. using generic vertex attributes instead of the legacy fixed function ones.